Player Matchup

Ravana
Ravana
Bonkhonagahoogs
Ravana
Level 86
God Stats
3W - 4L
1,321 SR
Queue Stats
34W - 33L
1,504 Elo+
Party 1
Ymir
Ymir
Jae-Can
Ymir
Level 50
God Stats
2W - 8L
1,379 SR
Queue Stats
8W - 21L
1,311 Elo+
Party 1
Medusa
Medusa
JalenTD
Medusa
Level 60
God Stats
4W - 4L
1,573 SR
Queue Stats
27W - 31L
1,450 Elo+
Party 1
Anubis
Anubis
Justinzombi
Anubis
Level 101
God Stats
1W - 0L
1,374 SR
Queue Stats
27W - 21L
1,480 Elo+
Party 3
King Arthur
King Arthur
YoshuQC
King Arthur
Level 58
God Stats
15W - 8L
1,585 SR
Queue Stats
25W - 16L
1,503 Elo+
Party 3
Team Averages
Level 71
1,446 SR
1,450 Elo+

VS

Team Averages
Level 53
1,411 SR
1,406 Elo+
Bacchus
Bacchus
 
Bacchus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
ArbyDarby
Chang'e
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 206L
1,524 Elo+
Party 2
Danzaburou
Danzaburou
CaptinGaylord
Danzaburou
Level 53
God Stats
7W - 8L
1,605 SR
Queue Stats
57W - 71L
1,434 Elo+
Party 2
Raijin
Raijin
RaidenXL13
Raijin
Level 49
God Stats
5W - 8L
1,262 SR
Queue Stats
64W - 72L
1,374 Elo+
Solo
Cliodhna
Cliodhna
xtheTransAgenda
Cliodhna
Level 18
God Stats
0W - 3L
1,189 SR
Queue Stats
0W - 5L
1,199 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 1
7,083
708
4,385
3,523
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Jae-Can
Ymir
9
0 / 0 / 8
5,454
545
1,133
5,083
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
JalenTD
Medusa
10
7 / 0 / 3
6,323
632
7,123
3,782
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
10
3 / 1 / 2
5,968
597
2,755
3,405
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
YoshuQC
King Arthur
10
1 / 2 / 3
5,979
598
4,938
7,283
3,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 4 / 0
4,092
409
2,806
5,978
4,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
ArbyDarby
Chang'e
10
2 / 4 / 0
5,710
571
4,233
8,069
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
CaptinGaylord
Danzaburou
8
0 / 3 / 0
4,470
447
3,718
6,379
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
RaidenXL13
Raijin
10
1 / 3 / 0
5,420
542
2,550
4,335
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
8
0 / 7 / 0
4,413
441
887
8,777
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
21
Kills
3
3
Deaths
21
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
L
Chang'e
ArbyDarby
Chang'e
2
4
0
0.5
W
10
0
1
10.5
L
Danzaburou
CaptinGaylord
Danzaburou
0
3
0
0
W
Ymir
Jae-Can
Ymir
0
0
8
4
W
Medusa
JalenTD
Medusa
7
0
3
8.5
W
Anubis
3
1
2
4
L
Raijin
RaidenXL13
Raijin
1
3
0
0.33
W
King Arthur
YoshuQC
King Arthur
1
2
3
1.25
L
Cliodhna
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,334
Damage
14,194
23,076
Taken
33,538
10,032
Mitigated
10,792
8,972
Healing
8,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,806
522
0
1,252
5,978
4,328
0
603
5,375
13,585
0
L
Chang'e
ArbyDarby
Chang'e
4,233
979
60
2,333
8,069
2,196
0
227
7,842
26,572
920
W
4,385
1,383
0
2,520
3,523
1,147
0
198
3,218
0
41,178
L
Danzaburou
CaptinGaylord
Danzaburou
3,718
2,237
0
1,825
6,379
1,539
0
424
5,955
0
23,659
W
Ymir
Jae-Can
Ymir
1,133
333
0
1,674
5,083
3,118
0
1,411
3,460
13,141
764
W
Medusa
JalenTD
Medusa
7,123
3,112
0
2,212
3,782
1,152
0
843
2,882
0
40,447
W
Anubis
2,755
180
0
1,040
3,405
1,236
0
2,233
814
23,935
0
L
Raijin
RaidenXL13
Raijin
2,550
222
0
654
4,335
718
0
2,269
1,829
26,079
323
W
King Arthur
YoshuQC
King Arthur
4,938
369
0
1,526
7,283
3,379
0
3,761
3,159
215
37,200
L
Cliodhna
887
228
0
1,957
8,777
2,011
0
173
8,564
0
20,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,807
Gold Earned
24,105
287
Minions Killed
236
0
Camps Cleared
0
949,935
Distance Traveled
965,764
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,092
409
19
2
0
220,296
2
L
Chang'e
5,710
571
69
7
0
195,073
0
W
Ravana
7,083
708
83
8
0
214,354
3
L
Danzaburou
4,470
447
43
4
0
174,506
0
W
Ymir
5,454
545
23
2
0
172,926
1
W
Medusa
6,323
632
67
7
0
180,603
2
W
Anubis
5,968
597
46
5
0
183,397
0
L
Raijin
5,420
542
58
6
0
176,667
0
W
King Arthur
5,979
598
68
7
0
198,655
0
L
Cliodhna
4,413
441
47
5
0
199,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role