Player Matchup

Geb
Geb
NiklasMichal
Geb
Level 103
God Stats
33W - 26L
1,571 SR
Queue Stats
34W - 28L
1,554 Elo+
Party 2
Ix Chel
Ix Chel
RhinoT13
Ix Chel
Level 108
God Stats
3W - 7L
1,450 SR
Queue Stats
41W - 37L
1,520 Elo+
Party 2
Lancelot
Lancelot
Soldier 170
Lancelot
Level 79
God Stats
3W - 2L
1,852 SR
Queue Stats
42W - 36L
1,519 Elo+
Party 2
King Arthur
King Arthur
TripNTrevor
King Arthur
Level 104
God Stats
20W - 16L
1,624 SR
Queue Stats
44W - 39L
1,518 Elo+
Party 2
Sol
Sol
xconfuzze
Sol
Level 128
God Stats
1W - 2L
1,482 SR
Queue Stats
63W - 57L
1,505 Elo+
Solo
Team Averages
Level 104
1,596 SR
1,523 Elo+

VS

Team Averages
Level 122
1,437 SR
1,564 Elo+
Shiva
Shiva
A-P-O-S-T-L-E-8
Shiva
Level 148
God Stats
14W - 13L
1,542 SR
Queue Stats
300W - 276L
1,496 Elo+
Solo
Geb
Geb
DeadShott00x
Geb
Level 122
God Stats
1W - 1L
1,300 SR
Queue Stats
182W - 196L
1,495 Elo+
Solo
Izanami
Izanami
Mistermetalhead
Izanami
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 28L
1,628 Elo+
Party 1
Ix Chel
Ix Chel
boopssi
Ix Chel
Level 105
God Stats
4W - 0L
1,406 SR
Queue Stats
72W - 46L
1,702 Elo+
Party 1
Chang'e
Chang'e
tobiokaags
Chang'e
Level 125
God Stats
5W - 5L
1,434 SR
Queue Stats
28W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,705
514
4,060
10,847
8,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
RhinoT13
Ix Chel
13
0 / 6 / 0
7,361
491
4,131
10,702
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Soldier 170
Lancelot
13
3 / 5 / 0
7,739
516
5,850
13,909
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
TripNTrevor
King Arthur
15
1 / 3 / 1
8,687
579
9,273
14,676
12,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 3 / 2
7,544
503
6,879
7,957
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,627
508
9,232
15,545
15,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

11
0 / 3 / 3
7,073
472
3,268
12,016
7,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 0 / 1
8,536
569
5,892
6,069
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
boopssi
Ix Chel
15
10 / 1 / 1
9,488
633
11,559
9,033
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
tobiokaags
Chang'e
14
4 / 0 / 6
8,380
559
10,036
12,498
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
18
18
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
0
3
3
0.5
W
2
0
1
2.5
L
0
1
3
1.5
L
Ix Chel
RhinoT13
Ix Chel
0
6
0
0
L
Lancelot
Soldier 170
Lancelot
3
5
0
0.6
L
King Arthur
TripNTrevor
King Arthur
1
3
1
0.5
W
Ix Chel
boopssi
Ix Chel
10
1
1
10.5
W
Chang'e
tobiokaags
Chang'e
4
0
6
7
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,193
Damage
39,987
58,091
Taken
55,161
29,835
Mitigated
32,583
10,062
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,232
960
223
5,685
15,545
15,194
0
306
15,239
0
47,371
W
3,268
357
0
2,157
12,016
7,722
0
4,981
7,035
24,626
1,372
W
5,892
4,410
0
2,223
6,069
1,990
794
3,016
3,053
0
75,133
L
4,060
447
0
2,438
10,847
8,318
89
5,263
5,466
22,118
1,313
L
Ix Chel
RhinoT13
Ix Chel
4,131
515
67
1,894
10,702
2,584
136
7,207
3,061
49,908
0
L
Lancelot
Soldier 170
Lancelot
5,850
612
0
1,096
13,909
4,542
0
6,880
6,754
0
44,883
L
King Arthur
TripNTrevor
King Arthur
9,273
1,070
0
1,980
14,676
12,303
220
1,556
11,969
646
63,735
W
Ix Chel
boopssi
Ix Chel
11,559
1,622
1,165
3,469
9,033
3,593
522
4,022
5,011
58,354
1,503
W
Chang'e
tobiokaags
Chang'e
10,036
897
2,365
8,752
12,498
4,084
321
2,751
9,747
65,964
0
L
6,879
2,774
0
2,587
7,957
2,088
698
2,777
5,176
56,628
11,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,036
Gold Earned
41,104
437
Minions Killed
471
0
Camps Cleared
0
1,474,240
Distance Traveled
1,475,394
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,627
508
81
5
0
298,655
0
W
Geb
7,073
472
26
2
0
285,465
0
W
Izanami
8,536
569
150
10
0
264,929
0
L
Geb
7,705
514
35
2
0
301,267
0
L
Ix Chel
7,361
491
89
6
0
265,247
5
L
Lancelot
7,739
516
67
4
0
338,118
0
L
King Arthur
8,687
579
115
8
0
291,785
0
W
Ix Chel
9,488
633
120
8
0
291,722
0
W
Chang'e
8,380
559
94
6
0
334,623
4
L
Sol
7,544
503
131
9
0
277,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role