Player Matchup

Anubis
Anubis
Baby The Boss16
Anubis
Level 98
God Stats
13W - 10L
1,543 SR
Queue Stats
105W - 109L
1,433 Elo+
Solo
Heimdallr
Heimdallr
DaffodilFern901
Heimdallr
Level 146
God Stats
3W - 4L
1,512 SR
Queue Stats
275W - 301L
1,471 Elo+
Solo
Awilix
Awilix
DarkRogue3450
Awilix
Level 60
God Stats
26W - 27L
1,625 SR
Queue Stats
131W - 133L
1,481 Elo+
Solo
Janus
Janus
Gilb3rtAngel
Janus
Level 33
God Stats
1W - 4L
1,108 SR
Queue Stats
31W - 58L
1,305 Elo+
Solo
Bacchus
Bacchus
Qwerty79471
Bacchus
Level 69
God Stats
4W - 4L
1,634 SR
Queue Stats
145W - 138L
1,466 Elo+
Solo
Team Averages
Level 81
1,484 SR
1,431 Elo+

VS

Team Averages
Level 104
1,576 SR
1,480 Elo+
Ares
Ares
Bernkastel99704
Ares
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,457 Elo+
Solo
Skadi
Skadi
CptSpauldingg
Skadi
Level 55
God Stats
11W - 10L
1,517 SR
Queue Stats
134W - 145L
1,418 Elo+
Solo
Thanatos
Thanatos
JohnTheBond6109
Thanatos
Level 85
God Stats
33W - 30L
1,535 SR
Queue Stats
68W - 59L
1,504 Elo+
Solo
Anubis
Anubis
M5a5e
Anubis
Level 136
God Stats
20W - 19L
1,543 SR
Queue Stats
125W - 123L
1,508 Elo+
Solo
Jormungandr
Jormungandr
nosleepforme5
Jormungandr
Level 125
God Stats
7W - 6L
1,787 SR
Queue Stats
140W - 133L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,759
384
4,278
7,743
2,279
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
DaffodilFern901
Heimdallr
11
2 / 2 / 3
6,924
462
5,276
5,728
1,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 2
6,902
460
7,556
11,279
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 4 / 2
7,030
469
6,210
8,270
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Qwerty79471
Bacchus
12
2 / 2 / 3
7,530
502
4,226
10,168
8,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
6,826
455
3,275
9,728
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 2
7,297
486
5,340
7,069
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
12
3 / 3 / 2
7,383
492
5,762
11,143
3,298
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
M5a5e
Anubis
14
4 / 3 / 2
8,615
574
6,678
7,959
3,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
nosleepforme5
Jormungandr
14
8 / 0 / 1
9,293
620
7,650
12,046
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
9
Kills
16
16
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
0
3
5
0.83
W
1
1
2
2
L
Heimdallr
DaffodilFern901
Heimdallr
2
2
3
1.75
L
2
1
2
3
L
3
4
2
1
W
Thanatos
3
3
2
1.33
W
Anubis
M5a5e
Anubis
4
3
2
1.67
L
Bacchus
Qwerty79471
Bacchus
2
2
3
1.75
W
Jormungandr
nosleepforme5
Jormungandr
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,546
Damage
28,705
43,188
Taken
47,945
18,335
Mitigated
19,682
9,327
Healing
18,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,278
172
0
1,331
7,743
2,279
0
5,836
1,907
26,666
0
W
3,275
866
0
1,148
9,728
5,205
42
2,624
7,064
19,609
0
W
5,340
1,760
0
1,483
7,069
1,906
436
1,748
5,281
0
52,053
L
Heimdallr
DaffodilFern901
Heimdallr
5,276
2,081
0
2,074
5,728
1,868
0
1,148
4,580
0
39,158
L
7,556
3,765
0
4,009
11,279
3,383
0
3,468
7,811
0
50,747
L
6,210
165
0
632
8,270
2,118
0
3,981
4,289
42,500
636
W
Thanatos
5,762
921
0
8,091
11,143
3,298
0
1,846
9,097
0
37,651
W
Anubis
M5a5e
Anubis
6,678
486
0
3,094
7,959
3,273
171
3,488
4,189
55,136
0
L
Bacchus
Qwerty79471
Bacchus
4,226
433
0
1,281
10,168
8,687
0
2,884
7,284
32,900
1,280
W
Jormungandr
nosleepforme5
Jormungandr
7,650
1,180
0
4,500
12,046
6,000
0
4,459
7,587
48,935
2,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,145
Gold Earned
39,414
348
Minions Killed
359
0
Camps Cleared
0
1,322,860
Distance Traveled
1,504,891
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,759
384
58
4
0
210,563
4
W
Ares
6,826
455
31
2
0
286,479
4
W
Skadi
7,297
486
86
6
0
296,731
0
L
Heimdallr
6,924
462
78
5
0
199,829
3
L
Awilix
6,902
460
80
5
0
337,470
0
L
Janus
7,030
469
83
6
0
287,383
1
W
Thanatos
7,383
492
49
3
0
371,622
1
W
Anubis
8,615
574
109
7
0
267,523
3
L
Bacchus
7,530
502
49
3
0
287,615
1
W
Jormungandr
9,293
620
84
6
0
282,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role