Player Matchup

Thanatos
Thanatos
Gold II
FistMeCuz
Thanatos
Gold II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 32L
1,566 MMR
Party 2
Hachiman
Hachiman
Gold V
FistMeSis
Hachiman
Gold V
Level 154
God Stats
3W - 3L
1,636 SR
Queue Stats
30W - 20L
1,557 MMR
Party 2
Nu Wa
Nu Wa
Gold I
JD_OWNZ
Nu Wa
Gold I
Level 172
God Stats
13W - 5L
1,441 SR
Queue Stats
445W - 434L
1,576 MMR
Solo
Shiva
Shiva
Gold II
WilyGGZ
Shiva
Gold II
Level 159
God Stats
14W - 14L
1,563 SR
Queue Stats
263W - 274L
1,503 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
im-WYNNING
Cthulhu
Platinum V
Level 199
God Stats
3W - 2L
1,355 SR
Queue Stats
177W - 180L
1,630 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,499 SR
1,566 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,514 SR
1,566 MMR
Chang'e
Chang'e
Gold I
AfroCat27
Chang'e
Gold I
Level 147
God Stats
5W - 9L
1,497 SR
Queue Stats
256W - 249L
1,570 MMR
Solo
Khepri
Khepri
Bronze III
Básed
Khepri
Bronze III
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 13L
1,546 MMR
Solo
Ishtar
Ishtar
Gold III
Goooooob
Ishtar
Gold III
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,588 MMR
Solo
Mulan
Mulan
Gold II
Valarmurgules
Mulan
Gold II
Level 155
God Stats
1W - 5L
1,580 SR
Queue Stats
148W - 156L
1,589 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
WeeooWoo
Erlang Shen
Bronze III
Level 156
God Stats
0W - 1L
1,494 SR
Queue Stats
28W - 12L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FistMeCuz
Thanatos
13
7 / 2 / 5
6,967
633
6,825
10,717
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
FistMeSis
Hachiman
13
7 / 1 / 2
7,626
693
6,288
7,841
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
JD_OWNZ
Nu Wa
12
3 / 2 / 8
6,703
609
9,114
5,767
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
WilyGGZ
Shiva
10
0 / 1 / 12
6,189
563
4,289
9,341
5,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
im-WYNNING
Cthulhu
13
5 / 1 / 0
7,827
712
10,091
10,918
8,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
ChronosFreyaThor

VS

Bans
CabrakanLancelotKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AfroCat27
Chang'e
12
2 / 3 / 0
6,054
550
4,187
9,009
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Básed
Khepri
8
1 / 6 / 2
5,517
502
2,478
10,391
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
Goooooob
Ishtar
11
1 / 4 / 0
6,041
549
5,022
8,405
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 4 / 0
6,106
555
4,370
13,355
7,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Erlang Shen
WeeooWoo
Erlang Shen
11
2 / 5 / 3
5,824
529
6,787
9,589
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
22
Kills
7
7
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AfroCat27
Chang'e
2
3
0
0.67
L
Khepri
Básed
Khepri
1
6
2
0.33
W
Thanatos
FistMeCuz
Thanatos
7
2
5
4.75
W
Hachiman
FistMeSis
Hachiman
7
1
2
8
L
Ishtar
Goooooob
Ishtar
1
4
0
0.25
W
Nu Wa
JD_OWNZ
Nu Wa
3
2
8
3.5
L
1
4
0
0.25
L
Erlang Shen
WeeooWoo
Erlang Shen
2
5
3
0.7
W
Shiva
WilyGGZ
Shiva
0
1
12
6
W
Cthulhu
im-WYNNING
Cthulhu
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,607
Damage
22,844
44,584
Taken
50,749
22,436
Mitigated
22,319
17,801
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AfroCat27
Chang'e
4,187
446
1,036
4,499
9,009
2,431
0
3,224
5,785
46,387
0
L
Khepri
Básed
Khepri
2,478
446
0
1,331
10,391
5,789
0
3,749
6,642
10,687
0
W
Thanatos
FistMeCuz
Thanatos
6,825
887
0
7,223
10,717
3,729
323
2,370
8,347
0
52,465
W
Hachiman
FistMeSis
Hachiman
6,288
3,797
0
3,716
7,841
2,433
640
608
7,233
0
50,250
L
Ishtar
Goooooob
Ishtar
5,022
3,586
0
2,563
8,405
2,604
0
368
8,037
0
35,551
W
Nu Wa
JD_OWNZ
Nu Wa
9,114
2,958
0
294
5,767
1,575
143
1,806
3,961
47,529
0
L
4,370
774
0
1,530
13,355
7,526
0
8,361
4,024
0
34,766
L
Erlang Shen
WeeooWoo
Erlang Shen
6,787
3,857
0
2,858
9,589
3,969
0
2,291
7,198
0
41,876
W
Shiva
WilyGGZ
Shiva
4,289
802
400
2,508
9,341
5,801
0
1,881
7,460
0
17,887
W
Cthulhu
im-WYNNING
Cthulhu
10,091
1,399
0
3,660
10,918
8,898
0
0
10,918
47,125
1,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,312
Gold Earned
29,542
356
Minions Killed
320
0
Camps Cleared
0
1,137,104
Distance Traveled
1,132,987
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,054
550
94
9
0
209,611
0
L
Khepri
5,517
502
24
2
0
207,114
0
W
Thanatos
6,967
633
77
7
0
251,287
0
W
Hachiman
7,626
693
91
8
0
208,585
0
L
Ishtar
6,041
549
62
6
0
222,765
0
W
Nu Wa
6,703
609
60
5
0
216,070
0
L
Mulan
6,106
555
70
6
0
221,365
3
L
Erlang Shen
5,824
529
70
6
0
272,132
0
W
Shiva
6,189
563
31
3
0
238,400
0
W
Cthulhu
7,827
712
97
9
0
222,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role