Player Matchup

Raijin
Raijin
 
Raijin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
SponSub
Artemis
Level 155
God Stats
19W - 15L
1,608 SR
Queue Stats
220W - 216L
1,557 Elo+
Solo
Bacchus
Bacchus
Vammze
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 40L
1,663 Elo+
Party 3
Nu Wa
Nu Wa
adamzgreat
Nu Wa
Level 122
God Stats
3W - 2L
1,635 SR
Queue Stats
36W - 26L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
lovelytortoise33
Hun Batz
Level 129
God Stats
2W - 1L
1,288 SR
Queue Stats
114W - 93L
1,582 Elo+
Party 3
Team Averages
Level 108
1,506 SR
1,565 Elo+

VS

Team Averages
Level 158
1,425 SR
1,525 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Melxuop
Ix Chel
Level 246
God Stats
2W - 1L
1,386 SR
Queue Stats
291W - 320L
1,502 Elo+
Party 1
Rama
Rama
Sauce_Ma-Frite98
Rama
Level 63
God Stats
5W - 10L
1,486 SR
Queue Stats
171W - 175L
1,566 Elo+
Solo
Maman Brigitte
Maman Brigitte
Tomagara
Maman Brigitte
Level 233
God Stats
2W - 5L
1,350 SR
Queue Stats
327W - 327L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
adidas jaffas
Sylvanus
Level 122
God Stats
4W - 5L
1,402 SR
Queue Stats
139W - 135L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 2 / 1
6,130
613
5,170
7,365
2,598
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
SponSub
Artemis
10
2 / 3 / 2
5,566
557
4,369
7,443
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
Vammze
Bacchus
8
0 / 0 / 6
5,373
537
3,307
6,794
3,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
10
2 / 2 / 0
5,610
561
1,972
3,278
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
5 / 0 / 1
6,522
652
6,304
6,859
2,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 3 / 0
4,929
493
4,585
8,404
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
Melxuop
Ix Chel
11
2 / 0 / 1
5,940
594
4,023
3,654
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,323
432
1,835
5,660
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maman Brigitte
Tomagara
Maman Brigitte
10
2 / 2 / 0
5,206
521
3,717
8,824
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
adidas jaffas
Sylvanus
9
2 / 2 / 1
5,331
533
6,317
6,486
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
7
7
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
2
1
1.25
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Ix Chel
Melxuop
Ix Chel
2
0
1
2.5
L
0
4
1
0.13
W
Artemis
SponSub
Artemis
2
3
2
1
L
Maman Brigitte
Tomagara
Maman Brigitte
2
2
0
1
W
Bacchus
Vammze
Bacchus
0
0
6
3
W
Nu Wa
2
2
0
1
L
Sylvanus
adidas jaffas
Sylvanus
2
2
1
1.25
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
20,477
31,739
Taken
33,028
11,118
Mitigated
14,962
11,534
Healing
11,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,170
999
0
3,958
7,365
2,598
0
332
7,033
34,954
1,077
L
King Arthur
 
King Arthur
4,585
288
0
1,585
8,404
7,201
0
4,752
3,652
0
26,768
L
Ix Chel
Melxuop
Ix Chel
4,023
408
710
1,069
3,654
1,105
0
1,522
2,132
38,685
1,123
L
1,835
1,463
0
1,075
5,660
1,444
0
1,602
4,058
0
13,756
W
Artemis
SponSub
Artemis
4,369
1,960
0
2,603
7,443
1,959
0
3,538
3,865
0
33,878
L
Maman Brigitte
Tomagara
Maman Brigitte
3,717
492
0
4,502
8,824
2,418
0
797
8,027
37,195
650
W
Bacchus
Vammze
Bacchus
3,307
744
1,188
2,572
6,794
3,772
0
2,905
3,851
9,847
0
W
Nu Wa
1,972
541
0
440
3,278
784
0
2,196
800
31,286
0
L
Sylvanus
adidas jaffas
Sylvanus
6,317
2,542
518
2,140
6,486
2,794
0
1,501
4,985
24,730
9,613
W
6,304
2,412
0
773
6,859
2,005
0
3,908
2,889
0
48,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
25,729
296
Minions Killed
276
0
Camps Cleared
0
1,024,733
Distance Traveled
933,837
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,130
613
59
6
0
183,416
3
L
King Arthur
4,929
493
34
3
0
187,692
0
L
Ix Chel
5,940
594
87
9
0
215,789
0
L
Rama
4,323
432
28
3
0
139,720
0
W
Artemis
5,566
557
65
7
0
181,885
0
L
Maman Brigitte
5,206
521
72
7
0
228,099
0
W
Bacchus
5,373
537
16
2
0
215,035
2
W
Nu Wa
5,610
561
62
6
0
214,205
0
L
Sylvanus
5,331
533
55
6
0
162,537
1
W
Hun Batz
6,522
652
94
9
0
230,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role