Player Matchup

Neith
Neith
Inari21
Neith
Level 69
God Stats
28W - 37L
1,483 SR
Queue Stats
378W - 357L
1,505 Elo+
Solo
Chronos
Chronos
SniperLuke2000
Chronos
Level 128
God Stats
2W - 2L
1,172 SR
Queue Stats
872W - 811L
1,493 Elo+
Solo
Nemesis
Nemesis
Sp1tfire57
Nemesis
Level 101
God Stats
4W - 5L
1,339 SR
Queue Stats
185W - 153L
1,549 Elo+
Party 1
Horus
Horus
TheReapingGecko
Horus
Level 89
God Stats
29W - 14L
1,718 SR
Queue Stats
205W - 184L
1,496 Elo+
Party 1
Set
Set
pusaf
Set
Level 104
God Stats
7W - 7L
1,538 SR
Queue Stats
174W - 136L
1,548 Elo+
Party 1
Team Averages
Level 98
1,450 SR
1,518 Elo+

VS

Team Averages
Level 123
1,466 SR
1,554 Elo+
Thanatos
Thanatos
Adzel
Thanatos
Level 152
God Stats
1W - 1L
1,331 SR
Queue Stats
13W - 20L
1,558 Elo+
Party 2
Merlin
Merlin
KawaiiAnimeQueen
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
MrSlacks
Cthulhu
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Cupid
Cupid
Thooran
Cupid
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,547 Elo+
Party 2
Ares
Ares
supongebobu
Ares
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Inari21
Neith
14
3 / 1 / 5
8,409
601
7,389
7,048
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 9
7,537
538
9,681
10,002
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Sp1tfire57
Nemesis
13
4 / 0 / 7
7,466
533
4,926
7,435
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 8
7,589
542
8,446
12,176
10,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Set
pusaf
Set
15
6 / 0 / 5
9,351
668
8,055
10,124
8,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adzel
Thanatos
11
2 / 4 / 0
6,300
450
2,949
12,295
6,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 1
6,728
481
8,319
7,886
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
MrSlacks
Cthulhu
10
0 / 6 / 0
5,779
413
3,948
10,229
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Thooran
Cupid
10
1 / 5 / 2
6,204
443
8,086
12,065
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 3 / 2
6,433
460
5,633
14,552
12,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
18
Kills
4
4
Deaths
19
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Adzel
Thanatos
2
4
0
0.5
W
Neith
Inari21
Neith
3
1
5
5.5
L
0
1
1
0.5
L
Cthulhu
MrSlacks
Cthulhu
0
6
0
0
W
3
1
9
7.5
W
Nemesis
Sp1tfire57
Nemesis
4
0
7
7.5
W
2
2
8
3
L
Cupid
Thooran
Cupid
1
5
2
0.4
W
Set
pusaf
Set
6
0
5
8.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,497
Damage
28,935
46,785
Taken
57,027
26,537
Mitigated
31,143
15,847
Healing
20,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Adzel
Thanatos
2,949
344
0
7,066
12,295
6,053
0
383
11,912
0
44,711
W
Neith
Inari21
Neith
7,389
1,886
0
2,116
7,048
2,239
566
3,940
2,422
0
60,573
L
8,319
221
0
2,069
7,886
2,660
0
0
7,886
47,614
1,051
L
Cthulhu
MrSlacks
Cthulhu
3,948
369
113
850
10,229
7,198
0
2,438
7,791
31,569
0
W
9,681
4,488
0
2,790
10,002
3,268
784
2,984
6,949
47,559
2,739
W
Nemesis
Sp1tfire57
Nemesis
4,926
1,432
0
909
7,435
2,737
196
1,941
5,321
0
46,971
W
8,446
2,815
1,260
4,629
12,176
10,054
63
4,651
7,181
2,012
19,332
L
Cupid
Thooran
Cupid
8,086
4,649
1,498
5,009
12,065
3,132
0
3,858
8,207
0
42,247
W
Set
pusaf
Set
8,055
3,901
0
4,143
10,124
8,239
435
2,710
7,241
0
71,071
L
5,633
578
0
3,937
14,552
12,100
0
2,980
11,572
19,931
2,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,352
Gold Earned
31,444
400
Minions Killed
314
0
Camps Cleared
0
1,511,803
Distance Traveled
1,320,846
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,300
450
68
5
0
269,053
1
W
Neith
8,409
601
109
8
0
261,171
0
L
Merlin
6,728
481
95
7
0
280,508
2
L
Cthulhu
5,779
413
57
4
0
232,348
1
W
Chronos
7,537
538
73
5
0
268,821
3
W
Nemesis
7,466
533
67
5
0
352,295
0
W
Horus
7,589
542
36
3
0
323,102
4
L
Cupid
6,204
443
69
5
0
256,911
3
W
Set
9,351
668
115
8
0
306,414
0
L
Ares
6,433
460
25
2
0
282,026
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role