Player Matchup

Loki
Loki
Dude4200
Loki
Level 67
God Stats
31W - 36L
1,500 SR
Queue Stats
256W - 272L
1,404 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fernact
Morgan Le Fay
Level 118
God Stats
35W - 35L
1,499 SR
Queue Stats
118W - 125L
1,444 Elo+
Party 2
Ymir
Ymir
JATA187556
Ymir
Level 138
God Stats
17W - 8L
1,549 SR
Queue Stats
147W - 155L
1,479 Elo+
Party 2
Medusa
Medusa
JackieGac23
Medusa
Level 100
God Stats
6W - 4L
1,471 SR
Queue Stats
94W - 95L
1,470 Elo+
Party 2
Sun Wukong
Sun Wukong
RashestGeoduck3
Sun Wukong
Level 123
God Stats
64W - 57L
1,505 SR
Queue Stats
69W - 73L
1,459 Elo+
Party 2
Team Averages
Level 109
1,505 SR
1,451 Elo+

VS

Team Averages
Level 90
1,409 SR
1,447 Elo+
Neith
Neith
Devolutionist243
Neith
Level 106
God Stats
8W - 13L
1,361 SR
Queue Stats
114W - 111L
1,434 Elo+
Solo
Anubis
Anubis
FalconMex21
Anubis
Level 126
God Stats
6W - 5L
1,544 SR
Queue Stats
334W - 310L
1,428 Elo+
Party 1
Fenrir
Fenrir
K1024Gladiator
Fenrir
Level 101
God Stats
17W - 29L
1,419 SR
Queue Stats
179W - 169L
1,447 Elo+
Solo
Maui
Maui
NXF Titann
Maui
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 145L
1,511 Elo+
Solo
Artio
Artio
X Z4D1CO X
Artio
Level 32
God Stats
0W - 5L
1,220 SR
Queue Stats
341W - 343L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 3 / 9
8,354
522
6,016
12,055
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Fernact
Morgan Le Fay
14
3 / 3 / 10
8,402
525
8,942
6,872
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 0 / 8
8,792
550
11,798
9,442
4,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
6 / 0 / 7
8,439
527
5,217
5,581
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
RashestGeoduck3
Sun Wukong
15
6 / 4 / 2
9,770
611
7,790
12,947
9,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
7,066
442
6,469
10,301
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anubis
14
4 / 2 / 1
8,172
511
5,819
7,320
2,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 8 / 1
7,577
474
5,382
12,729
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 5 / 4
8,142
509
4,331
13,077
6,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
9
0 / 5 / 0
6,299
394
1,692
14,504
10,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
26
Kills
9
10
Deaths
26
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Loki
3
3
9
2.5
L
Anubis
4
2
1
2.25
W
Morgan Le Fay
Fernact
Morgan Le Fay
3
3
10
2.67
W
8
0
8
12
W
Medusa
6
0
7
9.5
L
4
8
1
0.56
L
1
5
4
0.6
W
Sun Wukong
RashestGeoduck3
Sun Wukong
6
4
2
1.75
L
Artio
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,763
Damage
23,693
46,897
Taken
57,931
21,407
Mitigated
28,513
12,803
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,469
2,844
0
1,523
10,301
3,291
765
4,909
5,392
0
49,198
W
Loki
6,016
893
0
4,848
12,055
3,428
121
2,677
9,378
0
49,997
L
Anubis
5,819
51
0
3,104
7,320
2,795
0
4,694
2,626
47,591
0
W
Morgan Le Fay
Fernact
Morgan Le Fay
8,942
701
0
1,452
6,872
1,941
480
2,754
4,118
51,700
669
W
11,798
1,874
0
1,997
9,442
4,921
371
2,811
6,631
55,501
892
W
Medusa
5,217
1,690
0
816
5,581
1,611
768
1,309
4,272
0
34,459
L
5,382
766
0
854
12,729
4,569
0
4,181
8,398
0
41,498
L
4,331
751
0
3,940
13,077
6,933
0
922
11,719
49,613
1,454
W
Sun Wukong
RashestGeoduck3
Sun Wukong
7,790
2,333
0
3,690
12,947
9,506
626
2,606
10,341
0
68,473
L
Artio
1,692
330
160
1,794
14,504
10,925
0
6,103
8,356
12,649
56

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,757
Gold Earned
37,256
383
Minions Killed
335
0
Camps Cleared
0
1,496,963
Distance Traveled
1,375,954
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,066
442
85
5
0
233,758
0
W
Loki
8,354
522
80
5
0
330,755
6
L
Anubis
8,172
511
89
6
0
280,822
5
W
Morgan Le Fay
8,402
525
67
4
0
315,157
0
W
Ymir
8,792
550
69
4
0
320,272
0
W
Medusa
8,439
527
57
4
0
286,162
1
L
Fenrir
7,577
474
58
4
0
295,097
3
L
Maui
8,142
509
91
6
0
257,513
5
W
Sun Wukong
9,770
611
110
7
0
244,617
0
L
Artio
6,299
394
12
1
0
308,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role