Player Matchup

Sylvanus
Sylvanus
Creatures66
Sylvanus
Level 145
God Stats
3W - 4L
1,505 SR
Queue Stats
145W - 131L
1,462 Elo+
Party 1
Scylla
Scylla
Masoncon101
Scylla
Level 119
God Stats
2W - 4L
1,591 SR
Queue Stats
134W - 118L
1,463 Elo+
Solo
Ne Zha
Ne Zha
Nayruuu
Ne Zha
Level 156
God Stats
26W - 20L
1,626 SR
Queue Stats
303W - 270L
1,477 Elo+
Party 1
Pele
Pele
SCREW 713HTX
Pele
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,818 Elo+
Solo
Medusa
Medusa
Stayy__Goldd
Medusa
Level 109
God Stats
25W - 26L
1,540 SR
Queue Stats
93W - 89L
1,440 Elo+
Party 1
Team Averages
Level 117
1,552 SR
1,532 Elo+

VS

Team Averages
Level 130
1,561 SR
1,480 Elo+
Chernobog
Chernobog
Bloodfang7
Chernobog
Level 128
God Stats
9W - 4L
1,834 SR
Queue Stats
95W - 92L
1,445 Elo+
Solo
Jormungandr
Jormungandr
ReRunRiversdale
Jormungandr
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 72L
1,462 Elo+
Solo
Achilles
Achilles
Solly Watch
Achilles
Level 141
God Stats
1W - 0L
1,338 SR
Queue Stats
14W - 12L
1,513 Elo+
Solo
Kali
Kali
SpectroShogun
Kali
Level 98
God Stats
9W - 7L
1,576 SR
Queue Stats
35W - 43L
1,441 Elo+
Solo
Persephone
Persephone
lexi_PNW
Persephone
Level 143
God Stats
69W - 66L
1,556 SR
Queue Stats
143W - 126L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Creatures66
Sylvanus
12
0 / 2 / 7
6,678
393
5,565
12,287
9,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
14
0 / 1 / 0
8,031
472
1,135
8,840
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Nayruuu
Ne Zha
15
1 / 1 / 0
8,379
493
12,668
20,814
19,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

12
1 / 2 / 3
6,937
408
1,755
8,122
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
13
5 / 4 / 2
8,011
471
10,513
12,260
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bloodfang7
Chernobog
15
3 / 2 / 4
8,641
508
13,388
11,444
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
ReRunRiversdale
Jormungandr
14
4 / 3 / 4
9,439
555
8,243
13,049
9,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
Solly Watch
Achilles
15
1 / 1 / 0
9,233
543
12,306
17,940
16,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
1 / 2 / 4
7,792
458
4,153
11,649
4,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
lexi_PNW
Persephone
16
1 / 0 / 0
10,303
606
8,494
3,343
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
7
Kills
10
10
Deaths
8
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Bloodfang7
Chernobog
3
2
4
2.5
L
Sylvanus
Creatures66
Sylvanus
0
2
7
1.75
L
Scylla
0
1
0
0
L
Ne Zha
Nayruuu
Ne Zha
1
1
0
1
W
Jormungandr
ReRunRiversdale
Jormungandr
4
3
4
2
L
1
2
3
1.25
W
Achilles
Solly Watch
Achilles
1
1
0
1
W
1
2
4
1.5
L
Medusa
5
4
2
1.5
W
Persephone
lexi_PNW
Persephone
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,636
Damage
46,584
62,323
Taken
57,425
39,100
Mitigated
35,782
20,120
Healing
14,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Bloodfang7
Chernobog
13,388
7,791
0
3,841
11,444
3,526
462
2,461
8,983
0
77,917
L
Sylvanus
Creatures66
Sylvanus
5,565
2,267
1,291
3,984
12,287
9,883
0
2,423
9,864
19,957
5,282
L
Scylla
1,135
253
0
1,263
8,840
2,877
0
7,039
1,801
57,475
665
L
Ne Zha
Nayruuu
Ne Zha
12,668
4,179
0
10,464
20,814
19,327
0
293
20,521
0
74,214
W
Jormungandr
ReRunRiversdale
Jormungandr
8,243
1,468
0
3,481
13,049
9,801
0
2,182
10,867
41,089
0
L
1,755
209
0
898
8,122
2,966
0
2,977
5,145
0
42,769
W
Achilles
Solly Watch
Achilles
12,306
3,705
0
5,086
17,940
16,539
0
0
16,492
293
65,507
W
4,153
1,644
0
1,302
11,649
4,824
91
997
10,484
0
57,976
L
Medusa
10,513
3,195
0
2,220
12,260
4,047
0
4,291
7,969
0
56,658
W
Persephone
lexi_PNW
Persephone
8,494
54
0
826
3,343
1,092
0
623
2,680
79,433
1,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,036
Gold Earned
45,408
423
Minions Killed
562
0
Camps Cleared
0
1,714,480
Distance Traveled
1,617,195
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,641
508
125
7
0
285,979
0
L
Sylvanus
6,678
393
55
3
0
289,530
5
L
Scylla
8,031
472
121
7
0
328,645
5
L
Ne Zha
8,379
493
102
6
0
360,223
3
W
Jormungandr
9,439
555
68
4
0
317,893
0
L
Pele
6,937
408
61
4
0
386,457
0
W
Achilles
9,233
543
128
8
0
285,434
0
W
Kali
7,792
458
86
5
0
384,992
0
L
Medusa
8,011
471
84
5
0
349,625
0
W
Persephone
10,303
606
155
9
0
342,897
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role