Player Matchup

Anhur
Anhur
Platinum III
Baquaaa
Anhur
Platinum III
Level 114
God Stats
2W - 2L
1,212 SR
Queue Stats
126W - 120L
1,707 MMR
Party 2
Ganesha
Ganesha
Platinum II
GioGioZer
Ganesha
Platinum II
Level 147
God Stats
23W - 22L
1,533 SR
Queue Stats
250W - 239L
1,938 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Vaňitas
Ne Zha
Diamond I
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 79L
2,435 MMR
Party 1
Raijin
Raijin
Diamond I
bMathew
Raijin
Diamond I
Level 146
God Stats
8W - 8L
1,240 SR
Queue Stats
243W - 205L
2,444 MMR
Party 1
Cthulhu
Cthulhu
Gold I
bear088
Cthulhu
Gold I
Level 89
God Stats
17W - 8L
1,727 SR
Queue Stats
108W - 109L
1,653 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,442 SR
2,035 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,516 SR
1,745 MMR
Lancelot
Lancelot
Diamond I
 
Lancelot
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Diamond V
 
Cliodhna
Diamond V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
FluffyMedic
Cabrakan
Diamond IV
Level 109
God Stats
32W - 46L
1,545 SR
Queue Stats
794W - 804L
2,225 MMR
Solo
Rama
Rama
Gold IV
GiveMeRama
Rama
Gold IV
Level 108
God Stats
31W - 25L
1,534 SR
Queue Stats
159W - 167L
1,362 MMR
Solo
Ix Chel
Ix Chel
Diamond II
Lawbster
Ix Chel
Diamond II
Level 191
God Stats
3W - 4L
1,500 SR
Queue Stats
187W - 159L
2,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Baquaaa
Anhur
11
3 / 2 / 0
6,161
616
5,622
7,696
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
GioGioZer
Ganesha
11
0 / 0 / 12
6,348
635
4,165
7,614
3,585
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
Vaňitas
Ne Zha
13
12 / 2 / 4
7,737
774
8,289
8,267
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
bMathew
Raijin
13
4 / 0 / 7
7,231
723
5,880
5,198
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
bear088
Cthulhu
10
2 / 2 / 2
6,059
606
4,421
9,462
7,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
Chang'eFreyaMaman BrigitteMulan

VS

Bans
MedusaSerqetThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 3 / 1
6,212
621
6,269
8,250
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cliodhna
 
Cliodhna
10
3 / 8 / 1
5,706
571
6,628
10,328
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
FluffyMedic
Cabrakan
8
0 / 4 / 0
4,981
498
3,616
8,565
6,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
2 / 1 / 0
6,095
610
5,846
6,011
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
Lawbster
Ix Chel
10
0 / 6 / 0
5,287
529
2,775
7,372
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
21
Kills
6
6
Deaths
22
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
1
0.5
L
Cliodhna
 
Cliodhna
3
8
1
0.44
W
Anhur
Baquaaa
Anhur
3
2
0
1.5
L
Cabrakan
FluffyMedic
Cabrakan
0
4
0
0
W
Ganesha
GioGioZer
Ganesha
0
0
12
6
L
2
1
0
2
L
Ix Chel
Lawbster
Ix Chel
0
6
0
0
W
Ne Zha
Vaňitas
Ne Zha
12
2
4
7
W
Raijin
bMathew
Raijin
4
0
7
7.5
W
Cthulhu
bear088
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,377
Damage
25,134
38,237
Taken
40,526
17,516
Mitigated
14,579
13,235
Healing
10,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,269
2,358
0
3,288
8,250
2,716
0
4,363
3,887
0
43,395
L
Cliodhna
 
Cliodhna
6,628
1,039
0
1,760
10,328
1,987
0
2,820
7,374
0
33,977
W
Anhur
Baquaaa
Anhur
5,622
2,770
0
2,830
7,696
1,959
824
1,309
6,387
0
49,397
L
Cabrakan
FluffyMedic
Cabrakan
3,616
535
0
1,018
8,565
6,736
0
2,209
6,293
9,365
316
W
Ganesha
GioGioZer
Ganesha
4,165
615
2,445
2,824
7,614
3,585
0
1,836
5,692
15,677
1,480
L
5,846
4,238
0
1,737
6,011
1,397
0
1,357
4,609
0
48,894
L
Ix Chel
Lawbster
Ix Chel
2,775
569
282
2,122
7,372
1,743
0
2,736
4,431
34,176
1,127
W
Ne Zha
Vaňitas
Ne Zha
8,289
2,699
0
1,504
8,267
3,273
0
1,783
6,350
0
51,498
W
Raijin
bMathew
Raijin
5,880
751
0
1,250
5,198
1,316
0
956
4,142
56,202
0
W
Cthulhu
bear088
Cthulhu
4,421
1,073
0
2,382
9,462
7,383
0
12
9,450
27,380
615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,536
Gold Earned
28,281
365
Minions Killed
342
0
Camps Cleared
0
1,043,556
Distance Traveled
1,000,391
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,212
621
97
10
0
223,179
2
L
Cliodhna
5,706
571
49
5
0
215,619
0
W
Anhur
6,161
616
99
10
0
171,687
0
L
Cabrakan
4,981
498
12
1
0
184,677
0
W
Ganesha
6,348
635
0
0
0
208,318
0
L
Rama
6,095
610
102
10
0
181,777
1
L
Ix Chel
5,287
529
82
8
0
195,139
0
W
Ne Zha
7,737
774
75
8
0
264,668
0
W
Raijin
7,231
723
137
14
0
220,781
2
W
Cthulhu
6,059
606
54
5
0
178,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role