Player Matchup

Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
DangMigOG
Mercury
Bronze III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 37L
1,566 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
P3RC1VUL
Erlang Shen
Gold II
Level 107
God Stats
2W - 10L
1,507 SR
Queue Stats
209W - 225L
1,523 MMR
Solo
Agni
Agni
Gold I
ThorsLeftCheek
Agni
Gold I
Level 102
God Stats
0W - 2L
1,476 SR
Queue Stats
63W - 54L
1,700 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
luck3yjo3
Kuzenbo
Platinum V
Level 159
God Stats
2W - 3L
1,338 SR
Queue Stats
219W - 210L
1,671 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,464 SR
1,592 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,612 SR
1,601 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum V
Hcpeful
Fafnir
Platinum V
Level 133
God Stats
3W - 1L
1,925 SR
Queue Stats
147W - 139L
1,689 MMR
Solo
Sol
Sol
Platinum IV
Iapu
Sol
Platinum IV
Level 115
God Stats
4W - 4L
1,631 SR
Queue Stats
144W - 143L
1,695 MMR
Solo
King Arthur
King Arthur
Gold II
San_Defen66
King Arthur
Gold II
Level 155
God Stats
5W - 5L
1,574 SR
Queue Stats
43W - 31L
1,599 MMR
Solo
Scylla
Scylla
Platinum IV
lllturtle
Scylla
Platinum IV
Level 144
God Stats
21W - 17L
1,431 SR
Queue Stats
214W - 195L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 3 / 0
7,702
550
5,077
8,864
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
DangMigOG
Mercury
11
2 / 7 / 1
6,911
494
4,365
12,288
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
P3RC1VUL
Erlang Shen
11
1 / 5 / 1
6,322
452
4,540
14,722
5,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
1 / 3 / 2
6,713
480
6,625
7,964
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
luck3yjo3
Kuzenbo
9
1 / 6 / 0
6,573
470
3,652
12,016
10,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Chang'eAchillesUllrHorus

VS

Bans
ThorAresFreyaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 1 / 6
9,209
658
10,700
14,488
7,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fafnir
Hcpeful
Fafnir
13
3 / 0 / 8
8,706
622
5,274
9,182
9,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sol
Iapu
Sol
13
3 / 2 / 2
7,912
565
6,754
7,701
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
San_Defen66
King Arthur
15
5 / 2 / 5
9,328
666
9,729
14,463
11,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
lllturtle
Scylla
15
3 / 2 / 6
8,549
611
10,627
6,473
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
7
Kills
24
24
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
0
0.67
W
Fenrir
 
Fenrir
10
1
6
13
L
Mercury
DangMigOG
Mercury
2
7
1
0.36
W
Fafnir
Hcpeful
Fafnir
3
0
8
7
W
Sol
Iapu
Sol
3
2
2
2
L
Erlang Shen
P3RC1VUL
Erlang Shen
1
5
1
0.3
W
King Arthur
San_Defen66
King Arthur
5
2
5
3.75
L
1
3
2
0.67
W
Scylla
lllturtle
Scylla
3
2
6
3
L
Kuzenbo
luck3yjo3
Kuzenbo
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,259
Damage
43,084
55,854
Taken
52,307
25,840
Mitigated
32,374
7,647
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,077
1,959
0
1,647
8,864
3,101
0
4,366
4,458
0
66,818
W
Fenrir
 
Fenrir
10,700
3,226
0
2,401
14,488
7,425
0
3,027
11,225
0
66,951
L
Mercury
DangMigOG
Mercury
4,365
1,787
0
2,037
12,288
4,208
0
3,411
8,743
0
29,336
W
Fafnir
Hcpeful
Fafnir
5,274
1,323
0
1,790
9,182
9,401
0
2,296
6,664
21,531
2,089
W
Sol
Iapu
Sol
6,754
2,126
0
3,610
7,701
2,071
709
1,083
6,582
47,413
10,785
L
Erlang Shen
P3RC1VUL
Erlang Shen
4,540
2,923
0
2,495
14,722
5,684
0
2,562
12,072
0
30,300
W
King Arthur
San_Defen66
King Arthur
9,729
1,408
0
4,154
14,463
11,423
70
1,322
13,061
0
62,680
L
6,625
767
0
596
7,964
2,385
0
3,729
3,883
51,820
0
W
Scylla
lllturtle
Scylla
10,627
1,113
0
1,530
6,473
2,054
769
1,859
4,498
69,491
2,778
L
Kuzenbo
luck3yjo3
Kuzenbo
3,652
1,040
0
872
12,016
10,462
0
7,108
4,743
12,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,221
Gold Earned
43,704
350
Minions Killed
482
0
Camps Cleared
0
1,358,086
Distance Traveled
1,418,241
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,702
550
116
8
0
284,482
2
W
Fenrir
9,209
658
89
6
0
340,707
2
L
Mercury
6,911
494
59
4
0
285,909
2
W
Fafnir
8,706
622
45
3
0
289,536
3
W
Sol
7,912
565
104
7
0
263,320
2
L
Erlang Shen
6,322
452
54
4
0
220,958
0
W
King Arthur
9,328
666
104
7
0
262,327
2
L
Agni
6,713
480
101
7
0
283,476
7
W
Scylla
8,549
611
140
10
0
262,351
3
L
Kuzenbo
6,573
470
20
1
0
283,261
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role