Player Matchup

Vamana
Vamana
GilbertMontgomry
Vamana
Level 64
God Stats
11W - 17L
1,307 SR
Queue Stats
425W - 441L
1,435 Elo+
Solo
Hades
Hades
IceWolf9500
Hades
Level 121
God Stats
11W - 17L
1,346 SR
Queue Stats
226W - 229L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
SpartanCraft
Danzaburou
Level 29
God Stats
55W - 61L
1,497 SR
Queue Stats
74W - 107L
1,401 Elo+
Party 2
Bastet
Bastet
dielittwrld2
Bastet
Level 123
God Stats
5W - 2L
1,299 SR
Queue Stats
84W - 89L
1,426 Elo+
Party 1
Ymir
Ymir
mattyicedup12
Ymir
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 57L
1,413 Elo+
Party 1
Team Averages
Level 89
1,390 SR
1,417 Elo+

VS

Team Averages
Level 69
1,478 SR
1,399 Elo+
Anubis
Anubis
Coolcat33333
Anubis
Level 109
God Stats
17W - 10L
1,789 SR
Queue Stats
53W - 50L
1,423 Elo+
Party 3
Chernobog
Chernobog
DaniXXI
Chernobog
Level 61
God Stats
0W - 6L
1,151 SR
Queue Stats
176W - 203L
1,389 Elo+
Solo
Bakasura
Bakasura
Fakermorty
Bakasura
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
177W - 202L
1,356 Elo+
Solo
Cerberus
Cerberus
ImpPoster
Cerberus
Level 28
God Stats
8W - 6L
1,635 SR
Queue Stats
57W - 55L
1,404 Elo+
Party 3
Mulan
Mulan
Noovack
Mulan
Level 108
God Stats
5W - 8L
1,317 SR
Queue Stats
80W - 99L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,267
727
4,160
7,265
5,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
5 / 1 / 2
6,792
679
4,985
5,460
1,768
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
SpartanCraft
Danzaburou
10
5 / 1 / 3
6,137
614
5,357
3,676
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
10
5 / 1 / 6
6,149
615
5,498
6,540
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
2 / 1 / 5
5,148
515
4,347
6,354
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
2 / 4 / 2
5,376
538
2,364
4,820
1,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chernobog
DaniXXI
Chernobog
9
1 / 4 / 2
5,566
557
2,488
7,074
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Fakermorty
Bakasura
10
0 / 5 / 1
5,125
513
3,267
9,620
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
ImpPoster
Cerberus
8
1 / 4 / 2
5,199
520
2,350
10,509
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
Noovack
Mulan
8
0 / 3 / 0
4,684
468
2,104
6,159
3,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
20
Kills
4
4
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
4
2
0.75
L
Chernobog
DaniXXI
Chernobog
1
4
2
0.5
L
Bakasura
Fakermorty
Bakasura
0
5
1
0.1
W
3
0
1
3.5
W
5
1
2
6
L
Cerberus
ImpPoster
Cerberus
1
4
2
0.5
L
Mulan
Noovack
Mulan
0
3
0
0
W
Danzaburou
SpartanCraft
Danzaburou
5
1
3
6.5
W
Bastet
5
1
6
8
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,347
Damage
12,573
29,295
Taken
38,182
13,536
Mitigated
18,676
8,352
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,364
54
0
825
4,820
1,862
0
3,502
1,318
24,137
0
L
Chernobog
DaniXXI
Chernobog
2,488
1,688
0
1,830
7,074
2,090
136
1,184
5,890
0
26,928
L
Bakasura
Fakermorty
Bakasura
3,267
2,525
0
4,627
9,620
3,510
0
1,203
8,377
0
37,533
W
4,160
1,532
0
2,358
7,265
5,083
0
0
6,925
854
49,409
W
4,985
295
322
2,860
5,460
1,768
266
1,515
3,853
40,388
2,843
L
Cerberus
ImpPoster
Cerberus
2,350
91
0
3,794
10,509
7,277
0
3,286
7,223
9,556
0
L
Mulan
Noovack
Mulan
2,104
453
0
1,124
6,159
3,937
0
120
5,726
0
23,869
W
Danzaburou
SpartanCraft
Danzaburou
5,357
2,470
0
1,266
3,676
943
44
573
3,073
0
27,487
W
Bastet
5,498
1,773
0
1,546
6,540
2,197
208
641
5,839
0
34,056
W
4,347
929
0
0
6,354
3,545
264
1,985
4,369
16,888
1,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,493
Gold Earned
25,950
291
Minions Killed
249
0
Camps Cleared
0
981,640
Distance Traveled
932,496
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,376
538
43
4
0
190,109
0
L
Chernobog
5,566
557
66
7
0
169,354
6
L
Bakasura
5,125
513
76
8
0
193,862
0
W
Vamana
7,267
727
88
9
0
176,496
0
W
Hades
6,792
679
80
8
0
178,156
0
L
Cerberus
5,199
520
25
3
0
190,643
2
L
Mulan
4,684
468
39
4
0
188,528
0
W
Danzaburou
6,137
614
31
3
0
191,065
1
W
Bastet
6,149
615
50
5
0
239,417
3
W
Ymir
5,148
515
42
4
0
196,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role