Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold I
 
Arachne
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
Amtro
Ratatoskr
Gold II
Level 124
God Stats
3W - 6L
1,605 SR
Queue Stats
55W - 54L
1,609 MMR
Solo
Bacchus
Bacchus
Gold V
Tephry
Bacchus
Gold V
Level 123
God Stats
0W - 2L
1,741 SR
Queue Stats
49W - 50L
1,606 MMR
Solo
Anubis
Anubis
Silver I
darkcbk2304
Anubis
Silver I
Level 144
God Stats
1W - 1L
1,426 SR
Queue Stats
40W - 45L
1,633 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,554 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,649 SR
1,610 MMR
Kuzenbo
Kuzenbo
Bronze III
ChrisToeFur420
Kuzenbo
Bronze III
Level 65
God Stats
1W - 0L
1,335 SR
Queue Stats
2W - 1L
1,600 MMR
Solo
Zeus
Zeus
Gold II
DJL4
Zeus
Gold II
Level 158
God Stats
13W - 3L
1,907 SR
Queue Stats
432W - 427L
1,603 MMR
Solo
Lancelot
Lancelot
Gold IV
GovMode
Lancelot
Gold IV
Level 148
God Stats
4W - 2L
1,676 SR
Queue Stats
26W - 15L
1,628 MMR
Solo
Mulan
Mulan
Gold III
awenner96
Mulan
Gold III
Level 148
God Stats
3W - 1L
1,648 SR
Queue Stats
75W - 64L
1,613 MMR
Solo
Charybdis
Charybdis
Platinum V
im-WYNNING
Charybdis
Platinum V
Level 199
God Stats
7W - 5L
1,680 SR
Queue Stats
177W - 180L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
3 / 3 / 0
4,642
580
5,657
6,133
1,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
 
Arachne
7
3 / 1 / 2
4,559
570
2,945
3,632
970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ratatoskr
Amtro
Ratatoskr
8
2 / 0 / 1
4,884
611
3,483
6,648
4,119
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Tephry
Bacchus
8
0 / 1 / 2
4,541
568
2,653
5,930
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
10
0 / 0 / 1
5,216
652
1,754
5,071
1,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
He BoErlang ShenCamazotz

VS

Bans
King ArthurFreyaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
4,809
601
3,696
6,469
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zeus
DJL4
Zeus
10
0 / 1 / 1
4,962
620
3,395
3,409
510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
GovMode
Lancelot
9
4 / 0 / 0
5,052
632
2,366
5,158
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
awenner96
Mulan
8
0 / 3 / 2
4,592
574
5,080
6,708
3,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
im-WYNNING
Charybdis
8
0 / 3 / 3
4,380
548
3,170
5,706
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
5
5
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
0
1
L
Arachne
 
Arachne
3
1
2
4
L
Ratatoskr
Amtro
Ratatoskr
2
0
1
2.5
W
1
1
2
2
W
Zeus
DJL4
Zeus
0
1
1
0.5
W
Lancelot
GovMode
Lancelot
4
0
0
4
L
Bacchus
Tephry
Bacchus
0
1
2
1
W
Mulan
awenner96
Mulan
0
3
2
0.33
L
Anubis
0
0
1
0.5
W
Charybdis
im-WYNNING
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,492
Damage
17,707
27,414
Taken
27,450
12,584
Mitigated
11,086
9,366
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,657
4,000
0
2,516
6,133
1,687
0
1,262
4,871
0
35,120
L
Arachne
 
Arachne
2,945
2,139
0
1,360
3,632
970
0
785
2,755
0
14,327
L
Ratatoskr
Amtro
Ratatoskr
3,483
887
0
1,441
6,648
4,119
0
0
6,353
1,672
22,486
W
3,696
1,527
0
1,707
6,469
4,025
0
1,347
5,122
10,257
0
W
Zeus
DJL4
Zeus
3,395
405
0
874
3,409
510
0
1,948
1,461
33,032
603
W
Lancelot
GovMode
Lancelot
2,366
396
0
3,106
5,158
1,740
0
0
5,158
0
32,381
L
Bacchus
Tephry
Bacchus
2,653
243
0
1,602
5,930
4,152
0
2,022
3,908
12,225
0
W
Mulan
awenner96
Mulan
5,080
1,154
0
3,084
6,708
3,517
0
706
6,002
0
25,661
L
Anubis
1,754
0
0
2,447
5,071
1,656
0
2,913
2,158
41,005
1,151
W
Charybdis
im-WYNNING
Charybdis
3,170
1,957
0
2,313
5,706
1,294
0
1,093
4,613
0
28,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,842
Gold Earned
23,795
222
Minions Killed
254
0
Camps Cleared
0
766,512
Distance Traveled
796,840
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,642
580
63
8
0
135,798
1
L
Arachne
4,559
570
33
4
0
145,979
0
L
Ratatoskr
4,884
611
33
4
0
167,183
4
W
Kuzenbo
4,809
601
16
2
0
155,646
0
W
Zeus
4,962
620
76
10
0
153,754
1
W
Lancelot
5,052
632
55
7
0
195,687
1
L
Bacchus
4,541
568
17
2
0
165,569
1
W
Mulan
4,592
574
49
6
0
152,476
3
L
Anubis
5,216
652
76
10
0
151,983
0
W
Charybdis
4,380
548
58
7
0
139,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role