Player Matchup

Geb
Geb
Platinum III
TurnHimToZa
Geb
Platinum III
Level 122
God Stats
9W - 4L
1,605 SR
Queue Stats
88W - 70L
1,539 MMR
Party 1
Sol
Sol
Platinum V
Yo bur
Sol
Platinum V
Level 157
God Stats
1W - 3L
1,310 SR
Queue Stats
70W - 51L
1,624 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Yummy Milky Way
King Arthur
Platinum IV
Level 67
God Stats
17W - 16L
1,542 SR
Queue Stats
369W - 385L
1,788 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,485 SR
1,650 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,772 SR
1,619 MMR
Charybdis
Charybdis
Gold V
Ic3CreamBandit
Charybdis
Gold V
Level 176
God Stats
4W - 3L
1,736 SR
Queue Stats
42W - 30L
1,619 MMR
Party 2
Atlas
Atlas
Gold V
LiquidHotSnakes
Atlas
Gold V
Level 161
God Stats
0W - 1L
1,726 SR
Queue Stats
39W - 25L
1,619 MMR
Party 2
Sylvanus
Sylvanus
Gold V
Mitchdotcom
Sylvanus
Gold V
Level 120
God Stats
7W - 4L
1,854 SR
Queue Stats
40W - 27L
1,619 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 2
9,237
770
10,415
13,922
11,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
Yo bur
Sol
17
2 / 0 / 0
10,339
862
13,212
10,786
3,531
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

King Arthur
Yummy Milky Way
King Arthur
16
0 / 1 / 2
9,307
776
8,981
15,233
11,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AresCthulhuBacchusAh Muzen CabAchilles

VS

Bans
HeraScyllaHou YiVulcanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ic3CreamBandit
Charybdis
15
1 / 1 / 3
9,189
766
9,443
12,399
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 0 / 4
8,737
728
12,078
13,541
12,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Mitchdotcom
Sylvanus
14
3 / 1 / 1
9,015
751
5,121
10,856
10,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
4
4
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ic3CreamBandit
Charybdis
1
1
3
2.5
L
0
0
4
2
L
Sylvanus
Mitchdotcom
Sylvanus
3
1
1
3.5
W
0
3
2
0.33
W
Sol
Yo bur
Sol
2
0
0
2
W
King Arthur
Yummy Milky Way
King Arthur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,608
Damage
26,642
39,941
Taken
36,796
26,929
Mitigated
28,681
17,240
Healing
11,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ic3CreamBandit
Charybdis
9,443
4,421
0
2,509
12,399
5,275
0
7,081
4,918
0
47,667
L
12,078
3,257
0
2,856
13,541
12,725
0
7,433
5,563
27,133
1,716
L
Sylvanus
Mitchdotcom
Sylvanus
5,121
744
3,147
3,110
10,856
10,681
0
7,811
2,890
13,878
0
W
10,415
71
0
3,841
13,922
11,948
170
3,943
9,629
30,367
359
W
Sol
Yo bur
Sol
13,212
3,476
0
7,883
10,786
3,531
3,736
5,558
4,989
65,640
2,020
W
King Arthur
Yummy Milky Way
King Arthur
8,981
301
0
5,516
15,233
11,450
65
6,198
8,466
0
30,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,883
Gold Earned
26,941
181
Minions Killed
144
0
Camps Cleared
0
725,798
Distance Traveled
677,326
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,189
766
82
7
0
214,552
0
L
Atlas
8,737
728
36
3
0
237,219
0
L
Sylvanus
9,015
751
26
2
0
225,555
2
W
Geb
9,237
770
39
3
0
238,348
1
W
Sol
10,339
862
107
9
0
221,337
1
W
King Arthur
9,307
776
35
3
0
266,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role