Player Matchup

Gilgamesh
Gilgamesh
Miryazi
Gilgamesh
Level 68
God Stats
6W - 7L
1,515 SR
Queue Stats
407W - 407L
1,523 Elo+
Party 1
Discordia
Discordia
XxZaNExXCrEEd
Discordia
Level 32
God Stats
1W - 2L
1,741 SR
Queue Stats
17W - 20L
1,295 Elo+
Solo
Fenrir
Fenrir
iPorq
Fenrir
Level 28
God Stats
1W - 3L
1,408 SR
Queue Stats
82W - 82L
1,578 Elo+
Party 1
Team Averages
Level 43
1,555 SR
1,466 Elo+

VS

Team Averages
Level 55
1,482 SR
1,527 Elo+
Achilles
Achilles
ShyGuy3952
Achilles
Level 54
God Stats
28W - 34L
1,279 SR
Queue Stats
252W - 250L
1,468 Elo+
Party 2
Ullr
Ullr
Snøwy
Ullr
Level 43
God Stats
77W - 57L
1,639 SR
Queue Stats
77W - 57L
1,652 Elo+
Solo
Atlas
Atlas
TheKyle115
Atlas
Level 67
God Stats
59W - 53L
1,527 SR
Queue Stats
347W - 359L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Miryazi
Gilgamesh
16
1 / 6 / 1
9,801
700
9,800
17,378
18,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
XxZaNExXCrEEd
Discordia
17
2 / 3 / 1
10,303
736
16,203
8,568
2,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
iPorq
Fenrir
16
1 / 5 / 2
10,353
740
10,024
13,257
6,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ShyGuy3952
Achilles
18
0 / 0 / 13
10,969
784
9,083
16,660
20,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Snøwy
Ullr
19
11 / 3 / 3
13,020
930
13,314
15,722
8,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
17
3 / 1 / 8
11,328
809
10,648
13,732
14,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
14
14
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Miryazi
Gilgamesh
1
6
1
0.25
W
Achilles
ShyGuy3952
Achilles
0
0
13
6.5
W
Ullr
Snøwy
Ullr
11
3
3
4.17
W
Atlas
3
1
8
7
L
Discordia
XxZaNExXCrEEd
Discordia
2
3
1
0.83
L
Fenrir
iPorq
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,027
Damage
33,045
39,203
Taken
46,114
27,692
Mitigated
43,310
4,417
Healing
16,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Miryazi
Gilgamesh
9,800
1,673
0
1,765
17,378
18,077
13
3,040
13,314
0
19,713
W
Achilles
ShyGuy3952
Achilles
9,083
1,558
0
6,170
16,660
20,968
0
6,431
9,705
0
28,059
W
Ullr
Snøwy
Ullr
13,314
5,040
0
4,292
15,722
8,085
2,777
5,334
9,879
0
61,916
W
Atlas
10,648
2,680
0
5,872
13,732
14,257
184
5,146
8,127
28,855
3,449
L
Discordia
XxZaNExXCrEEd
Discordia
16,203
138
0
31
8,568
2,987
0
3,397
4,604
53,791
0
L
Fenrir
iPorq
Fenrir
10,024
3,291
0
2,621
13,257
6,628
0
2,736
9,798
0
29,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
35,317
138
Minions Killed
184
0
Camps Cleared
0
729,974
Distance Traveled
802,257
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,801
700
23
2
0
251,713
3
W
Achilles
10,969
784
33
2
0
294,624
3
W
Ullr
13,020
930
109
8
0
248,212
0
W
Atlas
11,328
809
42
3
0
259,421
0
L
Discordia
10,303
736
72
5
0
226,069
0
L
Fenrir
10,353
740
43
3
0
252,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role