Player Matchup

Maui
Maui
 
Maui
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
LuckasHw
Horus
Level 88
God Stats
3W - 3L
1,519 SR
Queue Stats
119W - 64L
1,631 Elo+
Party 1
Fenrir
Fenrir
Yuiimoe
Fenrir
Level 146
God Stats
5W - 3L
1,159 SR
Queue Stats
436W - 306L
1,639 Elo+
Party 1
He Bo
He Bo
kukulcrack
He Bo
Level 36
God Stats
0W - 2L
1,285 SR
Queue Stats
90W - 96L
1,466 Elo+
Solo
Team Averages
Level 118
1,393 SR
1,547 Elo+

VS

Team Averages
Level 79
1,582 SR
1,580 Elo+
Camazotz
Camazotz
Breasky
Camazotz
Level 108
God Stats
1W - 0L
1,836 SR
Queue Stats
31W - 27L
1,536 Elo+
Solo
Sylvanus
Sylvanus
MacaGOD
Sylvanus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,649 Elo+
Party 2
The Morrigan
The Morrigan
MiVoh
The Morrigan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 10L
1,702 Elo+
Party 2
Kuzenbo
Kuzenbo
SheYaas
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,474 Elo+
Party 2
Sun Wukong
Sun Wukong
rafaelalexandreg
Sun Wukong
Level 95
God Stats
2W - 1L
1,576 SR
Queue Stats
270W - 275L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
2 / 3 / 9
7,799
780
6,688
9,997
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
 
Xbalanque
13
3 / 5 / 7
7,648
765
11,626
10,844
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
LuckasHw
Horus
12
0 / 5 / 9
6,917
692
5,083
14,774
13,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Fenrir
Yuiimoe
Fenrir
13
4 / 4 / 8
7,813
781
8,759
16,444
7,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
14
3 / 6 / 6
8,297
830
9,521
8,807
3,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Breasky
Camazotz
17
12 / 3 / 7
10,386
1,039
15,413
15,443
7,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
MacaGOD
Sylvanus
14
0 / 3 / 17
8,229
823
5,061
9,495
8,864
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
MiVoh
The Morrigan
16
8 / 2 / 12
9,793
979
14,388
4,872
2,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
SheYaas
Kuzenbo
15
3 / 2 / 14
9,410
941
8,471
16,021
22,670
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sun Wukong
rafaelalexandreg
Sun Wukong
13
0 / 2 / 13
7,841
784
10,919
12,335
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
86
12
Kills
23
23
Deaths
12
39
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
3
9
2.17
L
Xbalanque
 
Xbalanque
3
5
7
1.3
W
Camazotz
Breasky
Camazotz
12
3
7
5.17
L
Horus
LuckasHw
Horus
0
5
9
0.9
W
Sylvanus
MacaGOD
Sylvanus
0
3
17
2.83
W
The Morrigan
MiVoh
The Morrigan
8
2
12
7
W
Kuzenbo
SheYaas
Kuzenbo
3
2
14
5
L
Fenrir
Yuiimoe
Fenrir
4
4
8
2
L
He Bo
3
6
6
1
W
Sun Wukong
rafaelalexandreg
Sun Wukong
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,677
Damage
54,252
60,866
Taken
58,166
38,591
Mitigated
52,467
17,224
Healing
21,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
6,688
731
400
1,498
9,997
10,507
0
3,623
6,374
14,550
0
L
Xbalanque
 
Xbalanque
11,626
5,744
808
2,320
10,844
4,213
0
3,361
7,483
0
33,355
W
Camazotz
Breasky
Camazotz
15,413
1,538
615
4,440
15,443
7,664
750
5,341
9,910
0
29,804
L
Horus
LuckasHw
Horus
5,083
2,136
1,150
2,998
14,774
13,162
0
7,660
7,114
0
11,868
W
Sylvanus
MacaGOD
Sylvanus
5,061
1,411
6,551
2,345
9,495
8,864
216
2,728
6,567
8,751
214
W
The Morrigan
MiVoh
The Morrigan
14,388
2,987
527
463
4,872
2,233
1,148
982
3,890
24,517
4,858
W
Kuzenbo
SheYaas
Kuzenbo
8,471
3,528
3,094
3,097
16,021
22,670
433
3,280
12,603
13,381
0
L
Fenrir
Yuiimoe
Fenrir
8,759
2,150
1,423
4,969
16,444
7,604
0
7,194
9,250
0
16,221
L
He Bo
9,521
282
343
1,315
8,807
3,105
0
3,188
5,619
19,503
0
W
Sun Wukong
rafaelalexandreg
Sun Wukong
10,919
1,070
0
249
12,335
11,036
174
3,878
8,273
139
16,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,474
Gold Earned
45,659
95
Minions Killed
99
0
Camps Cleared
0
958,100
Distance Traveled
989,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,799
780
13
1
0
190,687
0
L
Xbalanque
7,648
765
33
3
0
167,608
0
W
Camazotz
10,386
1,039
36
4
0
219,606
0
L
Horus
6,917
692
8
1
0
203,326
0
W
Sylvanus
8,229
823
10
1
0
176,278
0
W
The Morrigan
9,793
979
37
4
0
179,966
0
W
Kuzenbo
9,410
941
6
1
0
214,698
0
L
Fenrir
7,813
781
16
2
0
212,335
0
L
He Bo
8,297
830
25
3
0
184,144
0
W
Sun Wukong
7,841
784
10
1
0
199,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role