Player Matchup

Osiris
Osiris
 
Osiris
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Abyssal2356
Tiamat
Level 148
God Stats
4W - 2L
1,441 SR
Queue Stats
114W - 88L
1,481 Elo+
Solo
Charybdis
Charybdis
StreetsAhead325
Charybdis
Level 69
God Stats
8W - 4L
1,500 SR
Queue Stats
235W - 262L
1,443 Elo+
Solo
Nemesis
Nemesis
XxXLazarXxX
Nemesis
Level 129
God Stats
3W - 6L
1,466 SR
Queue Stats
201W - 161L
1,561 Elo+
Solo
Charon
Charon
llG0Dll
Charon
Level 50
God Stats
35W - 22L
1,668 SR
Queue Stats
167W - 178L
1,545 Elo+
Solo
Team Averages
Level 103
1,515 SR
1,506 Elo+

VS

Team Averages
Level 121
1,492 SR
1,479 Elo+
Bellona
Bellona
 
Bellona
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Crixie
Jormungandr
Level 61
God Stats
0W - 1L
1,330 SR
Queue Stats
1W - 5L
1,386 Elo+
Solo
Ra
Ra
iFiddleSheep
Ra
Level 157
God Stats
21W - 12L
1,760 SR
Queue Stats
321W - 312L
1,547 Elo+
Solo
Hou Yi
Hou Yi
maadriigal_
Hou Yi
Level 108
God Stats
1W - 5L
1,369 SR
Queue Stats
122W - 116L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 1 / 4
5,480
609
2,785
6,265
4,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
10
1 / 0 / 1
5,612
624
4,001
3,365
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
StreetsAhead325
Charybdis
10
0 / 1 / 0
5,161
573
1,110
4,004
1,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
XxXLazarXxX
Nemesis
11
5 / 0 / 3
6,236
693
4,074
5,313
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charon
llG0Dll
Charon
10
5 / 2 / 1
6,366
707
6,024
6,814
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 3 / 1
4,795
533
2,526
7,110
4,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kali
 
Kali
9
1 / 2 / 1
4,687
521
3,937
7,681
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
Crixie
Jormungandr
9
1 / 3 / 2
5,002
556
2,053
4,802
3,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 2 / 0
4,875
542
1,301
4,717
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
10
2 / 1 / 1
5,210
579
2,691
4,381
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
4
4
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
4
2
L
Bellona
 
Bellona
0
3
1
0.17
L
Kali
 
Kali
1
2
1
0.75
W
Tiamat
1
0
1
1.5
L
Jormungandr
Crixie
Jormungandr
1
3
2
0.67
W
Charybdis
StreetsAhead325
Charybdis
0
1
0
0
W
Nemesis
XxXLazarXxX
Nemesis
5
0
3
6.5
L
0
2
0
0
W
Charon
llG0Dll
Charon
5
2
1
2.75
L
Hou Yi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,994
Damage
12,508
25,761
Taken
28,691
11,522
Mitigated
12,550
10,543
Healing
8,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,785
539
0
2,063
6,265
4,670
0
1,578
4,561
0
17,368
L
Bellona
 
Bellona
2,526
871
0
1,845
7,110
4,168
0
4,123
2,303
0
22,967
L
Kali
 
Kali
3,937
1,411
0
3,461
7,681
2,664
0
894
6,661
0
30,680
W
Tiamat
4,001
210
0
1,700
3,365
1,633
0
781
2,400
35,706
944
L
Jormungandr
Crixie
Jormungandr
2,053
244
0
402
4,802
3,100
0
607
4,117
17,546
0
W
Charybdis
StreetsAhead325
Charybdis
1,110
429
0
2,306
4,004
1,141
0
523
3,481
0
36,768
W
Nemesis
XxXLazarXxX
Nemesis
4,074
2,107
0
2,009
5,313
1,603
500
45
5,268
0
35,847
L
1,301
43
382
959
4,717
1,427
0
2,114
2,211
30,931
717
W
Charon
llG0Dll
Charon
6,024
837
0
2,465
6,814
2,475
0
0
6,814
31,570
1,676
L
Hou Yi
2,691
1,328
0
1,264
4,381
1,191
0
712
3,577
0
24,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,855
Gold Earned
24,569
341
Minions Killed
262
0
Camps Cleared
0
907,205
Distance Traveled
839,477
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,480
609
18
2
0
200,929
2
L
Bellona
4,795
533
56
6
0
125,723
0
L
Kali
4,687
521
53
6
0
191,227
0
W
Tiamat
5,612
624
93
10
0
179,814
2
L
Jormungandr
5,002
556
31
3
0
179,859
1
W
Charybdis
5,161
573
84
9
0
161,140
0
W
Nemesis
6,236
693
69
8
0
209,698
0
L
Ra
4,875
542
74
8
0
177,071
0
W
Charon
6,366
707
77
9
0
155,624
0
L
Hou Yi
5,210
579
48
5
0
165,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role