Player Matchup

Jormungandr
Jormungandr
Capt_Ironhorn
Jormungandr
Level 100
God Stats
61W - 75L
1,401 SR
Queue Stats
350W - 340L
1,358 Elo+
Solo
Heimdallr
Heimdallr
Drowsyfnz
Heimdallr
Level 127
God Stats
9W - 0L
1,634 SR
Queue Stats
61W - 54L
1,477 Elo+
Solo
Cliodhna
Cliodhna
Dumlek
Cliodhna
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 158L
1,404 Elo+
Solo
Mercury
Mercury
Oklahoma 12
Mercury
Level 67
God Stats
2W - 1L
1,292 SR
Queue Stats
181W - 180L
1,471 Elo+
Solo
Freya
Freya
correia2292
Freya
Level 128
God Stats
15W - 9L
1,559 SR
Queue Stats
213W - 199L
1,469 Elo+
Solo
Team Averages
Level 98
1,477 SR
1,436 Elo+

VS

Team Averages
Level 78
1,409 SR
1,445 Elo+
Ymir
Ymir
BrianYii
Ymir
Level 62
God Stats
142W - 139L
1,546 SR
Queue Stats
242W - 240L
1,438 Elo+
Party 1
Hercules
Hercules
TRACEYGR1MSL6T
Hercules
Level 74
God Stats
13W - 18L
1,453 SR
Queue Stats
15W - 28L
1,350 Elo+
Solo
Freya
Freya
Xnayeli_Xx
Freya
Level 80
God Stats
10W - 28L
1,307 SR
Queue Stats
313W - 329L
1,460 Elo+
Party 1
Nut
Nut
iitzUzi
Nut
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,545 Elo+
Solo
Bastet
Bastet
jackthy-ripper
Bastet
Level 67
God Stats
1W - 3L
1,238 SR
Queue Stats
242W - 257L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Capt_Ironhorn
Jormungandr
11
2 / 1 / 7
7,406
617
6,679
6,707
5,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Drowsyfnz
Heimdallr
12
2 / 1 / 3
7,139
595
5,190
5,992
1,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Dumlek
Cliodhna
10
0 / 7 / 0
6,128
511
2,206
7,687
1,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mercury
Oklahoma 12
Mercury
12
2 / 2 / 3
6,733
561
2,179
7,608
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 3
7,566
631
6,658
6,835
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
10 / 1 / 0
8,590
716
9,602
7,350
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
11
1 / 2 / 2
5,753
479
1,310
9,312
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
11
0 / 2 / 0
5,878
490
3,016
6,204
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nut
9
0 / 3 / 0
5,604
467
837
5,137
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,480
457
4,631
10,229
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
12
Kills
12
12
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
10
1
0
10
W
Jormungandr
Capt_Ironhorn
Jormungandr
2
1
7
5.5
W
Heimdallr
Drowsyfnz
Heimdallr
2
1
3
3.5
W
Cliodhna
Dumlek
Cliodhna
0
7
0
0
W
Mercury
Oklahoma 12
Mercury
2
2
3
1.75
L
Hercules
1
2
2
1
L
Freya
0
2
0
0
W
6
1
3
7.5
L
Nut
0
3
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,912
Damage
19,396
34,829
Taken
38,232
13,626
Mitigated
12,782
6,705
Healing
10,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
9,602
1,218
0
2,170
7,350
3,214
617
710
6,640
50,880
1,587
W
Jormungandr
Capt_Ironhorn
Jormungandr
6,679
1,533
247
547
6,707
5,604
60
822
5,817
33,237
964
W
Heimdallr
Drowsyfnz
Heimdallr
5,190
2,441
0
2,575
5,992
1,634
1,100
3,614
1,900
0
47,356
W
Cliodhna
Dumlek
Cliodhna
2,206
59
0
391
7,687
1,883
0
4,089
3,204
0
32,133
W
Mercury
Oklahoma 12
Mercury
2,179
609
0
413
7,608
2,149
833
2,588
4,768
0
36,005
L
Hercules
1,310
250
157
2,940
9,312
4,100
0
3,789
5,169
0
19,386
L
Freya
3,016
642
0
2,198
6,204
1,773
0
939
5,225
25,413
1,256
W
6,658
1,793
0
2,532
6,835
2,356
0
0
6,835
31,999
2,615
L
Nut
837
331
0
598
5,137
1,120
638
3,287
1,512
0
27,331
L
4,631
936
0
2,913
10,229
2,575
0
3,112
7,009
0
23,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,972
Gold Earned
31,305
317
Minions Killed
267
0
Camps Cleared
0
1,119,023
Distance Traveled
1,125,240
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,590
716
99
8
0
183,186
1
W
Jormungandr
7,406
617
44
4
0
189,083
0
W
Heimdallr
7,139
595
84
7
0
219,719
4
W
Cliodhna
6,128
511
51
4
0
199,022
0
W
Mercury
6,733
561
60
5
0
289,281
0
L
Hercules
5,753
479
32
3
0
240,937
2
L
Freya
5,878
490
55
5
0
217,143
0
W
Freya
7,566
631
78
7
0
221,918
0
L
Nut
5,604
467
41
3
0
178,800
2
L
Bastet
5,480
457
40
3
0
305,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role