Player Matchup

Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
F999
Hun Batz
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
379W - 380L
1,521 Elo+
Solo
Anubis
Anubis
LEMONSxWORTH
Anubis
Level 148
God Stats
1W - 1L
1,638 SR
Queue Stats
63W - 29L
1,608 Elo+
Solo
Pele
Pele
SourWOODCHIP
Pele
Level 152
God Stats
1W - 1L
1,706 SR
Queue Stats
79W - 76L
1,507 Elo+
Solo
Team Averages
Level 147
1,569 SR
1,527 Elo+

VS

Team Averages
Level 141
1,412 SR
1,565 Elo+
Nut
Nut
HACKIErobinson
Nut
Level 205
God Stats
21W - 23L
1,481 SR
Queue Stats
860W - 907L
1,467 Elo+
Solo
Sol
Sol
TubaDogtor
Sol
Level 96
God Stats
1W - 1L
1,267 SR
Queue Stats
25W - 18L
1,598 Elo+
Solo
Horus
Horus
WalmartPekora
Horus
Level 120
God Stats
1W - 3L
1,278 SR
Queue Stats
223W - 226L
1,617 Elo+
Solo
Bake Kujira
Bake Kujira
l877CashNowl
Bake Kujira
Level 140
God Stats
2W - 1L
1,508 SR
Queue Stats
90W - 87L
1,579 Elo+
Solo
Zhong Kui
Zhong Kui
Œdžæij
Zhong Kui
Level 142
God Stats
2W - 0L
1,525 SR
Queue Stats
93W - 91L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 2 / 5
5,240
1,048
1,814
6,565
4,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hera
 
Hera
10
0 / 2 / 6
4,958
992
6,407
4,330
1,338
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
F999
Hun Batz
10
1 / 2 / 4
5,247
1,049
5,429
6,908
2,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
9
3 / 0 / 1
5,186
1,037
1,606
642
262
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

9
1 / 3 / 5
5,034
1,007
4,827
5,570
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,333
1,267
3,879
2,728
914
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
4 / 0 / 3
7,000
1,400
6,792
4,192
1,266
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 2 / 7
6,227
1,245
1,396
7,211
5,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bake Kujira
l877CashNowl
Bake Kujira
9
0 / 2 / 9
5,744
1,149
2,462
5,522
5,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Œdžæij
Zhong Kui
11
2 / 1 / 7
6,488
1,298
7,147
4,680
4,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
5
Kills
9
9
Deaths
6
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
5
1.25
L
Hera
 
Hera
0
2
6
1.5
L
Hun Batz
F999
Hun Batz
1
2
4
1.5
W
3
1
5
5.5
L
Anubis
3
0
1
3.5
L
1
3
5
1.17
W
4
0
3
5.5
W
0
2
7
1.75
W
Bake Kujira
l877CashNowl
Bake Kujira
0
2
9
2.25
W
Zhong Kui
Œdžæij
Zhong Kui
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,083
Damage
21,676
24,015
Taken
24,333
10,951
Mitigated
16,930
9,513
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,814
546
2,268
2,773
6,565
4,777
0
3,967
2,598
0
4,774
L
Hera
 
Hera
6,407
666
349
1,064
4,330
1,338
0
2,701
1,629
12,757
0
L
Hun Batz
F999
Hun Batz
5,429
512
239
1,690
6,908
2,774
0
4,956
1,952
0
12,059
W
3,879
2,177
249
128
2,728
914
748
1,049
1,679
0
11,302
L
Anubis
1,606
44
0
349
642
262
0
275
367
3,714
0
L
4,827
462
195
586
5,570
1,800
0
4,123
1,447
0
8,175
W
6,792
1,018
496
1,173
4,192
1,266
1,661
1,953
2,239
22,502
0
W
1,396
812
2,971
3,297
7,211
5,118
344
1,296
5,915
0
2,399
W
Bake Kujira
l877CashNowl
Bake Kujira
2,462
1,193
0
430
5,522
5,498
244
1,581
3,941
5,430
0
W
Zhong Kui
Œdžæij
Zhong Kui
7,147
275
0
2,098
4,680
4,134
1,038
2,134
2,546
9,641
624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,665
Gold Earned
31,792
34
Minions Killed
65
0
Camps Cleared
0
458,488
Distance Traveled
518,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,240
1,048
5
1
0
103,934
0
L
Hera
4,958
992
6
1
0
103,819
0
L
Hun Batz
5,247
1,049
14
3
0
105,905
0
W
Nut
6,333
1,267
20
4
0
76,480
0
L
Anubis
5,186
1,037
2
0
0
41,387
0
L
Pele
5,034
1,007
7
1
0
103,443
0
W
Sol
7,000
1,400
26
5
0
107,882
0
W
Horus
6,227
1,245
3
1
0
105,151
0
W
Bake Kujira
5,744
1,149
3
1
0
118,218
0
W
Zhong Kui
6,488
1,298
13
3
0
110,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role