Player Matchup

Chang'e
Chang'e
Dantopia7
Chang'e
Level 96
God Stats
29W - 27L
1,410 SR
Queue Stats
161W - 154L
1,416 Elo+
Party 1
Chaac
Chaac
ErnstAndHung
Chaac
Level 26
God Stats
100W - 105L
1,450 SR
Queue Stats
113W - 120L
1,367 Elo+
Party 1
Medusa
Medusa
Flaky dust
Medusa
Level 76
God Stats
17W - 20L
1,405 SR
Queue Stats
117W - 116L
1,420 Elo+
Party 1
Team Averages
Level 66
1,422 SR
1,401 Elo+

VS

Team Averages
Level 58
1,577 SR
1,427 Elo+
King Arthur
King Arthur
Aozaer
King Arthur
Level 81
God Stats
21W - 16L
1,530 SR
Queue Stats
99W - 89L
1,358 Elo+
Party 2
Arachne
Arachne
Mysterious661
Arachne
Level 47
God Stats
13W - 8L
1,762 SR
Queue Stats
35W - 40L
1,521 Elo+
Solo
Scylla
Scylla
Sabidor
Scylla
Level 45
God Stats
11W - 13L
1,438 SR
Queue Stats
64W - 54L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dantopia7
Chang'e
13
4 / 0 / 1
8,192
819
3,873
3,667
1,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 0 / 4
7,639
764
3,611
7,905
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
Flaky dust
Medusa
12
0 / 2 / 4
7,212
721
2,363
4,584
1,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aozaer
King Arthur
13
1 / 1 / 0
7,161
716
4,349
6,177
4,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
12
1 / 1 / 0
7,576
758
2,395
5,967
2,308
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
Sabidor
Scylla
13
0 / 3 / 1
7,434
743
6,204
3,839
1,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
2
2
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aozaer
King Arthur
1
1
0
1
L
Chang'e
Dantopia7
Chang'e
4
0
1
4.5
L
1
0
4
3
L
Medusa
Flaky dust
Medusa
0
2
4
1
W
Arachne
1
1
0
1
W
Scylla
Sabidor
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,847
Damage
12,948
16,156
Taken
15,983
8,121
Mitigated
7,647
3,013
Healing
3,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aozaer
King Arthur
4,349
163
0
250
6,177
4,279
147
1,960
4,121
0
12,398
L
Chang'e
Dantopia7
Chang'e
3,873
93
768
1,452
3,667
1,123
0
848
2,819
21,034
0
L
3,611
175
0
649
7,905
5,423
0
3,056
4,849
0
22,024
L
Medusa
Flaky dust
Medusa
2,363
210
0
144
4,584
1,575
0
2,341
2,243
0
22,129
W
Arachne
2,395
1,404
0
2,471
5,967
2,308
432
1,233
4,687
0
29,148
W
Scylla
Sabidor
Scylla
6,204
214
0
390
3,839
1,060
924
629
3,184
23,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,043
Gold Earned
22,171
135
Minions Killed
109
0
Camps Cleared
0
469,656
Distance Traveled
564,254
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,161
716
11
1
0
210,693
0
L
Chang'e
8,192
819
49
5
0
159,700
2
L
Chaac
7,639
764
40
4
0
177,078
0
L
Medusa
7,212
721
46
5
0
132,878
0
W
Arachne
7,576
758
47
5
0
195,517
6
W
Scylla
7,434
743
51
5
0
158,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role