Player Matchup

Jing Wei
Jing Wei
Haojhftefafa
Jing Wei
Level 1
God Stats
6W - 3L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Neith
Neith
alvarito432
Neith
Level 69
God Stats
26W - 20L
1,533 SR
Queue Stats
122W - 94L
1,523 Elo+
Solo
Artio
Artio
andy8699
Artio
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 145L
1,480 Elo+
Party 2
Mercury
Mercury
de0xide
Mercury
Level 138
God Stats
3W - 9L
1,374 SR
Queue Stats
371W - 361L
1,542 Elo+
Solo
Vulcan
Vulcan
mayerlansky
Vulcan
Level 77
God Stats
13W - 18L
1,547 SR
Queue Stats
336W - 337L
1,464 Elo+
Solo
Team Averages
Level 84
1,491 SR
1,502 Elo+

VS

Team Averages
Level 137
1,480 SR
1,457 Elo+
Heimdallr
Heimdallr
InZantic
Heimdallr
Level 163
God Stats
17W - 12L
1,752 SR
Queue Stats
558W - 560L
1,530 Elo+
Party 1
Athena
Athena
SLlIIIIIN
Athena
Level 156
God Stats
4W - 2L
1,150 SR
Queue Stats
209W - 241L
1,527 Elo+
Party 1
Nemesis
Nemesis
ThanisHD
Nemesis
Level 63
God Stats
6W - 3L
1,447 SR
Queue Stats
225W - 236L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
Level 129
God Stats
2W - 2L
1,405 SR
Queue Stats
140W - 154L
1,397 Elo+
Solo
Mulan
Mulan
Z0mb1e_Wolf_TV
Mulan
Level 176
God Stats
32W - 31L
1,644 SR
Queue Stats
346W - 357L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Haojhftefafa
Jing Wei
10
0 / 1 / 0
5,629
512
1,986
5,530
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
6,088
553
4,836
7,306
2,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
andy8699
Artio
9
0 / 1 / 1
4,976
452
3,569
9,045
4,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
de0xide
Mercury
10
0 / 1 / 0
5,474
498
2,740
7,975
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
10
1 / 3 / 0
5,796
527
5,530
6,364
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
InZantic
Heimdallr
13
1 / 0 / 1
7,208
655
5,727
5,228
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
SLlIIIIIN
Athena
11
1 / 0 / 3
6,560
596
3,519
8,348
6,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Nemesis
ThanisHD
Nemesis
11
1 / 0 / 1
5,357
487
2,870
7,374
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
11
2 / 1 / 0
6,189
563
4,415
4,165
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 0
8,064
733
5,288
8,569
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
8
8
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Haojhftefafa
Jing Wei
0
1
0
0
W
Heimdallr
InZantic
Heimdallr
1
0
1
1.5
W
Athena
SLlIIIIIN
Athena
1
0
3
2.5
W
Nemesis
ThanisHD
Nemesis
1
0
1
1.5
W
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
2
1
0
2
W
3
0
0
3
L
0
2
0
0
L
Artio
andy8699
Artio
0
1
1
0.5
L
Mercury
de0xide
Mercury
0
1
0
0
L
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,661
Damage
21,819
36,220
Taken
33,684
13,646
Mitigated
17,703
10,823
Healing
9,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Haojhftefafa
Jing Wei
1,986
1,468
0
1,779
5,530
1,321
0
69
5,461
0
41,088
W
Heimdallr
InZantic
Heimdallr
5,727
2,770
0
3,601
5,228
1,984
682
679
4,373
0
67,094
W
Athena
SLlIIIIIN
Athena
3,519
882
0
2,151
8,348
6,333
0
3,781
4,272
15,868
0
W
Nemesis
ThanisHD
Nemesis
2,870
289
0
1,197
7,374
2,863
0
1,607
5,767
0
43,242
W
Morgan Le Fay
ThatGuyYouBeat
Morgan Le Fay
4,415
273
32
276
4,165
1,052
0
2,489
1,502
37,834
1,794
W
5,288
125
0
2,674
8,569
5,471
0
99
8,470
784
60,905
L
4,836
2,496
0
3,275
7,306
2,704
0
234
7,072
0
44,400
L
Artio
andy8699
Artio
3,569
151
770
3,614
9,045
4,993
0
2,398
6,647
12,032
0
L
Mercury
de0xide
Mercury
2,740
967
0
1,010
7,975
2,554
0
652
7,323
0
46,516
L
Vulcan
5,530
276
0
375
6,364
2,074
0
4,697
1,667
34,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,963
Gold Earned
33,378
334
Minions Killed
404
0
Camps Cleared
0
1,195,616
Distance Traveled
1,193,099
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,629
512
87
8
0
248,117
0
W
Heimdallr
7,208
655
118
11
0
194,059
3
W
Athena
6,560
596
25
2
0
264,213
5
W
Nemesis
5,357
487
63
6
0
284,590
2
W
Morgan Le Fay
6,189
563
82
7
0
223,623
0
W
Mulan
8,064
733
116
11
0
226,614
2
L
Neith
6,088
553
85
8
0
180,776
0
L
Artio
4,976
452
18
2
0
257,887
0
L
Mercury
5,474
498
87
8
0
273,854
0
L
Vulcan
5,796
527
57
5
0
234,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role