Player Matchup

Ix Chel
Ix Chel
Concher
Ix Chel
Level 44
God Stats
33W - 37L
1,350 SR
Queue Stats
175W - 189L
1,348 Elo+
Solo
Charybdis
Charybdis
Mild2k
Charybdis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,601 Elo+
Party 1
Shiva
Shiva
Peterp4rker
Shiva
Level 120
God Stats
11W - 9L
1,600 SR
Queue Stats
55W - 53L
1,484 Elo+
Solo
Fenrir
Fenrir
vervvx420
Fenrir
Level 45
God Stats
2W - 2L
1,150 SR
Queue Stats
48W - 61L
1,458 Elo+
Solo
Athena
Athena
zClaw_Epic
Athena
Level 103
God Stats
3W - 0L
1,515 SR
Queue Stats
26W - 26L
1,491 Elo+
Party 1
Team Averages
Level 68
1,423 SR
1,476 Elo+

VS

Team Averages
Level 74
1,556 SR
1,501 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Axrtrs
Nemesis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 162L
1,516 Elo+
Party 2
Fenrir
Fenrir
Azrxt
Fenrir
Level 18
God Stats
1W - 4L
1,436 SR
Queue Stats
16W - 18L
1,366 Elo+
Party 2
Chronos
Chronos
BerserkerGuts21
Chronos
Level 107
God Stats
25W - 17L
1,664 SR
Queue Stats
135W - 130L
1,556 Elo+
Solo
Hera
Hera
taxiee
Hera
Level 81
God Stats
2W - 2L
1,682 SR
Queue Stats
182W - 171L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Concher
Ix Chel
14
7 / 2 / 4
8,301
639
8,230
8,809
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Mild2k
Charybdis
13
4 / 0 / 3
7,706
593
7,552
7,162
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 0
8,371
644
8,979
9,327
5,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
vervvx420
Fenrir
15
4 / 2 / 6
7,883
606
5,662
10,889
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Athena
zClaw_Epic
Athena
12
3 / 2 / 6
7,637
587
4,331
9,493
8,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 2 / 0
7,478
575
5,133
10,859
5,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nemesis
Axrtrs
Nemesis
13
1 / 3 / 3
6,769
521
5,316
10,672
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Fenrir
Azrxt
Fenrir
11
2 / 4 / 0
6,790
522
2,858
12,127
10,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
0 / 3 / 3
6,328
487
6,220
7,316
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
taxiee
Hera
12
2 / 8 / 1
6,921
532
5,955
8,772
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
20
Kills
7
7
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
0
1
L
Nemesis
Axrtrs
Nemesis
1
3
3
0.83
L
Fenrir
Azrxt
Fenrir
2
4
0
0.5
L
0
3
3
0.5
W
Ix Chel
Concher
Ix Chel
7
2
4
4.5
W
Charybdis
Mild2k
Charybdis
4
0
3
5.5
W
2
1
0
2
L
Hera
taxiee
Hera
2
8
1
0.31
W
Fenrir
vervvx420
Fenrir
4
2
6
3.5
W
Athena
zClaw_Epic
Athena
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,754
Damage
25,482
45,680
Taken
49,746
23,135
Mitigated
23,451
15,370
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,133
1,555
0
2,410
10,859
5,956
0
246
9,894
0
47,560
L
Nemesis
Axrtrs
Nemesis
5,316
1,982
0
5,042
10,672
3,402
0
2,881
7,517
0
55,722
L
Fenrir
Azrxt
Fenrir
2,858
284
0
1,997
12,127
10,027
0
2,100
10,027
0
24,857
L
6,220
1,599
0
1,594
7,316
2,069
0
2,507
4,761
44,987
0
W
Ix Chel
Concher
Ix Chel
8,230
1,030
375
1,799
8,809
2,767
49
5,113
3,155
45,815
158
W
Charybdis
Mild2k
Charybdis
7,552
4,607
0
4,685
7,162
2,386
1,837
2,583
4,579
0
56,159
W
8,979
1,524
0
3,798
9,327
5,215
0
0
8,698
0
64,453
L
Hera
taxiee
Hera
5,955
384
0
773
8,772
1,997
18
4,073
4,253
42,459
160
W
Fenrir
vervvx420
Fenrir
5,662
901
0
2,315
10,889
4,693
0
823
9,916
0
61,986
W
Athena
zClaw_Epic
Athena
4,331
1,380
0
2,398
9,493
8,074
175
2,861
6,632
17,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,898
Gold Earned
34,286
447
Minions Killed
396
0
Camps Cleared
0
1,284,519
Distance Traveled
1,350,888
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,478
575
97
7
0
296,426
0
L
Nemesis
6,769
521
91
7
0
293,554
0
L
Fenrir
6,790
522
40
3
0
258,490
0
L
Chronos
6,328
487
81
6
0
259,168
4
W
Ix Chel
8,301
639
99
8
0
263,419
0
W
Charybdis
7,706
593
111
9
0
230,220
0
W
Shiva
8,371
644
125
10
0
255,753
2
L
Hera
6,921
532
87
7
0
243,250
0
W
Fenrir
7,883
606
92
7
0
294,491
3
W
Athena
7,637
587
20
2
0
240,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role