Player Matchup

Jormungandr
Jormungandr
DellCurry71
Jormungandr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,462 Elo+
Solo
Raijin
Raijin
MonjeJ
Raijin
Level 140
God Stats
14W - 8L
1,658 SR
Queue Stats
188W - 177L
1,488 Elo+
Solo
Osiris
Osiris
Mvterr
Osiris
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,476 Elo+
Party 1
Set
Set
OofOofer
Set
Level 108
God Stats
2W - 0L
1,763 SR
Queue Stats
98W - 99L
1,459 Elo+
Party 1
Neith
Neith
TheMARTINIKID
Neith
Level 198
God Stats
20W - 24L
1,501 SR
Queue Stats
209W - 201L
1,535 Elo+
Solo
Team Averages
Level 117
1,585 SR
1,484 Elo+

VS

Team Averages
Level 100
1,495 SR
1,487 Elo+
Ymir
Ymir
BigPoopyPapa
Ymir
Level 54
God Stats
18W - 14L
1,627 SR
Queue Stats
19W - 18L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
D-hornet14
Danzaburou
Level 86
God Stats
0W - 3L
1,261 SR
Queue Stats
17W - 16L
1,494 Elo+
Party 2
Thanatos
Thanatos
DAVOMALVEK
Thanatos
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 29L
1,441 Elo+
Solo
Shiva
Shiva
LaughnCoffin533
Shiva
Level 147
God Stats
19W - 16L
1,500 SR
Queue Stats
250W - 252L
1,535 Elo+
Solo
Chang'e
Chang'e
VioletRobin
Chang'e
Level 127
God Stats
34W - 33L
1,588 SR
Queue Stats
209W - 212L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DellCurry71
Jormungandr
11
3 / 2 / 3
6,921
494
8,450
11,028
7,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
MonjeJ
Raijin
14
4 / 0 / 2
8,351
597
6,680
5,370
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
Mvterr
Osiris
12
2 / 2 / 7
7,635
545
8,395
12,515
10,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 5
8,238
588
4,915
10,175
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 4
6,870
491
9,101
8,754
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
5,964
426
1,545
12,714
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
D-hornet14
Danzaburou
11
2 / 4 / 0
6,293
450
4,851
9,892
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
DAVOMALVEK
Thanatos
8
0 / 1 / 1
5,554
397
2,193
7,707
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 6 / 0
7,559
540
10,214
15,649
7,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chang'e
VioletRobin
Chang'e
13
2 / 3 / 1
7,135
510
4,431
11,305
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
16
Kills
7
8
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Danzaburou
D-hornet14
Danzaburou
2
4
0
0.5
L
Thanatos
DAVOMALVEK
Thanatos
0
1
1
0.5
W
Jormungandr
DellCurry71
Jormungandr
3
2
3
2.25
L
3
6
0
0.5
W
Raijin
MonjeJ
Raijin
4
0
2
5
W
Osiris
Mvterr
Osiris
2
2
7
2.75
W
6
1
5
8.5
W
1
3
4
1
L
Chang'e
VioletRobin
Chang'e
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,541
Damage
23,234
47,842
Taken
57,267
27,392
Mitigated
25,645
13,476
Healing
18,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,545
126
0
1,261
12,714
8,448
0
4,729
7,985
8,779
0
L
Danzaburou
D-hornet14
Danzaburou
4,851
1,972
372
3,592
9,892
3,457
0
4,043
5,849
0
35,106
L
Thanatos
DAVOMALVEK
Thanatos
2,193
707
0
3,875
7,707
2,556
0
1,590
6,086
0
26,258
W
Jormungandr
DellCurry71
Jormungandr
8,450
3,177
21
1,030
11,028
7,775
0
1,413
9,615
34,220
1,260
L
10,214
1,917
0
3,374
15,649
7,411
0
2,251
12,695
0
49,386
W
Raijin
MonjeJ
Raijin
6,680
387
0
835
5,370
1,930
0
1,432
3,938
53,298
0
W
Osiris
Mvterr
Osiris
8,395
3,255
0
5,932
12,515
10,789
380
250
12,265
0
38,353
W
4,915
1,895
0
2,214
10,175
4,459
320
1,133
9,042
0
55,266
W
9,101
2,559
478
2,966
8,754
2,439
1,193
1,646
7,108
0
43,781
L
Chang'e
VioletRobin
Chang'e
4,431
498
408
5,836
11,305
3,773
0
2,238
9,030
52,603
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,015
Gold Earned
32,505
390
Minions Killed
282
0
Camps Cleared
0
1,338,985
Distance Traveled
1,277,690
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,964
426
15
1
0
276,907
0
L
Danzaburou
6,293
450
47
3
0
246,925
0
L
Thanatos
5,554
397
51
4
0
208,234
0
W
Jormungandr
6,921
494
57
4
0
256,560
1
L
Shiva
7,559
540
73
5
0
263,656
0
W
Raijin
8,351
597
89
6
0
257,155
1
W
Osiris
7,635
545
67
5
0
275,409
0
W
Set
8,238
588
106
8
0
321,582
0
W
Neith
6,870
491
71
5
0
228,279
0
L
Chang'e
7,135
510
96
7
0
281,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role