Player Matchup

Fenrir
Fenrir
Bronze III
Butahscotch
Fenrir
Bronze III
Level 144
God Stats
2W - 4L
1,393 SR
Queue Stats
74W - 77L
1,546 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Epicola123
Heimdallr
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,546 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
HyperUNIXX
Morgan Le Fay
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,546 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
InfxrnalSylv
Erlang Shen
Gold IV
Level 101
God Stats
3W - 3L
1,687 SR
Queue Stats
105W - 116L
1,517 MMR
Solo
Ares
Ares
Gold III
NuWaMain420
Ares
Gold III
Level 88
God Stats
0W - 1L
1,763 SR
Queue Stats
83W - 82L
1,506 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,569 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,428 SR
1,533 MMR
Izanami
Izanami
Gold V
DeadlierNoir707
Izanami
Gold V
Level 158
God Stats
1W - 1L
1,338 SR
Queue Stats
22W - 23L
1,504 MMR
Solo
Athena
Athena
Gold V
Niko1101
Athena
Gold V
Level 126
God Stats
1W - 0L
1,406 SR
Queue Stats
16W - 12L
1,522 MMR
Solo
Hel
Hel
Gold IV
TTVSlick_Knifer
Hel
Gold IV
Level 83
God Stats
31W - 35L
1,553 SR
Queue Stats
209W - 229L
1,534 MMR
Solo
Cthulhu
Cthulhu
Gold V
Yaęl
Cthulhu
Gold V
Level 145
God Stats
3W - 0L
1,342 SR
Queue Stats
41W - 33L
1,552 MMR
Solo
Mercury
Mercury
Gold III
cruzebley
Mercury
Gold III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 6 / 3
8,365
492
4,442
13,946
5,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Heimdallr
Epicola123
Heimdallr
15
0 / 4 / 2
8,467
498
5,875
10,391
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
HyperUNIXX
Morgan Le Fay
16
2 / 5 / 2
8,845
520
6,840
9,961
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
InfxrnalSylv
Erlang Shen
16
3 / 4 / 0
10,204
600
11,947
18,492
11,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 10 / 2
7,754
456
5,718
17,428
14,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
FreyaCharybdisSurtrJanus

VS

Bans
AgniKing ArthurDanzaburouKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 2
10,918
642
8,295
10,279
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Athena
Niko1101
Athena
14
2 / 4 / 16
9,424
554
6,966
14,474
14,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 3 / 10
10,026
590
8,173
10,001
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Yaęl
Cthulhu
17
1 / 2 / 4
10,587
623
10,412
15,249
12,289
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
cruzebley
Mercury
18
15 / 1 / 5
11,185
658
15,384
13,668
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
9
Kills
29
29
Deaths
10
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
6
3
0.58
W
8
0
2
9
L
Heimdallr
Epicola123
Heimdallr
0
4
2
0.25
L
Morgan Le Fay
HyperUNIXX
Morgan Le Fay
2
5
2
0.6
L
Erlang Shen
InfxrnalSylv
Erlang Shen
3
4
0
0.75
W
Athena
Niko1101
Athena
2
4
16
2.5
L
2
10
2
0.3
W
3
3
10
2.67
W
Cthulhu
Yaęl
Cthulhu
1
2
4
1.5
W
Mercury
cruzebley
Mercury
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,822
Damage
49,230
70,218
Taken
63,671
38,992
Mitigated
39,062
17,490
Healing
24,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,442
1,426
0
2,482
13,946
5,904
0
3,647
10,299
0
56,485
W
8,295
5,370
0
4,407
10,279
4,204
1,292
1,220
9,059
0
83,422
L
Heimdallr
Epicola123
Heimdallr
5,875
2,594
0
3,437
10,391
3,801
0
1,521
8,870
0
61,972
L
Morgan Le Fay
HyperUNIXX
Morgan Le Fay
6,840
546
0
652
9,961
3,317
0
5,850
4,111
68,241
435
L
Erlang Shen
InfxrnalSylv
Erlang Shen
11,947
7,972
0
8,973
18,492
11,879
0
10,074
8,418
799
72,147
W
Athena
Niko1101
Athena
6,966
3,167
0
2,044
14,474
14,008
69
4,162
10,312
26,844
0
L
5,718
779
0
1,946
17,428
14,091
0
3,925
13,503
18,582
1,674
W
8,173
97
3,269
4,989
10,001
3,356
224
5,276
4,725
80,632
2,654
W
Cthulhu
Yaęl
Cthulhu
10,412
1,569
96
5,566
15,249
12,289
0
985
14,264
80,242
1,859
W
Mercury
cruzebley
Mercury
15,384
10,583
0
3,930
13,668
5,205
806
3,717
9,951
0
99,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,635
Gold Earned
52,140
514
Minions Killed
561
0
Camps Cleared
0
1,637,368
Distance Traveled
1,784,186
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,365
492
90
5
0
369,660
5
W
Izanami
10,918
642
146
9
0
315,317
10
L
Heimdallr
8,467
498
111
7
0
310,560
0
L
Morgan Le Fay
8,845
520
145
9
0
320,397
2
L
Erlang Shen
10,204
600
146
9
0
327,466
0
W
Athena
9,424
554
33
2
0
374,429
4
L
Ares
7,754
456
22
1
0
309,285
7
W
Hel
10,026
590
137
8
0
342,918
3
W
Cthulhu
10,587
623
138
8
0
324,630
0
W
Mercury
11,185
658
107
6
0
426,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role