Player Matchup

Horus
Horus
Platinum V
Boogie the OG
Horus
Platinum V
Level 149
God Stats
31W - 20L
1,659 SR
Queue Stats
132W - 128L
1,638 MMR
Party 2
Ix Chel
Ix Chel
Platinum V
Chiefó
Ix Chel
Platinum V
Level 159
God Stats
37W - 24L
1,677 SR
Queue Stats
131W - 124L
1,656 MMR
Party 2
Bacchus
Bacchus
Platinum V
KazuyaGodFist
Bacchus
Platinum V
Level 232
God Stats
36W - 32L
1,597 SR
Queue Stats
131W - 124L
1,656 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 180
1,644 SR
1,650 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,666 SR
1,462 MMR
Anhur
Anhur
Bronze III
AttackSnake115
Anhur
Bronze III
Level 126
God Stats
0W - 3L
1,265 SR
Queue Stats
30W - 30L
1,462 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
DustyDeku
Sun Wukong
Bronze III
Level 101
God Stats
9W - 4L
1,955 SR
Queue Stats
30W - 28L
1,462 MMR
Party 1
Ra
Ra
Bronze III
TimelySquid2561
Ra
Bronze III
Level 98
God Stats
9W - 9L
1,777 SR
Queue Stats
30W - 30L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
8,428
843
4,528
7,784
6,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ix Chel
Chiefó
Ix Chel
15
3 / 0 / 2
9,058
906
8,069
1,491
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
12
0 / 0 / 4
7,667
767
4,333
9,759
9,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Bans
PersephoneFreyaThothCthulhuKuzenbo

VS

Bans
MedusaDiscordiaYu HuangMorgan Le FayScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,288
729
4,035
6,486
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
DustyDeku
Sun Wukong
12
0 / 1 / 0
7,258
726
4,567
6,602
7,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 0
7,930
793
4,626
5,661
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
3
3.5
W
Ix Chel
Chiefó
Ix Chel
3
0
2
4
L
Sun Wukong
DustyDeku
Sun Wukong
0
1
0
0
W
Bacchus
0
0
4
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,930
Damage
13,228
19,034
Taken
18,749
16,785
Mitigated
12,175
9,891
Healing
6,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,035
2,571
0
1,492
6,486
2,232
0
4,357
2,129
0
17,664
W
4,528
2,080
1,254
2,704
7,784
6,463
616
2,306
4,934
219
16,433
W
Ix Chel
Chiefó
Ix Chel
8,069
1,455
2,133
747
1,491
509
584
366
991
44,130
0
L
Sun Wukong
DustyDeku
Sun Wukong
4,567
722
202
1,580
6,602
7,713
0
5,173
1,429
0
10,673
W
Bacchus
4,333
165
0
3,053
9,759
9,813
274
1,318
7,963
16,953
0
L
4,626
516
980
2,350
5,661
2,230
0
3,117
2,525
37,347
598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,153
Gold Earned
22,476
110
Minions Killed
132
0
Camps Cleared
0
608,257
Distance Traveled
588,688
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,288
729
38
4
0
191,889
0
W
Horus
8,428
843
18
2
0
222,904
0
W
Ix Chel
9,058
906
78
8
0
202,949
0
L
Sun Wukong
7,258
726
15
2
0
194,098
0
W
Bacchus
7,667
767
14
1
0
182,404
6
L
Ra
7,930
793
79
8
0
202,701
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role