Player Matchup

Zhong Kui
Zhong Kui
ApolloBluu
Zhong Kui
Level 149
God Stats
1W - 1L
1,436 SR
Queue Stats
7W - 8L
1,401 Elo+
Solo
Achilles
Achilles
BigThangyy
Achilles
Level 51
God Stats
5W - 3L
1,412 SR
Queue Stats
91W - 112L
1,331 Elo+
Party 1
Neith
Neith
DjangosDad
Neith
Level 48
God Stats
39W - 23L
1,607 SR
Queue Stats
99W - 110L
1,412 Elo+
Party 1
Team Averages
Level 83
1,485 SR
1,381 Elo+

VS

Team Averages
Level 133
1,518 SR
1,440 Elo+
Vulcan
Vulcan
KOOLEST OF KEVS
Vulcan
Level 154
God Stats
11W - 13L
1,574 SR
Queue Stats
461W - 478L
1,378 Elo+
Solo
Izanami
Izanami
hillmobile5
Izanami
Level 85
God Stats
141W - 133L
1,567 SR
Queue Stats
786W - 763L
1,455 Elo+
Solo
Tyr
Tyr
uTry uDie uCry
Tyr
Level 159
God Stats
27W - 46L
1,413 SR
Queue Stats
2,179W - 2,202L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ApolloBluu
Zhong Kui
16
3 / 1 / 3
9,289
929
7,096
7,265
5,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
BigThangyy
Achilles
14
3 / 2 / 3
8,499
850
5,153
9,001
5,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
2 / 0 / 4
8,381
838
5,047
7,366
2,268
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,538
754
7,843
5,687
1,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
hillmobile5
Izanami
8
0 / 1 / 1
6,349
635
1,814
3,197
757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 3 / 0
7,995
800
4,989
11,185
5,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
3
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ApolloBluu
Zhong Kui
3
1
3
4.5
W
Achilles
BigThangyy
Achilles
3
2
3
2.25
W
Neith
2
0
4
4
L
0
4
3
0.38
L
Izanami
hillmobile5
Izanami
0
1
1
0.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,296
Damage
14,646
23,632
Taken
20,069
13,449
Mitigated
8,142
4,916
Healing
1,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ApolloBluu
Zhong Kui
7,096
682
0
2,307
7,265
5,310
1,133
1,817
5,448
33,643
7,872
W
Achilles
BigThangyy
Achilles
5,153
808
0
444
9,001
5,871
0
2,994
6,007
0
17,897
W
Neith
5,047
1,589
0
2,165
7,366
2,268
334
3,496
3,870
0
27,679
L
7,843
202
0
250
5,687
1,952
0
1,573
4,059
26,843
205
L
Izanami
hillmobile5
Izanami
1,814
1,175
0
537
3,197
757
0
1,614
1,583
0
8,009
L
4,989
209
0
850
11,185
5,433
0
3,522
7,606
437
14,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,169
Gold Earned
21,882
165
Minions Killed
73
0
Camps Cleared
0
564,390
Distance Traveled
473,662
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,289
929
82
8
0
181,200
0
W
Achilles
8,499
850
29
3
0
198,610
0
W
Neith
8,381
838
54
5
0
184,580
0
L
Vulcan
7,538
754
43
4
0
189,827
1
L
Izanami
6,349
635
14
1
0
73,736
0
L
Tyr
7,995
800
16
2
0
210,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role