Player Matchup

Odin
Odin
 
Odin
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
ScarIetSaki
Charybdis
Level 85
God Stats
3W - 6L
1,424 SR
Queue Stats
60W - 103L
1,445 Elo+
Party 1
Terra
Terra
SlipperyDingo
Terra
Level 148
God Stats
3W - 3L
1,669 SR
Queue Stats
51W - 71L
1,456 Elo+
Party 1
Yu Huang
Yu Huang
iSukDaPP
Yu Huang
Level 62
God Stats
1W - 4L
1,563 SR
Queue Stats
150W - 171L
1,562 Elo+
Solo
Arachne
Arachne
msg lod
Arachne
Level 158
God Stats
15W - 21L
1,601 SR
Queue Stats
28W - 73L
1,356 Elo+
Party 1
Team Averages
Level 125
1,551 SR
1,464 Elo+

VS

Team Averages
Level 118
1,603 SR
1,547 Elo+
Nemesis
Nemesis
Arodriguez134
Nemesis
Level 98
God Stats
28W - 26L
1,489 SR
Queue Stats
118W - 103L
1,503 Elo+
Party 3
Olorun
Olorun
CH34T1324
Olorun
Level 103
God Stats
16W - 6L
1,771 SR
Queue Stats
99W - 88L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
I3oston28
Cthulhu
Level 144
God Stats
1W - 2L
1,557 SR
Queue Stats
107W - 105L
1,526 Elo+
Party 2
Medusa
Medusa
MilitiaForHire
Medusa
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
46W - 36L
1,432 Elo+
Party 3
Osiris
Osiris
Tropícana
Osiris
Level 137
God Stats
3W - 1L
1,697 SR
Queue Stats
44W - 23L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
4
0 / 1 / 0
3,749
417
1,004
2,209
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
ScarIetSaki
Charybdis
8
0 / 3 / 1
4,364
485
3,586
8,711
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 0
5,100
567
3,484
7,362
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
iSukDaPP
Yu Huang
9
2 / 1 / 0
5,172
575
2,432
3,313
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
msg lod
Arachne
7
0 / 4 / 2
4,429
492
2,870
8,344
2,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
0 / 0 / 2
6,058
673
1,904
5,935
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Olorun
CH34T1324
Olorun
11
3 / 1 / 0
6,242
694
4,349
4,376
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
I3oston28
Cthulhu
10
1 / 0 / 3
5,889
654
3,830
5,251
3,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 2 / 1
6,704
745
5,416
6,545
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Tropícana
Osiris
10
1 / 0 / 2
6,306
701
3,921
5,721
5,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
9
9
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
W
Nemesis
0
0
2
1
W
Olorun
CH34T1324
Olorun
3
1
0
3
W
Cthulhu
I3oston28
Cthulhu
1
0
3
2.5
W
4
2
1
2.25
L
Charybdis
ScarIetSaki
Charybdis
0
3
1
0.17
L
1
0
0
1
W
Osiris
Tropícana
Osiris
1
0
2
2
L
Yu Huang
iSukDaPP
Yu Huang
2
1
0
2
L
Arachne
msg lod
Arachne
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,376
Damage
19,420
29,939
Taken
27,828
11,612
Mitigated
13,775
11,255
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,004
259
0
705
2,209
743
0
0
2,209
469
7,000
W
Nemesis
1,904
592
0
1,926
5,935
1,959
0
196
5,699
0
47,395
W
Olorun
CH34T1324
Olorun
4,349
1,714
180
1,518
4,376
1,372
3,136
817
3,559
37,061
2,620
W
Cthulhu
I3oston28
Cthulhu
3,830
163
215
1,466
5,251
3,475
0
1,468
3,777
22,194
2,852
W
5,416
1,943
0
1,869
6,545
1,903
1,129
2,902
3,415
0
45,400
L
Charybdis
ScarIetSaki
Charybdis
3,586
1,397
0
1,809
8,711
2,806
0
3,111
5,600
0
22,011
L
3,484
265
2,829
3,452
7,362
4,489
0
2,932
4,430
13,802
0
W
Osiris
Tropícana
Osiris
3,921
1,434
0
2,575
5,721
5,066
0
507
5,214
0
36,681
L
Yu Huang
iSukDaPP
Yu Huang
2,432
299
0
499
3,313
990
0
75
3,238
23,760
0
L
Arachne
msg lod
Arachne
2,870
2,245
0
1,961
8,344
2,584
0
1,270
7,074
0
20,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,814
Gold Earned
31,199
160
Minions Killed
370
0
Camps Cleared
0
762,114
Distance Traveled
1,011,215
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,749
417
12
1
0
64,586
0
W
Nemesis
6,058
673
91
10
0
227,289
0
W
Olorun
6,242
694
75
8
0
182,210
0
W
Cthulhu
5,889
654
46
5
0
218,348
2
W
Medusa
6,704
745
85
9
0
197,017
0
L
Charybdis
4,364
485
35
4
0
165,783
3
L
Terra
5,100
567
14
2
0
186,096
1
W
Osiris
6,306
701
73
8
0
186,351
0
L
Yu Huang
5,172
575
62
7
0
130,642
0
L
Arachne
4,429
492
37
4
0
215,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role