Player Matchup

Fenrir
Fenrir
DragMahNutz
Fenrir
Level 104
God Stats
3W - 3L
1,970 SR
Queue Stats
94W - 141L
1,538 Elo+
Party 1
Fafnir
Fafnir
MajorBedhead1-4
Fafnir
Level 137
God Stats
9W - 29L
1,404 SR
Queue Stats
45W - 82L
1,474 Elo+
Party 1
Vulcan
Vulcan
SheldorThConq
Vulcan
Level 139
God Stats
381W - 300L
1,641 SR
Queue Stats
517W - 481L
1,473 Elo+
Solo
Sol
Sol
VibnNinja
Sol
Level 114
God Stats
2W - 3L
1,543 SR
Queue Stats
162W - 154L
1,621 Elo+
Party 1
Nox
Nox
antman62
Nox
Level 149
God Stats
5W - 6L
1,459 SR
Queue Stats
239W - 286L
1,604 Elo+
Party 1
Team Averages
Level 129
1,603 SR
1,542 Elo+

VS

Team Averages
Level 107
1,648 SR
1,612 Elo+
Bakasura
Bakasura
DoYouEvenFlex
Bakasura
Level 156
God Stats
2W - 0L
1,733 SR
Queue Stats
27W - 10L
1,761 Elo+
Party 2
Cthulhu
Cthulhu
FatherXylophone
Cthulhu
Level 127
God Stats
6W - 2L
1,766 SR
Queue Stats
216W - 214L
1,596 Elo+
Party 2
Ravana
Ravana
UsJinx
Ravana
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 63L
1,533 Elo+
Solo
Danzaburou
Danzaburou
Zaury
Danzaburou
Level 124
God Stats
20W - 8L
1,693 SR
Queue Stats
151W - 120L
1,607 Elo+
Solo
Chang'e
Chang'e
contraryplate
Chang'e
Level 82
God Stats
3W - 0L
1,545 SR
Queue Stats
133W - 106L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 0
5,026
503
2,805
7,547
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
5,308
531
2,438
9,151
6,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
6,097
610
3,288
2,689
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,796
480
6,139
6,816
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 2 / 1
6,041
604
3,281
5,146
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DoYouEvenFlex
Bakasura
12
3 / 0 / 0
7,095
710
3,983
7,438
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
3 / 0 / 1
6,256
626
4,058
8,151
4,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ravana
UsJinx
Ravana
11
2 / 0 / 1
5,751
575
2,309
3,828
1,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Zaury
Danzaburou
12
3 / 0 / 3
7,059
706
5,839
6,802
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
12
0 / 2 / 2
6,100
610
3,693
5,964
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
11
11
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DoYouEvenFlex
Bakasura
3
0
0
3
L
Fenrir
1
2
0
0.5
W
3
0
1
3.5
L
0
3
1
0.17
L
0
1
0
0
W
Ravana
UsJinx
Ravana
2
0
1
2.5
L
0
3
0
0
W
Danzaburou
Zaury
Danzaburou
3
0
3
4.5
L
1
2
1
0.75
W
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,951
Damage
19,882
31,349
Taken
32,183
12,100
Mitigated
13,159
10,943
Healing
14,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DoYouEvenFlex
Bakasura
3,983
2,370
0
4,164
7,438
3,064
0
3,230
4,208
0
36,232
L
Fenrir
2,805
519
0
3,286
7,547
1,985
0
534
6,522
0
28,447
W
4,058
765
74
1,575
8,151
4,889
0
4,105
4,046
19,546
0
L
2,438
692
0
3,300
9,151
6,602
0
2,462
6,689
18,527
0
L
3,288
143
0
671
2,689
587
0
0
2,170
38,413
917
W
Ravana
UsJinx
Ravana
2,309
245
0
1,806
3,828
1,156
0
872
2,877
0
32,934
L
6,139
3,487
0
2,896
6,816
1,344
0
1,596
5,220
35,382
0
W
Danzaburou
Zaury
Danzaburou
5,839
2,421
0
4,046
6,802
2,592
916
4,007
2,795
0
49,955
L
3,281
255
0
790
5,146
1,582
0
2,738
2,128
37,536
0
W
Chang'e
3,693
424
320
2,093
5,964
1,458
0
2,630
3,084
39,417
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,268
Gold Earned
32,261
306
Minions Killed
387
0
Camps Cleared
0
1,091,367
Distance Traveled
1,138,605
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,095
710
109
11
0
247,427
0
L
Fenrir
5,026
503
46
5
0
241,870
0
W
Cthulhu
6,256
626
38
4
0
220,039
4
L
Fafnir
5,308
531
22
2
0
216,997
6
L
Vulcan
6,097
610
83
8
0
216,797
2
W
Ravana
5,751
575
62
6
0
257,130
0
L
Sol
4,796
480
65
7
0
193,494
0
W
Danzaburou
7,059
706
89
9
0
204,816
1
L
Nox
6,041
604
90
9
0
222,209
0
W
Chang'e
6,100
610
89
9
0
209,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role