Player Matchup

Ymir
Ymir
ABigGoat
Ymir
Level 187
God Stats
9W - 8L
1,617 SR
Queue Stats
156W - 131L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
ABigfnLion
Nu Wa
Level 226
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 123L
1,560 Elo+
Party 2
Serqet
Serqet
Squirrly
Serqet
Level 233
God Stats
2W - 1L
1,749 SR
Queue Stats
64W - 64L
1,572 Elo+
Solo
Chaac
Chaac
Vainzeth
Chaac
Level 85
God Stats
9W - 9L
1,521 SR
Queue Stats
294W - 259L
1,553 Elo+
Solo
Apollo
Apollo
elmdrmike
Apollo
Level 206
God Stats
2W - 1L
1,883 SR
Queue Stats
74W - 60L
1,596 Elo+
Solo
Team Averages
Level 187
1,654 SR
1,568 Elo+

VS

Team Averages
Level 161
1,607 SR
1,611 Elo+
Vulcan
Vulcan
ArchWolf_25
Vulcan
Level 252
God Stats
84W - 43L
1,772 SR
Queue Stats
388W - 333L
1,625 Elo+
Solo
Nox
Nox
Glendora_Wint
Nox
Level 124
God Stats
8W - 13L
1,537 SR
Queue Stats
212W - 184L
1,603 Elo+
Solo
Da Ji
Da Ji
Mancini527
Da Ji
Level 158
God Stats
5W - 2L
1,785 SR
Queue Stats
164W - 148L
1,578 Elo+
Party 1
Ullr
Ullr
PineapplePatrol
Ullr
Level 147
God Stats
14W - 12L
1,598 SR
Queue Stats
302W - 268L
1,618 Elo+
Party 1
Athena
Athena
lukepob21
Athena
Level 126
God Stats
2W - 6L
1,342 SR
Queue Stats
261W - 220L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 2 / 8
7,744
553
5,886
12,290
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Nu Wa
14
3 / 2 / 9
8,477
606
11,813
4,038
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
Squirrly
Serqet
14
5 / 2 / 5
7,722
552
8,049
8,703
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Vainzeth
Chaac
15
3 / 1 / 0
8,456
604
3,861
14,102
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
elmdrmike
Apollo
14
5 / 0 / 4
8,558
611
6,321
6,198
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 1 / 2
8,306
593
9,833
7,659
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
5 / 4 / 0
8,327
595
4,651
10,268
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
12
0 / 6 / 6
6,498
464
5,525
11,382
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 0
6,908
493
5,740
8,898
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Athena
lukepob21
Athena
10
0 / 3 / 4
6,398
457
3,522
11,170
10,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
7
7
Deaths
18
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
8
3
W
Nu Wa
3
2
9
3.75
L
Vulcan
1
1
2
2
L
5
4
0
1.25
L
Da Ji
0
6
6
0.5
L
1
4
0
0.25
W
Serqet
Squirrly
Serqet
5
2
5
3.75
W
Chaac
Vainzeth
Chaac
3
1
0
3
W
Apollo
elmdrmike
Apollo
5
0
4
7
L
Athena
lukepob21
Athena
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,930
Damage
29,271
45,331
Taken
49,377
26,837
Mitigated
24,704
11,277
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,886
1,988
0
2,196
12,290
10,382
0
5,330
6,960
19,426
2,180
W
Nu Wa
11,813
1,427
0
330
4,038
1,192
862
1,755
2,283
64,752
257
L
Vulcan
9,833
314
0
2,847
7,659
2,969
0
881
6,778
69,147
0
L
4,651
309
0
1,192
10,268
3,960
0
6,284
3,848
63,872
0
L
Da Ji
5,525
1,038
0
625
11,382
4,719
0
3,464
7,600
0
43,528
L
5,740
2,431
0
947
8,898
2,803
0
2,012
6,474
0
49,322
W
Serqet
Squirrly
Serqet
8,049
1,549
0
820
8,703
3,906
0
2,510
6,193
0
52,174
W
Chaac
Vainzeth
Chaac
3,861
398
0
4,454
14,102
9,194
0
8,132
5,970
0
67,332
W
Apollo
elmdrmike
Apollo
6,321
3,461
0
3,477
6,198
2,163
0
279
5,919
0
59,484
L
Athena
lukepob21
Athena
3,522
1,236
0
2,963
11,170
10,253
0
4,615
6,297
23,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,957
Gold Earned
36,437
471
Minions Killed
464
0
Camps Cleared
0
1,524,883
Distance Traveled
1,462,099
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,744
553
17
1
0
289,961
2
W
Nu Wa
8,477
606
116
8
0
290,577
0
L
Vulcan
8,306
593
128
9
0
310,376
1
L
Nox
8,327
595
144
10
0
285,081
5
L
Da Ji
6,498
464
72
5
0
291,454
0
L
Ullr
6,908
493
103
7
0
262,097
2
W
Serqet
7,722
552
88
6
0
357,475
3
W
Chaac
8,456
604
132
9
0
292,576
4
W
Apollo
8,558
611
118
8
0
294,294
6
L
Athena
6,398
457
17
1
0
313,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role