Player Matchup

Ymir
Ymir
Blitzlegacy
Ymir
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
169W - 122L
1,644 Elo+
Party 1
Da Ji
Da Ji
EmtheMan
Da Ji
Level 147
God Stats
20W - 18L
1,491 SR
Queue Stats
296W - 274L
1,522 Elo+
Solo
Freya
Freya
Phoenix011011
Freya
Level 52
God Stats
2W - 0L
1,778 SR
Queue Stats
15W - 7L
1,729 Elo+
Party 1
Horus
Horus
StarkHarpPA
Horus
Level 159
God Stats
7W - 3L
1,692 SR
Queue Stats
202W - 159L
1,607 Elo+
Party 1
Zhong Kui
Zhong Kui
Xry4me
Zhong Kui
Level 145
God Stats
51W - 34L
1,642 SR
Queue Stats
1,441W - 1,525L
1,515 Elo+
Solo
Team Averages
Level 132
1,621 SR
1,603 Elo+

VS

Team Averages
Level 150
1,545 SR
1,541 Elo+
Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BluWC
Charybdis
Level 125
God Stats
0W - 1L
1,539 SR
Queue Stats
107W - 91L
1,584 Elo+
Solo
Agni
Agni
sGun
Agni
Level 156
God Stats
22W - 20L
1,684 SR
Queue Stats
643W - 634L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
6,760
1,352
3,956
5,421
3,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
EmtheMan
Da Ji
11
1 / 0 / 4
6,207
1,241
3,745
2,593
1,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 6
6,471
1,294
5,872
3,663
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 7
6,487
1,297
3,821
4,550
4,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Xry4me
Zhong Kui
11
4 / 1 / 6
6,851
1,370
4,049
2,985
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

406

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 1 / 1
6,120
1,224
3,691
8,278
5,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
 
Sun Wukong
11
1 / 2 / 0
5,985
1,197
4,515
6,218
5,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
 
Nu Wa
9
0 / 0 / 0
4,987
997
0
0
0
Charybdis
BluWC
Charybdis
10
0 / 4 / 0
5,449
1,090
3,566
6,891
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
sGun
Agni
10
0 / 3 / 1
5,575
1,115
4,113
3,520
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
10
Kills
2
2
Deaths
10
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
1
1.5
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Nu Wa
 
Nu Wa
0
0
0
0
W
2
0
7
5.5
L
Charybdis
BluWC
Charybdis
0
4
0
0
W
Da Ji
EmtheMan
Da Ji
1
0
4
3
W
2
1
6
5
W
1
0
7
4.5
W
Zhong Kui
Xry4me
Zhong Kui
4
1
6
7
L
Agni
sGun
Agni
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,443
Damage
15,885
19,212
Taken
24,907
12,693
Mitigated
14,198
3,164
Healing
1,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,691
286
0
473
8,278
5,912
0
3,773
4,505
0
11,807
L
Sun Wukong
 
Sun Wukong
4,515
564
0
599
6,218
5,637
0
3,525
2,693
0
13,894
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
3,956
605
0
328
5,421
3,443
0
1,099
3,970
5,118
0
L
Charybdis
BluWC
Charybdis
3,566
1,834
0
374
6,891
1,702
0
4,261
2,630
0
11,054
W
Da Ji
EmtheMan
Da Ji
3,745
905
0
237
2,593
1,305
0
202
2,379
0
17,887
W
5,872
2,532
0
605
3,663
1,477
0
0
3,663
15,391
1,436
W
3,821
1,547
560
1,204
4,550
4,111
0
1,509
2,854
0
9,189
W
Zhong Kui
Xry4me
Zhong Kui
4,049
102
0
230
2,985
2,357
0
766
2,083
12,484
761
L
Agni
sGun
Agni
4,113
403
0
0
3,520
947
0
1,981
1,539
11,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
28,116
100
Minions Killed
78
6
Camps Cleared
6
553,862
Distance Traveled
359,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,120
1,224
17
3
3
111,340
0
L
Sun Wukong
5,985
1,197
26
5
1
109,812
0
L
Nu Wa
4,987
997
0
0
0
0
0
W
Ymir
6,760
1,352
3
1
0
115,776
0
L
Charybdis
5,449
1,090
17
3
1
76,778
0
W
Da Ji
6,207
1,241
39
8
4
117,883
0
W
Freya
6,471
1,294
26
5
0
94,533
0
W
Horus
6,487
1,297
9
2
0
120,605
0
W
Zhong Kui
6,851
1,370
23
5
2
105,065
0
L
Agni
5,575
1,115
18
4
1
61,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role