Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Platinum IV
Feshyrasheko
Agni
Platinum IV
Level 63
God Stats
3W - 0L
1,842 SR
Queue Stats
59W - 54L
1,575 MMR
Party 1
Fafnir
Fafnir
Gold IV
Rexda Senpai
Fafnir
Gold IV
Level 147
God Stats
1W - 1L
1,283 SR
Queue Stats
113W - 124L
1,303 MMR
Party 3
Amaterasu
Amaterasu
Gold III
ShadyBuh
Amaterasu
Gold III
Level 156
God Stats
4W - 1L
1,835 SR
Queue Stats
263W - 268L
1,474 MMR
Solo
Artemis
Artemis
Platinum III
cM Zoomz
Artemis
Platinum III
Level 158
God Stats
13W - 8L
1,653 SR
Queue Stats
92W - 85L
1,671 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,623 SR
1,505 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,423 SR
1,511 MMR
Mulan
Mulan
Platinum V
 
Mulan
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold III
 
Yu Huang
Gold III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
RoyedRat
Thor
Bronze III
Level 131
God Stats
0W - 2L
1,349 SR
Queue Stats
9W - 11L
1,493 MMR
Solo
Anhur
Anhur
Gold IV
Shaicase
Anhur
Gold IV
Level 124
God Stats
3W - 9L
1,358 SR
Queue Stats
254W - 265L
1,509 MMR
Party 2
Bacchus
Bacchus
Gold III
reivasco
Bacchus
Gold III
Level 105
God Stats
2W - 6L
1,410 SR
Queue Stats
258W - 266L
1,551 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 0 / 0
3,081
616
0
3,932
1,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
3,566
713
987
2,652
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fafnir
6
0 / 0 / 0
3,530
706
269
2,504
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
ShadyBuh
Amaterasu
6
0 / 1 / 0
3,167
633
1,915
4,732
2,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
cM Zoomz
Artemis
6
0 / 0 / 0
3,064
613
1,559
1,834
499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
King ArthurSusanoThothErlang Shen

VS

Bans
FreyaThanatosHeraSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
1 / 0 / 0
4,084
817
3,186
3,702
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
 
Yu Huang
7
1 / 0 / 0
3,999
800
1,192
2,004
546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
1
0 / 0 / 0
2,452
490
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anhur
Shaicase
Anhur
6
0 / 0 / 0
3,249
650
990
1,123
226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
reivasco
Bacchus
6
0 / 0 / 0
3,544
709
1,483
2,774
1,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
0
0
L
Mulan
 
Mulan
1
0
0
1
L
Yu Huang
 
Yu Huang
1
0
0
1
W
0
1
0
0
W
Fafnir
0
0
0
0
L
Thor
0
0
0
0
W
Amaterasu
ShadyBuh
Amaterasu
0
1
0
0
L
Anhur
Shaicase
Anhur
0
0
0
0
W
Artemis
cM Zoomz
Artemis
0
0
0
0
L
Bacchus
reivasco
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,730
Damage
6,851
15,654
Taken
9,603
6,773
Mitigated
3,423
6,046
Healing
3,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
0
0
0
655
3,932
1,183
0
115
3,777
0
20,616
L
Mulan
 
Mulan
3,186
1,035
0
1,102
3,702
1,181
0
0
3,479
0
23,300
L
Yu Huang
 
Yu Huang
1,192
124
0
728
2,004
546
0
987
1,017
17,856
1,424
W
987
91
0
958
2,652
605
0
779
1,641
16,243
674
W
Fafnir
269
133
0
1,631
2,504
1,686
0
617
1,887
4,505
0
L
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
ShadyBuh
Amaterasu
1,915
766
0
2,060
4,732
2,800
0
0
4,732
0
14,179
L
Anhur
Shaicase
Anhur
990
367
0
776
1,123
226
0
3
1,120
0
17,868
W
Artemis
cM Zoomz
Artemis
1,559
842
0
742
1,834
499
0
866
968
0
19,855
L
Bacchus
reivasco
Bacchus
1,483
240
0
1,306
2,774
1,470
0
266
2,508
8,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,408
Gold Earned
17,328
161
Minions Killed
141
0
Camps Cleared
0
495,607
Distance Traveled
402,468
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,081
616
42
8
0
122,224
0
L
Mulan
4,084
817
48
10
0
91,210
1
L
Yu Huang
3,999
800
43
9
0
94,612
0
W
Agni
3,566
713
47
9
0
101,996
0
W
Fafnir
3,530
706
12
2
0
101,186
0
L
Thor
2,452
490
0
0
0
21,793
0
W
Amaterasu
3,167
633
22
4
0
82,941
1
L
Anhur
3,249
650
43
9
0
91,213
0
W
Artemis
3,064
613
38
8
0
87,260
0
L
Bacchus
3,544
709
7
1
0
103,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role