Player Matchup

Danzaburou
Danzaburou
AcTiMatt
Danzaburou
Level 62
God Stats
11W - 4L
1,816 SR
Queue Stats
70W - 120L
1,389 Elo+
Solo
Poseidon
Poseidon
FistedYourSister
Poseidon
Level 44
God Stats
5W - 2L
1,521 SR
Queue Stats
37W - 42L
1,409 Elo+
Solo
Hel
Hel
Samuu_196
Hel
Level 62
God Stats
2W - 2L
1,487 SR
Queue Stats
37W - 30L
1,501 Elo+
Solo
Surtr
Surtr
TomOdinsson
Surtr
Level 108
God Stats
1W - 0L
1,170 SR
Queue Stats
24W - 34L
1,233 Elo+
Solo
Nemesis
Nemesis
reza137575
Nemesis
Level 44
God Stats
7W - 1L
1,901 SR
Queue Stats
16W - 14L
1,471 Elo+
Solo
Team Averages
Level 64
1,579 SR
1,401 Elo+

VS

Team Averages
Level 87
1,463 SR
1,416 Elo+
Shiva
Shiva
BRICKSQUAD4439
Shiva
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 149L
1,433 Elo+
Solo
Charybdis
Charybdis
Babsti24
Charybdis
Level 96
God Stats
1W - 5L
1,326 SR
Queue Stats
133W - 117L
1,419 Elo+
Solo
Ares
Ares
FoxAlias
Ares
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 64L
1,329 Elo+
Solo
Da Ji
Da Ji
Maknutz
Da Ji
Level 66
God Stats
29W - 33L
1,447 SR
Queue Stats
117W - 135L
1,399 Elo+
Solo
Janus
Janus
Ronde20
Janus
Level 122
God Stats
51W - 48L
1,543 SR
Queue Stats
215W - 194L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AcTiMatt
Danzaburou
12
4 / 2 / 5
7,526
538
9,127
10,009
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 3 / 2
8,883
635
10,388
7,180
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 7
7,535
538
3,980
6,041
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 1 / 0
6,774
484
2,274
6,728
4,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
reza137575
Nemesis
14
4 / 0 / 3
7,841
560
5,372
8,304
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,926
566
3,532
10,144
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Babsti24
Charybdis
12
3 / 5 / 0
7,305
522
5,360
10,025
2,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
8
0 / 4 / 3
5,604
400
3,611
11,871
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Da Ji
Maknutz
Da Ji
12
0 / 4 / 2
6,357
454
2,265
12,526
3,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
Ronde20
Janus
15
3 / 2 / 0
8,299
593
5,625
7,786
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
7
7
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AcTiMatt
Danzaburou
4
2
5
3.25
L
1
0
0
1
L
Charybdis
Babsti24
Charybdis
3
5
0
0.6
W
6
3
2
2.33
L
Ares
0
4
3
0.38
L
Da Ji
Maknutz
Da Ji
0
4
2
0.25
L
Janus
Ronde20
Janus
3
2
0
1.5
W
1
1
7
4.5
W
0
1
0
0
W
Nemesis
reza137575
Nemesis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,141
Damage
20,393
38,262
Taken
52,352
16,820
Mitigated
21,843
16,742
Healing
12,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AcTiMatt
Danzaburou
9,127
4,523
0
3,389
10,009
3,490
1,204
2,566
7,407
0
55,170
L
3,532
637
0
1,670
10,144
5,476
0
29
9,765
0
54,216
L
Charybdis
Babsti24
Charybdis
5,360
2,589
0
1,990
10,025
2,965
318
2,323
7,656
0
51,162
W
10,388
2,566
0
1,721
7,180
1,565
0
3,783
3,083
58,222
1,398
L
Ares
3,611
589
0
768
11,871
7,833
0
2,291
9,534
11,911
551
L
Da Ji
Maknutz
Da Ji
2,265
140
0
5,781
12,526
3,618
0
4,397
7,889
0
49,636
L
Janus
Ronde20
Janus
5,625
0
0
2,080
7,786
1,951
0
4,426
2,960
63,384
0
W
3,980
355
3,349
3,650
6,041
3,573
307
1,727
4,242
21,091
372
W
2,274
448
0
2,512
6,728
4,702
0
0
6,728
251
36,226
W
Nemesis
reza137575
Nemesis
5,372
1,923
0
2,121
8,304
3,490
605
626
7,632
0
58,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
35,491
417
Minions Killed
401
0
Camps Cleared
0
1,435,372
Distance Traveled
1,284,818
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,526
538
81
6
0
252,788
0
L
Shiva
7,926
566
98
7
0
241,792
0
L
Charybdis
7,305
522
93
7
0
242,073
0
W
Poseidon
8,883
635
116
8
0
293,670
0
L
Ares
5,604
400
18
1
0
216,499
0
L
Da Ji
6,357
454
74
5
0
268,857
4
L
Janus
8,299
593
118
8
0
315,597
3
W
Hel
7,535
538
40
3
0
266,643
0
W
Surtr
6,774
484
85
6
0
284,927
4
W
Nemesis
7,841
560
95
7
0
337,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role