Player Matchup

Arachne
Arachne
SinfulHawk
Arachne
Level 26
God Stats
1W - 0L
1,441 SR
Queue Stats
28W - 20L
1,511 Elo+
Party 2
Merlin
Merlin
Stookyy
Merlin
Level 22
God Stats
5W - 6L
1,605 SR
Queue Stats
16W - 15L
1,503 Elo+
Party 2
Mulan
Mulan
USProdigy
Mulan
Level 49
God Stats
4W - 0L
1,574 SR
Queue Stats
44W - 27L
1,618 Elo+
Party 2
Team Averages
Level 32
1,540 SR
1,544 Elo+

VS

Team Averages
Level 49
1,516 SR
1,429 Elo+
Surtr
Surtr
BigThangyy
Surtr
Level 51
God Stats
14W - 14L
1,466 SR
Queue Stats
91W - 112L
1,336 Elo+
Party 1
Medusa
Medusa
DjangosDad
Medusa
Level 48
God Stats
9W - 9L
1,534 SR
Queue Stats
99W - 110L
1,420 Elo+
Party 1
Vulcan
Vulcan
Mysterious661
Vulcan
Level 47
God Stats
7W - 7L
1,547 SR
Queue Stats
35W - 41L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SinfulHawk
Arachne
17
6 / 6 / 5
12,278
944
10,782
12,354
5,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Stookyy
Merlin
17
3 / 3 / 5
11,269
867
3,418
6,336
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
USProdigy
Mulan
18
5 / 4 / 6
11,857
912
11,288
16,692
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
2 / 5 / 5
9,947
765
5,592
11,197
8,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
DjangosDad
Medusa
15
5 / 5 / 5
11,137
857
11,294
10,266
4,187
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 4 / 4
12,001
923
11,826
9,365
4,401
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
14
Kills
13
13
Deaths
14
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
2
5
5
0.9
L
Medusa
DjangosDad
Medusa
5
5
5
1.5
L
6
4
4
2
W
Arachne
SinfulHawk
Arachne
6
6
5
1.42
W
Merlin
Stookyy
Merlin
3
3
5
1.83
W
Mulan
USProdigy
Mulan
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,488
Damage
28,712
35,382
Taken
30,828
24,653
Mitigated
17,515
7,344
Healing
4,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
5,592
2,882
0
840
11,197
8,927
0
1,144
9,639
661
15,822
L
Medusa
DjangosDad
Medusa
11,294
5,751
0
2,450
10,266
4,187
1,233
2,212
7,812
0
35,431
L
11,826
587
0
1,252
9,365
4,401
1,236
474
8,660
45,907
0
W
Arachne
SinfulHawk
Arachne
10,782
6,895
0
3,743
12,354
5,661
1,912
4,299
8,042
0
41,215
W
Merlin
Stookyy
Merlin
3,418
53
0
0
6,336
1,868
1,094
3,015
3,321
30,553
540
W
Mulan
USProdigy
Mulan
11,288
2,351
0
3,601
16,692
17,124
622
4,923
11,663
0
47,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,404
Gold Earned
33,085
187
Minions Killed
149
0
Camps Cleared
0
633,843
Distance Traveled
607,312
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,947
765
19
1
0
185,622
0
L
Medusa
11,137
857
49
4
0
201,167
0
L
Vulcan
12,001
923
81
6
0
220,523
3
W
Arachne
12,278
944
59
5
0
248,763
0
W
Merlin
11,269
867
73
6
0
160,927
0
W
Mulan
11,857
912
55
4
0
224,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role