Player Matchup

Fafnir
Fafnir
Draxx912
Fafnir
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 70L
1,550 Elo+
Solo
Awilix
Awilix
GucciMissile11
Awilix
Level 78
God Stats
4W - 1L
1,512 SR
Queue Stats
22W - 33L
1,406 Elo+
Solo
Chang'e
Chang'e
Kamilaharris
Chang'e
Level 101
God Stats
8W - 8L
1,398 SR
Queue Stats
58W - 51L
1,418 Elo+
Solo
Izanami
Izanami
furth3rmore
Izanami
Level 106
God Stats
2W - 0L
1,782 SR
Queue Stats
25W - 27L
1,508 Elo+
Solo
Thor
Thor
gutter_cat_
Thor
Level 69
God Stats
29W - 20L
1,623 SR
Queue Stats
202W - 193L
1,500 Elo+
Solo
Team Averages
Level 92
1,563 SR
1,477 Elo+

VS

Team Averages
Level 91
1,702 SR
1,513 Elo+
King Arthur
King Arthur
CompIexifyy
King Arthur
Level 108
God Stats
2W - 2L
1,490 SR
Queue Stats
149W - 178L
1,487 Elo+
Solo
Amaterasu
Amaterasu
INFINITOxX
Amaterasu
Level 155
God Stats
1W - 2L
1,562 SR
Queue Stats
100W - 108L
1,448 Elo+
Party 1
Thor
Thor
RePreSenTanDoOs
Thor
Level 24
God Stats
3W - 4L
1,953 SR
Queue Stats
32W - 37L
1,573 Elo+
Party 1
Kukulkan
Kukulkan
Sacatera
Kukulkan
Level 86
God Stats
33W - 30L
1,544 SR
Queue Stats
263W - 252L
1,525 Elo+
Solo
Neith
Neith
enchiladas23
Neith
Level 84
God Stats
9W - 2L
1,958 SR
Queue Stats
218W - 215L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Draxx912
Fafnir
11
1 / 2 / 3
6,600
600
3,447
8,639
8,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 4
6,291
572
2,425
6,596
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
Kamilaharris
Chang'e
13
4 / 2 / 4
7,026
639
5,674
6,421
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
furth3rmore
Izanami
11
1 / 1 / 0
5,987
544
3,938
5,689
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 6
6,229
566
6,786
7,429
3,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CompIexifyy
King Arthur
12
1 / 1 / 0
7,020
638
3,813
9,868
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
INFINITOxX
Amaterasu
10
0 / 1 / 2
5,237
476
2,685
8,123
5,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 5 / 1
5,504
500
3,959
10,567
2,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Sacatera
Kukulkan
12
2 / 2 / 0
6,787
617
2,577
4,737
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 1 / 0
6,195
563
4,811
5,637
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
5
5
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CompIexifyy
King Arthur
1
1
0
1
W
Fafnir
Draxx912
Fafnir
1
2
3
1.25
W
3
0
4
5
L
Amaterasu
INFINITOxX
Amaterasu
0
1
2
1
W
Chang'e
Kamilaharris
Chang'e
4
2
4
3
L
1
5
1
0.3
L
Kukulkan
Sacatera
Kukulkan
2
2
0
1
L
1
1
0
1
W
Izanami
furth3rmore
Izanami
1
1
0
1
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,270
Damage
17,845
34,774
Taken
38,932
18,179
Mitigated
16,121
12,497
Healing
11,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CompIexifyy
King Arthur
3,813
429
0
1,855
9,868
4,647
0
1,915
7,396
0
50,380
W
Fafnir
Draxx912
Fafnir
3,447
932
0
2,196
8,639
8,374
17
431
8,208
13,116
918
W
2,425
619
0
1,710
6,596
2,446
0
1,170
5,426
0
33,771
L
Amaterasu
INFINITOxX
Amaterasu
2,685
753
0
1,970
8,123
5,988
0
1,553
6,554
0
25,447
W
Chang'e
Kamilaharris
Chang'e
5,674
398
726
3,022
6,421
1,910
0
718
5,703
50,230
0
L
3,959
1,021
0
3,910
10,567
2,826
0
2,652
7,651
0
36,157
L
Kukulkan
Sacatera
Kukulkan
2,577
46
0
500
4,737
1,190
0
2,025
2,520
47,535
431
L
4,811
2,103
0
3,274
5,637
1,470
90
800
4,837
0
48,207
W
Izanami
furth3rmore
Izanami
3,938
2,683
0
1,928
5,689
1,453
250
228
5,461
0
57,837
W
6,786
559
0
2,915
7,429
3,996
0
0
7,429
223
43,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,133
Gold Earned
30,743
380
Minions Killed
400
0
Camps Cleared
0
1,169,408
Distance Traveled
1,141,705
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,020
638
96
9
0
215,189
0
W
Fafnir
6,600
600
20
2
0
232,598
0
W
Awilix
6,291
572
54
5
0
284,373
0
L
Amaterasu
5,237
476
40
4
0
246,383
1
W
Chang'e
7,026
639
109
10
0
246,633
0
L
Thor
5,504
500
66
6
0
229,514
0
L
Kukulkan
6,787
617
104
9
0
238,434
3
L
Neith
6,195
563
94
9
0
212,185
2
W
Izanami
5,987
544
109
10
0
196,188
0
W
Thor
6,229
566
88
8
0
209,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role