Player Matchup

Cthulhu
Cthulhu
Stuboi2475
Cthulhu
Level 38
God Stats
9W - 7L
1,826 SR
Queue Stats
12W - 19L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
digglerghost
Cabrakan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,095 Elo+
Party 2
Neith
Neith
kongokusonuuu
Neith
Level 43
God Stats
6W - 14L
1,315 SR
Queue Stats
48W - 76L
1,289 Elo+
Party 2
Team Averages
Level 36
1,547 SR
1,295 Elo+

VS

Team Averages
Level 29
1,495 SR
1,443 Elo+
Sun Wukong
Sun Wukong
Brandos2
Sun Wukong
Level 69
God Stats
1W - 1L
1,484 SR
Queue Stats
5W - 4L
1,556 Elo+
Party 1
Eset
Eset
GREENBEANNN
Eset
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
OniSpectre47
Charybdis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Stuboi2475
Cthulhu
15
4 / 2 / 2
9,083
757
7,434
13,916
9,051
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
digglerghost
Cabrakan
13
1 / 5 / 4
8,201
683
5,547
15,514
8,013
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 6 / 4
8,339
695
5,187
11,315
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brandos2
Sun Wukong
17
4 / 1 / 8
10,375
865
14,313
13,025
10,403
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

18
8 / 0 / 4
11,776
981
20,520
8,508
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
OniSpectre47
Charybdis
12
1 / 6 / 4
8,505
709
2,278
7,771
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
5
Kills
13
13
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Brandos2
Sun Wukong
4
1
8
8
W
8
0
4
10
W
Charybdis
OniSpectre47
Charybdis
1
6
4
0.5
L
Cthulhu
Stuboi2475
Cthulhu
4
2
2
2.5
L
Cabrakan
digglerghost
Cabrakan
1
5
4
0.6
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,168
Damage
37,111
40,745
Taken
29,304
21,332
Mitigated
16,221
2,986
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Brandos2
Sun Wukong
14,313
2,238
0
2,001
13,025
10,403
0
5,719
7,306
0
34,954
W
20,520
1,545
81
1,557
8,508
3,550
1,601
3,720
4,788
55,464
1,426
W
Charybdis
OniSpectre47
Charybdis
2,278
987
0
464
7,771
2,268
48
3,194
4,577
0
9,524
L
Cthulhu
Stuboi2475
Cthulhu
7,434
212
101
244
13,916
9,051
0
6,160
6,936
25,937
608
L
Cabrakan
digglerghost
Cabrakan
5,547
507
0
536
15,514
8,013
0
9,464
5,192
15,126
0
L
5,187
892
125
1,980
11,315
4,268
0
3,454
7,299
0
27,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,623
Gold Earned
30,656
107
Minions Killed
159
0
Camps Cleared
0
570,651
Distance Traveled
675,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,375
865
41
3
0
219,527
0
W
Eset
11,776
981
95
8
0
249,007
0
W
Charybdis
8,505
709
23
2
0
207,214
0
L
Cthulhu
9,083
757
38
3
0
232,314
0
L
Cabrakan
8,201
683
26
2
0
170,691
0
L
Neith
8,339
695
43
4
0
167,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role