Player Matchup

Tiamat
Tiamat
Andekaides
Tiamat
Level 40
God Stats
13W - 9L
1,566 SR
Queue Stats
27W - 33L
1,378 Elo+
Party 2
Nemesis
Nemesis
RawdaMonster
Nemesis
Level 129
God Stats
4W - 4L
1,638 SR
Queue Stats
60W - 59L
1,408 Elo+
Party 1
Amaterasu
Amaterasu
TTV_Ceezuhhh_
Amaterasu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 42L
1,433 Elo+
Party 1
Athena
Athena
Trickyy Mochi
Athena
Level 69
God Stats
25W - 16L
1,517 SR
Queue Stats
215W - 201L
1,384 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XimedelosTedi
Ah Muzen Cab
Level 61
God Stats
9W - 8L
1,576 SR
Queue Stats
54W - 84L
1,331 Elo+
Party 2
Team Averages
Level 65
1,559 SR
1,387 Elo+

VS

Team Averages
Level 97
1,519 SR
1,460 Elo+
Chang'e
Chang'e
BossmanJr
Chang'e
Level 62
God Stats
46W - 50L
1,514 SR
Queue Stats
155W - 163L
1,471 Elo+
Solo
Cerberus
Cerberus
Death by Oni
Cerberus
Level 124
God Stats
10W - 14L
1,186 SR
Queue Stats
549W - 551L
1,504 Elo+
Solo
Surtr
Surtr
RODRIGORAR
Surtr
Level 67
God Stats
14W - 14L
1,640 SR
Queue Stats
148W - 135L
1,490 Elo+
Solo
Loki
Loki
dielittwrld2
Loki
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 89L
1,425 Elo+
Party 3
Hachiman
Hachiman
mattyicedup12
Hachiman
Level 108
God Stats
1W - 1L
1,753 SR
Queue Stats
57W - 57L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Andekaides
Tiamat
17
4 / 2 / 5
10,400
547
11,643
8,866
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nemesis
RawdaMonster
Nemesis
17
12 / 2 / 3
11,026
580
15,793
17,685
7,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
TTV_Ceezuhhh_
Amaterasu
17
4 / 0 / 6
11,260
593
14,857
17,961
16,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
4 / 4 / 9
9,491
500
9,588
14,832
13,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
XimedelosTedi
Ah Muzen Cab
13
2 / 5 / 2
8,724
459
5,437
11,819
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BossmanJr
Chang'e
16
0 / 5 / 0
8,826
465
6,433
16,618
5,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Death by Oni
Cerberus
12
3 / 5 / 7
7,848
413
12,565
16,061
12,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
15
1 / 4 / 0
8,647
455
8,895
18,942
20,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 6 / 3
8,471
446
8,738
15,185
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
mattyicedup12
Hachiman
15
5 / 6 / 5
9,496
500
9,455
14,332
4,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
26
Kills
13
13
Deaths
26
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Andekaides
Tiamat
4
2
5
3.25
L
Chang'e
BossmanJr
Chang'e
0
5
0
0
L
Cerberus
Death by Oni
Cerberus
3
5
7
1.3
L
Surtr
1
4
0
0.25
W
Nemesis
RawdaMonster
Nemesis
12
2
3
6.75
W
Amaterasu
TTV_Ceezuhhh_
Amaterasu
4
0
6
7
W
4
4
9
2.13
W
Ah Muzen Cab
XimedelosTedi
Ah Muzen Cab
2
5
2
0.6
L
4
6
3
0.92
L
Hachiman
mattyicedup12
Hachiman
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,318
Damage
46,086
71,163
Taken
81,138
45,134
Mitigated
47,752
21,005
Healing
26,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Andekaides
Tiamat
11,643
707
210
4,723
8,866
4,868
313
4,328
4,538
66,573
2,421
L
Chang'e
BossmanJr
Chang'e
6,433
472
1,040
8,512
16,618
5,422
0
6,121
9,811
81,323
0
L
Cerberus
Death by Oni
Cerberus
12,565
792
0
6,345
16,061
12,357
0
5,113
10,771
33,959
0
L
Surtr
8,895
4,130
0
3,452
18,942
20,585
0
2,174
16,717
1,530
58,576
W
Nemesis
RawdaMonster
Nemesis
15,793
6,274
0
5,763
17,685
7,059
217
5,541
12,052
0
80,313
W
Amaterasu
TTV_Ceezuhhh_
Amaterasu
14,857
6,524
0
8,497
17,961
16,267
630
1,924
15,251
0
79,405
W
9,588
2,872
247
1,206
14,832
13,949
373
3,583
11,201
38,923
1,723
W
Ah Muzen Cab
XimedelosTedi
Ah Muzen Cab
5,437
2,134
0
359
11,819
2,991
1,290
4,021
7,798
0
41,063
L
8,738
2,471
0
4,348
15,185
4,406
0
2,974
12,143
0
51,453
L
Hachiman
mattyicedup12
Hachiman
9,455
6,314
0
2,395
14,332
4,982
532
3,591
10,644
0
54,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,901
Gold Earned
43,288
498
Minions Killed
512
0
Camps Cleared
0
1,948,677
Distance Traveled
1,801,240
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,400
547
118
6
0
313,052
0
L
Chang'e
8,826
465
157
8
0
400,100
0
L
Cerberus
7,848
413
70
4
0
276,243
0
L
Surtr
8,647
455
104
5
0
369,359
0
W
Nemesis
11,026
580
107
6
0
434,359
0
W
Amaterasu
11,260
593
149
8
0
394,925
0
W
Athena
9,491
500
54
3
0
439,530
0
W
Ah Muzen Cab
8,724
459
70
4
0
366,811
0
L
Loki
8,471
446
84
4
0
412,458
6
L
Hachiman
9,496
500
97
5
0
343,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role