Player Matchup

Atlas
Atlas
HeavenlyGod_3000
Atlas
Level 124
God Stats
3W - 0L
1,797 SR
Queue Stats
214W - 276L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
K1ngxTigrex15
Morgan Le Fay
Level 18
God Stats
12W - 5L
1,500 SR
Queue Stats
61W - 76L
1,559 Elo+
Party 1
Cupid
Cupid
Yokaii420
Cupid
Level 155
God Stats
14W - 22L
1,563 SR
Queue Stats
126W - 176L
1,491 Elo+
Party 1
Susano
Susano
dielittwrld2
Susano
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 89L
1,413 Elo+
Party 2
Hercules
Hercules
mattyicedup12
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 57L
1,399 Elo+
Party 2
Team Averages
Level 106
1,572 SR
1,466 Elo+

VS

Team Averages
Level 118
1,473 SR
1,485 Elo+
Bellona
Bellona
MAYHEM945
Bellona
Level 106
God Stats
5W - 11L
1,433 SR
Queue Stats
139W - 156L
1,528 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PacoCp97
Ah Muzen Cab
Level 157
God Stats
1W - 2L
1,347 SR
Queue Stats
140W - 154L
1,447 Elo+
Solo
Merlin
Merlin
Qwerty44044
Merlin
Level 69
God Stats
5W - 5L
1,608 SR
Queue Stats
142W - 135L
1,475 Elo+
Solo
Mercury
Mercury
Taro_Boy_666
Mercury
Level 157
God Stats
3W - 2L
1,477 SR
Queue Stats
176W - 176L
1,487 Elo+
Solo
Ymir
Ymir
YahelXY89
Ymir
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 294L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 11
8,402
494
14,025
13,967
10,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
K1ngxTigrex15
Morgan Le Fay
16
7 / 1 / 6
9,723
572
9,036
8,888
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cupid
Yokaii420
Cupid
15
5 / 4 / 11
9,180
540
13,338
12,248
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
16
7 / 4 / 8
9,216
542
11,497
14,811
6,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
mattyicedup12
Hercules
14
3 / 3 / 4
8,739
514
6,994
14,330
10,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MAYHEM945
Bellona
15
4 / 4 / 1
9,704
571
13,686
15,710
15,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
PacoCp97
Ah Muzen Cab
13
6 / 7 / 1
8,767
516
10,317
15,987
5,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
1 / 6 / 4
8,722
513
4,091
11,540
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
Taro_Boy_666
Mercury
14
3 / 4 / 3
8,235
484
8,105
14,512
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
1 / 8 / 7
7,692
452
5,872
18,800
14,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
29
Kills
15
15
Deaths
29
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
W
Morgan Le Fay
K1ngxTigrex15
Morgan Le Fay
7
1
6
10
L
Bellona
MAYHEM945
Bellona
4
4
1
1.13
L
Ah Muzen Cab
PacoCp97
Ah Muzen Cab
6
7
1
0.93
L
Merlin
1
6
4
0.5
L
Mercury
Taro_Boy_666
Mercury
3
4
3
1.13
L
Ymir
1
8
7
0.56
W
Cupid
Yokaii420
Cupid
5
4
11
2.63
W
Susano
7
4
8
2.75
W
Hercules
mattyicedup12
Hercules
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,890
Damage
42,071
64,244
Taken
76,549
36,292
Mitigated
45,199
14,964
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,025
3,243
0
711
13,967
10,438
458
3,534
10,411
32,498
180
W
Morgan Le Fay
K1ngxTigrex15
Morgan Le Fay
9,036
1,092
0
1,980
8,888
3,517
0
1,530
7,180
49,564
1,942
L
Bellona
MAYHEM945
Bellona
13,686
6,195
0
3,551
15,710
15,939
74
3,519
11,811
0
74,778
L
Ah Muzen Cab
PacoCp97
Ah Muzen Cab
10,317
3,459
0
2,167
15,987
5,712
204
5,064
9,807
0
50,131
L
Merlin
4,091
185
60
2,046
11,540
3,825
0
3,884
7,191
49,811
682
L
Mercury
Taro_Boy_666
Mercury
8,105
3,284
0
1,677
14,512
5,628
0
2,134
11,945
0
58,945
L
Ymir
5,872
1,492
0
2,866
18,800
14,095
0
5,504
11,802
23,491
0
W
Cupid
Yokaii420
Cupid
13,338
7,274
2,100
5,133
12,248
5,462
585
1,495
10,731
0
53,749
W
Susano
11,497
2,284
0
1,187
14,811
6,466
0
1,831
12,900
0
74,875
W
Hercules
mattyicedup12
Hercules
6,994
3,385
0
3,853
14,330
10,409
0
1,187
13,059
0
48,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,260
Gold Earned
43,120
438
Minions Killed
411
0
Camps Cleared
0
1,617,491
Distance Traveled
1,636,124
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,402
494
35
2
0
330,574
0
W
Morgan Le Fay
9,723
572
96
6
0
340,380
2
L
Bellona
9,704
571
130
8
0
323,264
1
L
Ah Muzen Cab
8,767
516
71
4
0
283,421
0
L
Merlin
8,722
513
98
6
0
312,081
1
L
Mercury
8,235
484
93
5
0
397,383
0
L
Ymir
7,692
452
19
1
0
319,975
0
W
Cupid
9,180
540
117
7
0
263,430
1
W
Susano
9,216
542
91
5
0
375,487
4
W
Hercules
8,739
514
99
6
0
307,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role