Player Matchup

Medusa
Medusa
 
Medusa
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ArMiyazaki
Cthulhu
Level 69
God Stats
17W - 24L
1,427 SR
Queue Stats
143W - 194L
1,376 Elo+
Party 2
Vamana
Vamana
Ferreyra167
Vamana
Level 26
God Stats
5W - 17L
1,299 SR
Queue Stats
35W - 65L
1,384 Elo+
Party 2
Nemesis
Nemesis
GOTOENEL
Nemesis
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 32L
1,331 Elo+
Party 2
Agni
Agni
luizOmario
Agni
Level 60
God Stats
12W - 7L
1,560 SR
Queue Stats
12W - 10L
1,558 Elo+
Solo
Team Averages
Level 48
1,457 SR
1,430 Elo+

VS

Team Averages
Level 102
1,534 SR
1,497 Elo+
Khepri
Khepri
FBarrios990
Khepri
Level 122
God Stats
9W - 7L
1,512 SR
Queue Stats
83W - 86L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
Franco7L
Danzaburou
Level 94
God Stats
5W - 3L
1,873 SR
Queue Stats
140W - 144L
1,534 Elo+
Party 3
Nemesis
Nemesis
LordPajats
Nemesis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 53L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
Sr_Fr4nk-09
Baron Samedi
Level 128
God Stats
4W - 4L
1,529 SR
Queue Stats
72W - 76L
1,542 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
robertowenceslau
Morgan Le Fay
Level 49
God Stats
1W - 3L
1,255 SR
Queue Stats
72W - 101L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 4 / 0
4,940
449
1,136
6,046
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
ArMiyazaki
Cthulhu
9
0 / 4 / 0
5,235
476
2,870
10,083
5,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
8
0 / 5 / 0
4,710
428
3,408
9,229
5,577
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
GOTOENEL
Nemesis
8
0 / 2 / 0
4,781
435
1,236
6,239
2,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 2 / 0
6,212
565
5,586
4,497
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
3 / 0 / 11
7,134
649
3,514
4,829
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Franco7L
Danzaburou
12
6 / 0 / 2
7,778
707
7,154
4,935
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
LordPajats
Nemesis
12
5 / 0 / 2
6,817
620
4,607
7,566
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
Sr_Fr4nk-09
Baron Samedi
13
3 / 0 / 1
7,441
676
5,100
6,577
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Morgan Le Fay
robertowenceslau
Morgan Le Fay
10
0 / 2 / 2
5,436
494
1,343
4,934
1,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
17
17
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
L
Cthulhu
ArMiyazaki
Cthulhu
0
4
0
0
W
Khepri
3
0
11
8.5
L
Vamana
0
5
0
0
W
Danzaburou
Franco7L
Danzaburou
6
0
2
7
L
Nemesis
GOTOENEL
Nemesis
0
2
0
0
W
Nemesis
LordPajats
Nemesis
5
0
2
6
W
Baron Samedi
Sr_Fr4nk-09
Baron Samedi
3
0
1
3.5
L
2
2
0
1
W
Morgan Le Fay
robertowenceslau
Morgan Le Fay
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,236
Damage
21,718
36,094
Taken
28,841
15,594
Mitigated
12,301
6,123
Healing
10,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,136
302
0
180
6,046
1,574
0
721
5,325
0
29,318
L
Cthulhu
ArMiyazaki
Cthulhu
2,870
420
1,084
2,799
10,083
5,007
0
1,273
8,810
23,286
0
W
Khepri
3,514
692
0
2,178
4,829
3,573
0
1,827
2,993
12,326
0
L
Vamana
3,408
1,189
0
953
9,229
5,577
0
4,742
4,487
0
22,360
W
Danzaburou
Franco7L
Danzaburou
7,154
3,472
0
2,726
4,935
1,642
728
2,351
2,584
0
52,075
L
Nemesis
GOTOENEL
Nemesis
1,236
917
0
307
6,239
2,151
0
1,091
5,119
0
23,972
W
Nemesis
LordPajats
Nemesis
4,607
1,997
0
1,461
7,566
3,120
0
788
6,744
0
59,112
W
Baron Samedi
Sr_Fr4nk-09
Baron Samedi
5,100
904
0
3,211
6,577
2,231
218
0
6,206
49,230
0
L
5,586
563
0
800
4,497
1,285
0
1,816
2,482
35,837
0
W
Morgan Le Fay
robertowenceslau
Morgan Le Fay
1,343
318
0
599
4,934
1,735
0
3,490
1,444
21,068
872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,878
Gold Earned
34,606
244
Minions Killed
322
0
Camps Cleared
0
1,104,208
Distance Traveled
1,040,110
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,940
449
52
5
0
215,623
2
L
Cthulhu
5,235
476
37
3
0
238,939
0
W
Khepri
7,134
649
20
2
0
226,116
5
L
Vamana
4,710
428
27
2
0
194,714
0
W
Danzaburou
7,778
707
85
8
0
198,296
1
L
Nemesis
4,781
435
57
5
0
256,409
0
W
Nemesis
6,817
620
93
8
0
257,775
1
W
Baron Samedi
7,441
676
86
8
0
186,085
0
L
Agni
6,212
565
71
6
0
198,523
0
W
Morgan Le Fay
5,436
494
38
3
0
171,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role