Player Matchup

Hera
Hera
Goplayarena
Hera
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 54L
1,576 Elo+
Party 2
Anhur
Anhur
MikeCaulkurtz
Anhur
Level 53
God Stats
6W - 5L
1,582 SR
Queue Stats
83W - 85L
1,538 Elo+
Solo
Arachne
Arachne
OneTapSkadi
Arachne
Level 127
God Stats
10W - 16L
1,430 SR
Queue Stats
61W - 55L
1,552 Elo+
Party 2
Hercules
Hercules
WalrusHater42
Hercules
Level 75
God Stats
0W - 2L
1,142 SR
Queue Stats
41W - 56L
1,450 Elo+
Solo
Fafnir
Fafnir
faze N out 420
Fafnir
Level 94
God Stats
37W - 26L
1,639 SR
Queue Stats
39W - 36L
1,526 Elo+
Party 2
Team Averages
Level 95
1,459 SR
1,528 Elo+

VS

Team Averages
Level 96
1,480 SR
1,445 Elo+
Bacchus
Bacchus
AIIDayJay
Bacchus
Level 101
God Stats
133W - 152L
1,449 SR
Queue Stats
134W - 162L
1,403 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WalIeye
Cu Chulainn
Level 119
God Stats
44W - 37L
1,613 SR
Queue Stats
296W - 339L
1,424 Elo+
Party 1
Sol
Sol
alldayjaybones
Sol
Level 74
God Stats
95W - 114L
1,496 SR
Queue Stats
95W - 117L
1,463 Elo+
Party 1
Awilix
Awilix
saskerinegan45
Awilix
Level 85
God Stats
11W - 7L
1,514 SR
Queue Stats
264W - 236L
1,532 Elo+
Solo
Merlin
Merlin
xTrailer__Trashx
Merlin
Level 101
God Stats
3W - 6L
1,329 SR
Queue Stats
92W - 121L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,456
497
5,876
7,173
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
1 / 1 / 0
6,329
487
2,965
5,796
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
OneTapSkadi
Arachne
11
0 / 1 / 2
5,748
442
1,269
8,624
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hercules
WalrusHater42
Hercules
10
0 / 6 / 0
5,644
434
3,379
10,117
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,439
418
3,685
9,321
7,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AIIDayJay
Bacchus
10
0 / 1 / 3
6,727
517
5,035
10,234
9,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
WalIeye
Cu Chulainn
15
6 / 0 / 4
9,227
710
7,908
8,541
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
2 / 0 / 1
7,522
579
6,404
4,926
1,385
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
3 / 1 / 3
6,972
536
3,956
6,885
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 3
6,804
523
4,838
4,333
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
11
11
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AIIDayJay
Bacchus
0
1
3
1.5
L
0
2
0
0
L
1
1
0
1
L
Arachne
OneTapSkadi
Arachne
0
1
2
1
W
Cu Chulainn
WalIeye
Cu Chulainn
6
0
4
8
L
Hercules
WalrusHater42
Hercules
0
6
0
0
W
2
0
1
2.5
L
1
1
1
1.5
W
3
1
3
4.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,174
Damage
28,141
41,031
Taken
34,919
21,184
Mitigated
18,638
10,472
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AIIDayJay
Bacchus
5,035
469
289
3,594
10,234
9,155
189
4,529
5,705
20,783
0
L
5,876
835
0
1,200
7,173
3,354
0
3,128
4,045
55,518
0
L
2,965
1,141
0
2,722
5,796
1,665
0
2,973
2,823
0
47,439
L
Arachne
OneTapSkadi
Arachne
1,269
918
0
2,380
8,624
3,394
0
3,374
5,250
0
34,392
W
Cu Chulainn
WalIeye
Cu Chulainn
7,908
794
0
1,615
8,541
4,700
0
308
8,039
4,806
62,489
L
Hercules
WalrusHater42
Hercules
3,379
721
0
2,114
10,117
5,243
0
1,299
8,818
0
29,482
W
6,404
3,059
0
2,567
4,926
1,385
2,534
1,173
3,753
53,417
12,343
L
3,685
1,314
0
2,056
9,321
7,528
0
5,434
3,887
13,631
2,735
W
3,956
980
0
4,067
6,885
2,035
0
1,561
5,284
0
42,420
W
4,838
40
0
743
4,333
1,363
519
1,850
2,483
50,768
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,616
Gold Earned
37,252
341
Minions Killed
429
0
Camps Cleared
0
1,277,025
Distance Traveled
1,378,528
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,727
517
38
3
0
282,401
0
L
Hera
6,456
497
109
8
0
249,821
2
L
Anhur
6,329
487
86
7
0
247,612
1
L
Arachne
5,748
442
61
5
0
291,986
0
W
Cu Chulainn
9,227
710
99
8
0
268,955
0
L
Hercules
5,644
434
59
5
0
240,528
0
W
Sol
7,522
579
107
8
0
255,017
0
L
Fafnir
5,439
418
26
2
0
247,078
3
W
Awilix
6,972
536
81
6
0
328,352
0
W
Merlin
6,804
523
104
8
0
243,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role