Player Matchup

Jing Wei
Jing Wei
MiguelRv-
Jing Wei
Level 49
God Stats
2W - 0L
1,251 SR
Queue Stats
5W - 4L
1,324 Elo+
Party 2
Kukulkan
Kukulkan
Vinxmoke
Kukulkan
Level 54
God Stats
2W - 0L
1,256 SR
Queue Stats
5W - 4L
1,324 Elo+
Party 2
Nemesis
Nemesis
XtheXbadXboyX
Nemesis
Level 64
God Stats
3W - 0L
1,651 SR
Queue Stats
5W - 5L
1,265 Elo+
Party 2
Ymir
Ymir
ronal2
Ymir
Level 68
God Stats
1W - 0L
1,234 SR
Queue Stats
3W - 2L
1,014 Elo+
Party 2
Anubis
Anubis
xRDx_elbriga05
Anubis
Level 69
God Stats
3W - 2L
1,540 SR
Queue Stats
4W - 3L
1,388 Elo+
Party 2
Team Averages
Level 61
1,386 SR
1,263 Elo+

VS

Team Averages
Level 45
1,383 SR
1,305 Elo+
Hades
Hades
ElVilleGol
Hades
Level 72
God Stats
0W - 2L
1,217 SR
Queue Stats
16W - 35L
1,305 Elo+
Party 1
Artemis
Artemis
JeVs94
Artemis
Level 23
God Stats
6W - 10L
1,399 SR
Queue Stats
11W - 34L
1,200 Elo+
Party 1
Sol
Sol
TavoChapa
Sol
Level 86
God Stats
3W - 6L
1,404 SR
Queue Stats
16W - 31L
1,330 Elo+
Party 1
Cupid
Cupid
TzBtXz
Cupid
Level 24
God Stats
2W - 11L
1,397 SR
Queue Stats
11W - 34L
1,187 Elo+
Party 1
Mulan
Mulan
lalojuarez
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MiguelRv-
Jing Wei
14
2 / 2 / 5
8,318
924
6,906
7,266
2,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Vinxmoke
Kukulkan
16
2 / 2 / 6
9,085
1,009
5,233
5,027
3,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
15
5 / 4 / 4
9,457
1,051
6,650
9,882
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
ronal2
Ymir
14
2 / 2 / 4
8,416
935
5,254
11,248
6,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
3 / 5 / 5
8,949
994
6,434
9,133
4,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
4 / 3 / 4
8,352
928
5,780
4,760
2,263
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
JeVs94
Artemis
14
1 / 3 / 9
8,445
938
7,634
7,731
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 3 / 4
9,363
1,040
11,217
7,493
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cupid
TzBtXz
Cupid
15
3 / 3 / 1
8,904
989
4,425
7,039
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mulan
14
1 / 2 / 7
8,471
941
3,139
11,621
7,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
40
14
Kills
15
15
Deaths
14
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hades
4
3
4
2
L
Artemis
JeVs94
Artemis
1
3
9
1.83
W
Jing Wei
MiguelRv-
Jing Wei
2
2
5
2.25
L
6
3
4
2.67
L
Cupid
TzBtXz
Cupid
3
3
1
1.17
W
Kukulkan
Vinxmoke
Kukulkan
2
2
6
2.5
W
Nemesis
5
4
4
1.75
L
Mulan
1
2
7
2.25
W
Ymir
ronal2
Ymir
2
2
4
2
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,477
Damage
32,195
42,556
Taken
38,644
21,063
Mitigated
17,359
9,161
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
5,780
134
40
625
4,760
2,263
414
2,114
2,646
8,559
0
L
Artemis
JeVs94
Artemis
7,634
3,982
0
777
7,731
3,009
544
3,496
4,235
0
18,340
W
Jing Wei
MiguelRv-
Jing Wei
6,906
5,781
0
563
7,266
2,518
816
4,670
2,596
0
19,248
L
11,217
3,142
0
1,830
7,493
2,278
727
2,168
5,325
32,225
580
L
Cupid
TzBtXz
Cupid
4,425
2,843
0
1,449
7,039
2,509
848
4,698
2,341
0
20,981
W
Kukulkan
Vinxmoke
Kukulkan
5,233
673
390
357
5,027
3,725
132
902
4,086
30,264
0
W
Nemesis
6,650
3,181
0
2,075
9,882
3,575
381
3,216
6,578
0
16,938
L
Mulan
3,139
602
0
2,583
11,621
7,300
740
4,286
7,335
0
13,876
W
Ymir
ronal2
Ymir
5,254
344
226
2,818
11,248
6,738
68
4,963
6,225
8,104
0
W
6,434
561
147
2,585
9,133
4,507
215
3,201
5,798
32,758
593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,225
Gold Earned
43,535
177
Minions Killed
164
0
Camps Cleared
0
949,660
Distance Traveled
848,931
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,352
928
9
1
0
114,855
0
L
Artemis
8,445
938
20
2
0
174,959
0
W
Jing Wei
8,318
924
28
3
0
195,907
0
L
Sol
9,363
1,040
59
7
0
189,136
2
L
Cupid
8,904
989
45
5
0
198,014
0
W
Kukulkan
9,085
1,009
61
7
0
203,801
0
W
Nemesis
9,457
1,051
23
3
0
189,614
0
L
Mulan
8,471
941
31
3
0
171,967
1
W
Ymir
8,416
935
11
1
0
195,432
0
W
Anubis
8,949
994
54
6
0
164,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role