Player Matchup

Ishtar
Ishtar
Crono4752
Ishtar
Level 82
God Stats
2W - 4L
1,520 SR
Queue Stats
93W - 140L
1,396 Elo+
Solo
Agni
Agni
Jeffrey the Red
Agni
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 124L
1,495 Elo+
Solo
Serqet
Serqet
KatIisAKittyKat
Serqet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,499 Elo+
Party 3
Neith
Neith
PercyDeRolo
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,366 Elo+
Party 3
Mulan
Mulan
bobidas
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,499 Elo+
Party 3
Team Averages
Level 83
1,504 SR
1,451 Elo+

VS

Team Averages
Level 93
1,444 SR
1,447 Elo+
Heimdallr
Heimdallr
BlackWolf818
Heimdallr
Level 98
God Stats
4W - 1L
1,493 SR
Queue Stats
56W - 56L
1,388 Elo+
Party 2
Shiva
Shiva
II Sif II
Shiva
Level 86
God Stats
18W - 9L
1,489 SR
Queue Stats
290W - 292L
1,430 Elo+
Solo
Ymir
Ymir
RedRhino780
Ymir
Level 80
God Stats
3W - 2L
1,158 SR
Queue Stats
50W - 45L
1,449 Elo+
Party 2
Izanami
Izanami
Sorumi1114
Izanami
Level 105
God Stats
8W - 10L
1,393 SR
Queue Stats
232W - 234L
1,472 Elo+
Party 1
Amaterasu
Amaterasu
antiherohhh
Amaterasu
Level 96
God Stats
3W - 1L
1,686 SR
Queue Stats
183W - 178L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Crono4752
Ishtar
16
4 / 10 / 7
9,336
849
7,129
13,417
5,383
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 6 / 13
9,176
834
10,238
9,685
3,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 9 / 12
8,362
760
6,343
13,842
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
3 / 7 / 14
8,519
774
12,493
13,328
5,381
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
bobidas
Mulan
15
6 / 9 / 7
9,624
875
16,841
19,289
21,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlackWolf818
Heimdallr
16
9 / 6 / 15
10,621
966
14,105
10,263
4,711
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
II Sif II
Shiva
18
8 / 3 / 23
10,817
983
12,116
17,040
18,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 5 / 26
9,807
892
5,187
19,620
20,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
Sorumi1114
Izanami
18
13 / 5 / 18
11,821
1,075
19,526
10,394
4,522
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
antiherohhh
Amaterasu
17
10 / 4 / 18
10,787
981
13,314
17,509
17,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
141
22
Kills
41
41
Deaths
23
53
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BlackWolf818
Heimdallr
9
6
15
2.75
L
Ishtar
Crono4752
Ishtar
4
10
7
0.75
W
Shiva
II Sif II
Shiva
8
3
23
6.5
L
5
6
13
1.92
L
4
9
12
1.11
L
3
7
14
1.43
W
1
5
26
2.8
W
Izanami
Sorumi1114
Izanami
13
5
18
4.4
W
Amaterasu
antiherohhh
Amaterasu
10
4
18
4.75
L
Mulan
bobidas
Mulan
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,044
Damage
64,248
69,561
Taken
74,826
42,654
Mitigated
64,641
9,160
Healing
24,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BlackWolf818
Heimdallr
14,105
6,442
999
339
10,263
4,711
1,291
710
9,440
0
26,823
L
Ishtar
Crono4752
Ishtar
7,129
3,658
53
268
13,417
5,383
0
884
12,414
0
15,849
W
Shiva
II Sif II
Shiva
12,116
1,240
2,707
3,485
17,040
18,151
769
3,253
13,453
0
22,876
L
10,238
405
174
717
9,685
3,477
0
495
8,940
24,396
0
L
6,343
1,520
919
1,942
13,842
7,237
0
1,011
12,660
0
6,704
L
12,493
5,614
188
2,963
13,328
5,381
0
1,225
11,968
0
19,820
W
5,187
845
2,152
5,094
19,620
20,139
467
3,569
15,871
10,062
0
W
Izanami
Sorumi1114
Izanami
19,526
11,278
405
1,885
10,394
4,522
2,924
869
9,160
0
38,413
W
Amaterasu
antiherohhh
Amaterasu
13,314
5,862
1,090
5,872
17,509
17,118
2,199
2,737
14,772
0
17,726
L
Mulan
bobidas
Mulan
16,841
2,443
208
1,728
19,289
21,176
0
1,572
17,383
1,868
23,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,017
Gold Earned
53,853
79
Minions Killed
119
0
Camps Cleared
0
884,924
Distance Traveled
1,032,592
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,621
966
32
3
0
183,859
0
L
Ishtar
9,336
849
17
2
0
141,705
0
W
Shiva
10,817
983
23
2
0
254,215
0
L
Agni
9,176
834
31
3
0
178,163
1
L
Serqet
8,362
760
1
0
0
166,291
0
L
Neith
8,519
774
21
2
0
149,233
0
W
Ymir
9,807
892
7
1
0
195,514
0
W
Izanami
11,821
1,075
44
4
0
173,729
0
W
Amaterasu
10,787
981
13
1
0
225,275
0
L
Mulan
9,624
875
9
1
0
249,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role