Player Matchup

Kumbhakarna
Kumbhakarna
Bos3100
Kumbhakarna
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 100L
1,494 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DrMelon262
Cu Chulainn
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 97L
1,208 Elo+
Party 1
Tyr
Tyr
Gjeta
Tyr
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
67W - 68L
1,485 Elo+
Party 3
Nut
Nut
bomber0926
Nut
Level 86
God Stats
12W - 8L
1,500 SR
Queue Stats
39W - 49L
1,344 Elo+
Party 1
Chang'e
Chang'e
lil Nitsuj
Chang'e
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 45L
1,418 Elo+
Party 3
Team Averages
Level 103
1,500 SR
1,390 Elo+

VS

Team Averages
Level 81
1,579 SR
1,478 Elo+
Mulan
Mulan
AldoCop
Mulan
Level 66
God Stats
37W - 23L
1,706 SR
Queue Stats
105W - 100L
1,516 Elo+
Party 2
Heimdallr
Heimdallr
CHILAKILLER8515
Heimdallr
Level 107
God Stats
11W - 11L
1,526 SR
Queue Stats
121W - 114L
1,465 Elo+
Party 2
Sol
Sol
Javutwo
Sol
Level 84
God Stats
6W - 2L
1,500 SR
Queue Stats
258W - 257L
1,425 Elo+
Solo
Xing Tian
Xing Tian
Louisthagr8
Xing Tian
Level 63
God Stats
20W - 10L
1,515 SR
Queue Stats
123W - 100L
1,515 Elo+
Solo
Mercury
Mercury
MAALSAIS
Mercury
Level 84
God Stats
26W - 17L
1,650 SR
Queue Stats
118W - 111L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bos3100
Kumbhakarna
13
2 / 6 / 7
9,021
430
7,456
22,736
22,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
DrMelon262
Cu Chulainn
14
1 / 7 / 3
8,687
414
12,222
21,548
17,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyr
Gjeta
Tyr
15
7 / 4 / 7
9,650
460
11,485
18,667
9,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
3 / 10 / 1
8,621
411
17,717
18,503
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
lil Nitsuj
Chang'e
14
3 / 6 / 5
9,491
452
17,401
21,003
8,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AldoCop
Mulan
20
13 / 2 / 7
13,938
664
25,124
19,362
22,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
CHILAKILLER8515
Heimdallr
16
5 / 5 / 13
10,349
493
16,117
15,760
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
17
4 / 4 / 12
10,713
510
12,031
15,113
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Louisthagr8
Xing Tian
16
6 / 1 / 16
12,079
575
17,046
29,648
28,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Mercury
MAALSAIS
Mercury
17
5 / 4 / 14
10,441
497
8,813
18,632
7,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
95
16
Kills
33
33
Deaths
16
23
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Mulan
AldoCop
Mulan
13
2
7
8.25
L
Kumbhakarna
Bos3100
Kumbhakarna
2
6
7
0.92
W
Heimdallr
CHILAKILLER8515
Heimdallr
5
5
13
2.3
L
Cu Chulainn
DrMelon262
Cu Chulainn
1
7
3
0.36
L
Tyr
Gjeta
Tyr
7
4
7
2.63
W
Sol
4
4
12
2.5
W
Xing Tian
Louisthagr8
Xing Tian
6
1
16
14
W
Mercury
MAALSAIS
Mercury
5
4
14
3
L
3
10
1
0.35
L
Chang'e
lil Nitsuj
Chang'e
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,281
Damage
79,131
102,457
Taken
98,515
65,064
Mitigated
70,157
23,135
Healing
38,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
AldoCop
Mulan
25,124
3,310
362
9,257
19,362
22,153
1,622
4,268
14,888
0
115,838
L
Kumbhakarna
Bos3100
Kumbhakarna
7,456
1,340
0
3,800
22,736
22,820
52
7,764
14,972
24,134
0
W
Heimdallr
CHILAKILLER8515
Heimdallr
16,117
6,579
0
4,311
15,760
5,782
1,267
3,728
11,922
0
65,528
L
Cu Chulainn
DrMelon262
Cu Chulainn
12,222
2,239
0
1,378
21,548
17,226
301
2,796
18,752
675
62,035
L
Tyr
Gjeta
Tyr
11,485
1,173
0
2,731
18,667
9,936
0
4,835
13,832
0
70,469
W
Sol
12,031
1,643
0
5,224
15,113
6,078
731
6,006
8,517
55,914
6,486
W
Xing Tian
Louisthagr8
Xing Tian
17,046
1,915
5,666
8,991
29,648
28,692
57
6,228
23,112
42,525
4,076
W
Mercury
MAALSAIS
Mercury
8,813
5,491
0
5,100
18,632
7,452
100
4,666
13,686
0
72,697
L
17,717
10,175
0
4,687
18,503
6,660
472
4,536
13,967
0
61,717
L
Chang'e
lil Nitsuj
Chang'e
17,401
1,340
3,299
7,240
21,003
8,422
183
7,926
13,077
55,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,470
Gold Earned
57,520
369
Minions Killed
485
0
Camps Cleared
0
2,033,242
Distance Traveled
1,993,453
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,938
664
170
8
0
407,208
2
L
Kumbhakarna
9,021
430
30
1
0
357,542
5
W
Heimdallr
10,349
493
78
4
0
377,669
0
L
Cu Chulainn
8,687
414
77
4
0
405,517
0
L
Tyr
9,650
460
84
4
0
440,063
0
W
Sol
10,713
510
94
4
0
369,347
0
W
Xing Tian
12,079
575
50
2
0
391,878
0
W
Mercury
10,441
497
93
4
0
447,351
0
L
Nut
8,621
411
89
4
0
404,448
0
L
Chang'e
9,491
452
89
4
0
425,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role