Player Matchup

Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
DeadlierNoir707
Thor
Gold IV
Level 158
God Stats
1W - 0L
1,761 SR
Queue Stats
22W - 23L
1,596 MMR
Solo
Apollo
Apollo
Platinum II
L0RDDEV0UR
Apollo
Platinum II
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
247W - 238L
1,829 MMR
Party 2
Janus
Janus
Gold III
Warblin
Janus
Gold III
Level 146
God Stats
3W - 5L
1,376 SR
Queue Stats
153W - 157L
1,424 MMR
Party 2
Sobek
Sobek
Gold III
rikinal
Sobek
Gold III
Level 153
God Stats
2W - 3L
1,443 SR
Queue Stats
57W - 57L
1,591 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,516 SR
1,588 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 176
1,649 SR
1,599 MMR
Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
Dami1403 2
Tyr
Platinum II
Level 199
God Stats
4W - 4L
1,647 SR
Queue Stats
235W - 221L
1,803 MMR
Party 1
Freya
Freya
Gold I
XxZarre
Freya
Gold I
Level 240
God Stats
7W - 7L
1,632 SR
Queue Stats
468W - 478L
1,627 MMR
Solo
Bacchus
Bacchus
Gold I
gfdemosh
Bacchus
Gold I
Level 158
God Stats
0W - 1L
1,937 SR
Queue Stats
31W - 27L
1,594 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
vT31f3r
Ix Chel
Platinum IV
Level 159
God Stats
6W - 4L
1,529 SR
Queue Stats
189W - 171L
1,470 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
4 / 1 / 2
6,351
635
6,082
6,826
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 0 / 0
5,589
559
1,702
4,716
2,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
L0RDDEV0UR
Apollo
11
4 / 1 / 0
6,413
641
4,341
6,145
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Warblin
Janus
10
2 / 0 / 0
5,422
542
2,979
3,211
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
rikinal
Sobek
9
0 / 1 / 5
5,184
518
2,397
11,111
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
ArtioChaacKaliKing Arthur

VS

Bans
AresAwilixChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 2 / 0
5,069
507
4,882
4,341
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 1
6,171
617
2,275
5,519
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Freya
XxZarre
Freya
9
0 / 2 / 0
5,023
502
2,897
7,016
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
gfdemosh
Bacchus
7
1 / 3 / 1
4,870
487
2,523
8,424
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
vT31f3r
Ix Chel
10
1 / 2 / 0
5,613
561
6,840
4,014
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
1
2
5
L
Artemis
 
Artemis
1
2
0
0.5
L
0
1
1
0.5
W
0
0
0
0
W
Apollo
L0RDDEV0UR
Apollo
4
1
0
4
W
Janus
Warblin
Janus
2
0
0
2
L
Freya
XxZarre
Freya
0
2
0
0
L
Bacchus
gfdemosh
Bacchus
1
3
1
0.5
W
Sobek
rikinal
Sobek
0
1
5
2.5
L
Ix Chel
vT31f3r
Ix Chel
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,501
Damage
19,417
32,009
Taken
29,314
13,929
Mitigated
14,882
14,212
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,082
2,951
0
3,386
6,826
2,794
24
1,956
4,744
719
56,162
L
Artemis
 
Artemis
4,882
2,406
0
1,121
4,341
1,168
0
257
4,084
0
26,841
L
2,275
119
0
2,497
5,519
3,627
0
0
5,177
0
41,936
W
1,702
95
0
1,092
4,716
2,990
0
0
4,716
0
35,547
W
Apollo
L0RDDEV0UR
Apollo
4,341
2,447
0
3,195
6,145
2,033
0
1,339
4,806
0
45,591
W
Janus
Warblin
Janus
2,979
288
0
703
3,211
824
0
1,880
1,263
36,512
772
L
Freya
XxZarre
Freya
2,897
1,114
0
4,359
7,016
2,081
0
276
6,740
30,193
1,228
L
Bacchus
gfdemosh
Bacchus
2,523
530
0
1,922
8,424
6,745
0
3,260
4,982
10,580
1,305
W
Sobek
rikinal
Sobek
2,397
473
86
5,750
11,111
5,288
0
6,329
4,438
11,059
0
L
Ix Chel
vT31f3r
Ix Chel
6,840
837
569
1,332
4,014
1,261
0
1,465
2,465
39,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,959
Gold Earned
26,746
341
Minions Killed
292
0
Camps Cleared
0
1,111,466
Distance Traveled
1,031,069
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,351
635
93
9
0
251,845
3
L
Artemis
5,069
507
51
5
0
182,833
1
L
Tyr
6,171
617
76
8
0
219,029
0
W
Thor
5,589
559
75
8
0
194,224
5
W
Apollo
6,413
641
87
9
0
217,959
1
W
Janus
5,422
542
77
8
0
232,223
2
L
Freya
5,023
502
66
7
0
217,616
0
L
Bacchus
4,870
487
23
2
0
184,524
0
W
Sobek
5,184
518
9
1
0
215,215
2
L
Ix Chel
5,613
561
76
8
0
227,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role