Player Matchup

Chiron
Chiron
Crusader2232
Chiron
Level 25
God Stats
14W - 16L
1,405 SR
Queue Stats
15W - 25L
1,358 Elo+
Party 2
Cthulhu
Cthulhu
DracoMOBA
Cthulhu
Level 137
God Stats
5W - 6L
1,541 SR
Queue Stats
116W - 83L
1,590 Elo+
Party 2
Charon
Charon
EatMyShorts9868
Charon
Level 48
God Stats
4W - 5L
1,542 SR
Queue Stats
69W - 62L
1,502 Elo+
Party 2
Ravana
Ravana
MoistForMinions
Ravana
Level 156
God Stats
4W - 3L
1,636 SR
Queue Stats
138W - 120L
1,497 Elo+
Party 2
Ra
Ra
SaulEMR05
Ra
Level 123
God Stats
10W - 14L
1,476 SR
Queue Stats
174W - 149L
1,463 Elo+
Solo
Team Averages
Level 98
1,520 SR
1,482 Elo+

VS

Team Averages
Level 109
1,576 SR
1,513 Elo+
Anubis
Anubis
BoJackHorseman27
Anubis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,489 Elo+
Party 1
Surtr
Surtr
LaFlameWRLD
Surtr
Level 126
God Stats
8W - 3L
1,695 SR
Queue Stats
167W - 164L
1,549 Elo+
Solo
Rama
Rama
ShortBus2701
Rama
Level 101
God Stats
14W - 9L
1,579 SR
Queue Stats
142W - 115L
1,535 Elo+
Party 1
Bacchus
Bacchus
Spades42
Bacchus
Level 104
God Stats
5W - 4L
1,485 SR
Queue Stats
106W - 108L
1,478 Elo+
Party 1
Ravana
Ravana
xSLATEx
Ravana
Level 109
God Stats
13W - 8L
1,620 SR
Queue Stats
181W - 180L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
1 / 4 / 3
7,301
487
4,243
7,943
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
DracoMOBA
Cthulhu
15
3 / 3 / 3
8,981
599
9,856
14,866
16,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 4
6,813
454
3,786
16,010
8,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 3 / 3
7,848
523
10,021
9,737
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 2 / 1
9,081
605
8,720
8,283
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 2
9,144
610
10,004
10,533
4,595
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
0 / 5 / 2
9,106
607
8,627
14,698
9,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
4 / 3 / 5
9,451
630
10,192
9,184
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Spades42
Bacchus
14
4 / 1 / 8
9,406
627
7,914
12,916
13,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ravana
xSLATEx
Ravana
14
5 / 2 / 5
8,760
584
6,937
11,846
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
15
Kills
18
18
Deaths
15
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
L
Chiron
1
4
3
0.63
L
Cthulhu
DracoMOBA
Cthulhu
3
3
3
1.5
L
0
6
4
0.33
W
0
5
2
0.2
L
5
3
3
2.17
L
6
2
1
3.25
W
4
3
5
2.17
W
Bacchus
Spades42
Bacchus
4
1
8
8
W
Ravana
xSLATEx
Ravana
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,626
Damage
43,674
56,839
Taken
59,177
32,738
Mitigated
35,145
17,390
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,004
610
0
4,243
10,533
4,595
67
5,676
4,381
68,759
0
L
Chiron
4,243
1,785
379
2,211
7,943
1,898
0
2,765
5,178
0
44,365
L
Cthulhu
DracoMOBA
Cthulhu
9,856
908
0
5,324
14,866
16,494
0
2,120
12,746
72,929
1,530
L
3,786
1,000
0
2,373
16,010
8,424
0
6,789
9,221
13,270
0
W
8,627
3,619
0
1,623
14,698
9,169
0
8,683
5,881
1,035
65,160
L
10,021
2,425
0
4,252
9,737
3,346
0
2,749
6,988
0
58,305
L
8,720
410
360
2,491
8,283
2,576
0
3,666
4,617
66,966
1,454
W
10,192
7,462
0
3,619
9,184
2,587
1,096
1,749
7,351
0
82,738
W
Bacchus
Spades42
Bacchus
7,914
1,215
0
3,409
12,916
13,575
0
2,732
10,093
26,982
1,245
W
Ravana
xSLATEx
Ravana
6,937
2,135
0
3,403
11,846
5,219
0
2,699
9,018
0
52,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,024
Gold Earned
45,867
479
Minions Killed
477
0
Camps Cleared
0
1,545,329
Distance Traveled
1,474,462
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,144
610
112
7
0
271,756
0
L
Chiron
7,301
487
78
5
0
283,398
2
L
Cthulhu
8,981
599
151
10
0
279,196
0
L
Charon
6,813
454
14
1
0
288,489
4
W
Surtr
9,106
607
129
9
0
292,271
5
L
Ravana
7,848
523
83
6
0
347,501
2
L
Ra
9,081
605
153
10
0
346,745
3
W
Rama
9,451
630
131
9
0
256,839
0
W
Bacchus
9,406
627
23
2
0
326,798
2
W
Ravana
8,760
584
82
5
0
326,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role