Player Matchup

Horus
Horus
ImpPoster
Horus
Level 28
God Stats
0W - 1L
1,737 SR
Queue Stats
2W - 6L
1,489 Elo+
Solo
King Arthur
King Arthur
MinimalRespect
King Arthur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,337 Elo+
Party 1
Bastet
Bastet
UncleSquignel
Bastet
Level 143
God Stats
4W - 5L
1,579 SR
Queue Stats
227W - 218L
1,521 Elo+
Solo
Tyr
Tyr
UnrefinedGaming
Tyr
Level 149
God Stats
6W - 7L
1,522 SR
Queue Stats
442W - 462L
1,523 Elo+
Solo
Lancelot
Lancelot
chieff_2_much
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 133L
1,523 Elo+
Party 1
Team Averages
Level 104
1,568 SR
1,479 Elo+

VS

Team Averages
Level 134
1,494 SR
1,497 Elo+
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DizzyyHITZ
Cerberus
Level 146
God Stats
2W - 2L
1,553 SR
Queue Stats
137W - 160L
1,472 Elo+
Solo
Artemis
Artemis
FervidGriffin
Artemis
Level 125
God Stats
2W - 1L
1,527 SR
Queue Stats
90W - 87L
1,525 Elo+
Party 2
Tiamat
Tiamat
Pumpkintrap
Tiamat
Level 143
God Stats
7W - 6L
1,389 SR
Queue Stats
105W - 108L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ImpPoster
Horus
10
0 / 3 / 2
5,895
737
1,917
9,066
10,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
MinimalRespect
King Arthur
11
0 / 6 / 2
5,550
694
3,746
9,144
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 0
5,633
704
8,595
7,506
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 3 / 2
5,718
715
4,361
5,933
6,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
chieff_2_much
Lancelot
12
1 / 4 / 2
5,789
724
5,391
8,426
6,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 0 / 16
8,140
1,018
7,614
5,459
4,623
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
 
Gilgamesh
13
4 / 1 / 12
7,934
992
5,822
8,271
9,371
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
DizzyyHITZ
Cerberus
13
3 / 1 / 15
8,416
1,052
6,413
10,098
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
14
7 / 1 / 12
8,444
1,056
9,268
5,187
2,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
14
2 / 1 / 15
7,907
988
6,131
4,657
3,774
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
89
3
Kills
19
19
Deaths
4
8
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
16
11
W
Gilgamesh
 
Gilgamesh
4
1
12
10
W
Cerberus
DizzyyHITZ
Cerberus
3
1
15
10.5
W
Artemis
7
1
12
13
L
Horus
ImpPoster
Horus
0
3
2
0.33
L
King Arthur
MinimalRespect
King Arthur
0
6
2
0.17
W
Tiamat
2
1
15
9.5
L
1
3
0
0.33
L
1
3
2
0.67
L
Lancelot
chieff_2_much
Lancelot
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,010
Damage
35,248
40,075
Taken
33,672
29,552
Mitigated
32,177
7,170
Healing
18,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,614
1,103
5,810
3,112
5,459
4,623
642
0
5,459
16,976
607
W
Gilgamesh
 
Gilgamesh
5,822
1,539
1,080
1,245
8,271
9,371
122
0
8,271
0
11,479
W
Cerberus
DizzyyHITZ
Cerberus
6,413
382
490
2,910
10,098
11,619
432
0
10,098
8,905
600
W
Artemis
9,268
3,248
233
154
5,187
2,790
1,410
0
5,187
0
21,439
L
Horus
ImpPoster
Horus
1,917
1,145
1,454
2,037
9,066
10,221
0
4,446
4,350
0
5,833
L
King Arthur
MinimalRespect
King Arthur
3,746
435
0
407
9,144
3,766
0
5,087
3,990
0
11,423
W
Tiamat
6,131
748
1,313
1,815
4,657
3,774
591
0
4,657
17,402
0
L
8,595
715
285
1,340
7,506
2,918
0
3,633
3,593
0
13,504
L
4,361
622
416
661
5,933
6,170
0
2,358
3,434
0
6,456
L
Lancelot
chieff_2_much
Lancelot
5,391
514
152
418
8,426
6,477
0
3,771
4,528
0
9,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,585
Gold Earned
40,841
38
Minions Killed
126
0
Camps Cleared
0
717,693
Distance Traveled
714,031
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,140
1,018
10
1
0
167,167
0
W
Gilgamesh
7,934
992
22
3
0
134,430
0
W
Cerberus
8,416
1,052
20
3
0
136,072
0
W
Artemis
8,444
1,056
29
4
0
119,307
0
L
Horus
5,895
737
11
1
0
131,047
0
L
King Arthur
5,550
694
8
1
0
131,013
0
W
Tiamat
7,907
988
45
6
0
157,055
0
L
Bastet
5,633
704
10
1
0
161,296
0
L
Tyr
5,718
715
5
1
0
110,393
0
L
Lancelot
5,789
724
4
1
0
183,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role