Player Matchup

Cernunnos
Cernunnos
Fishbait1
Cernunnos
Level 184
God Stats
1W - 5L
1,325 SR
Queue Stats
389W - 393L
1,498 Elo+
Solo
Surtr
Surtr
MrHelmet1
Surtr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,413 Elo+
Party 1
Merlin
Merlin
ProGoHard
Merlin
Level 123
God Stats
1W - 1L
1,556 SR
Queue Stats
39W - 50L
1,424 Elo+
Party 1
Anhur
Anhur
iDarkFalcon
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,413 Elo+
Solo
Janus
Janus
sokeytor
Janus
Level 136
God Stats
0W - 3L
1,494 SR
Queue Stats
21W - 34L
1,421 Elo+
Solo
Team Averages
Level 124
1,475 SR
1,434 Elo+

VS

Team Averages
Level 114
1,597 SR
1,525 Elo+
Charybdis
Charybdis
Cyvy3
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,613 Elo+
Party 2
Da Ji
Da Ji
OiRainn
Da Ji
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,570 Elo+
Party 3
Neith
Neith
UnkemptDevil
Neith
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,440 Elo+
Party 3
Agni
Agni
o I RG I o
Agni
Level 144
God Stats
3W - 1L
1,852 SR
Queue Stats
247W - 266L
1,554 Elo+
Party 2
Jormungandr
Jormungandr
xMr614DagreeZx
Jormungandr
Level 191
God Stats
4W - 2L
1,632 SR
Queue Stats
430W - 424L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fishbait1
Cernunnos
15
2 / 6 / 10
8,895
741
9,383
11,758
3,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Surtr
MrHelmet1
Surtr
17
5 / 8 / 7
10,010
834
8,144
17,524
11,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
ProGoHard
Merlin
17
4 / 6 / 9
10,012
834
9,388
10,167
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 7 / 6
9,074
756
8,429
11,559
3,570
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
sokeytor
Janus
15
2 / 9 / 11
9,426
786
8,230
11,661
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cyvy3
Charybdis
18
10 / 4 / 17
12,361
1,030
12,958
8,946
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
OiRainn
Da Ji
18
6 / 5 / 11
11,011
918
5,162
10,274
5,400
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
10 / 2 / 14
11,457
955
12,060
9,470
3,397
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 4 / 19
10,857
905
18,033
12,523
4,361
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
xMr614DagreeZx
Jormungandr
15
3 / 4 / 15
9,878
823
8,105
14,702
14,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
112
17
Kills
36
36
Deaths
19
43
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Cyvy3
Charybdis
10
4
17
4.63
L
Cernunnos
Fishbait1
Cernunnos
2
6
10
1.17
L
Surtr
MrHelmet1
Surtr
5
8
7
1.06
W
Da Ji
OiRainn
Da Ji
6
5
11
2.3
L
Merlin
ProGoHard
Merlin
4
6
9
1.42
W
10
2
14
8.5
L
4
7
6
1
W
7
4
19
4.13
L
Janus
sokeytor
Janus
2
9
11
0.83
W
Jormungandr
xMr614DagreeZx
Jormungandr
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,574
Damage
56,318
62,669
Taken
55,915
25,302
Mitigated
30,286
10,626
Healing
15,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Cyvy3
Charybdis
12,958
6,293
307
1,730
8,946
2,584
1,835
2,433
6,291
0
23,955
L
Cernunnos
Fishbait1
Cernunnos
9,383
3,657
760
1,771
11,758
3,697
559
5,869
5,889
0
17,355
L
Surtr
MrHelmet1
Surtr
8,144
2,445
126
2,889
17,524
11,423
0
6,658
10,866
328
18,032
W
Da Ji
OiRainn
Da Ji
5,162
1,117
447
2,027
10,274
5,400
2,296
1,586
8,442
0
11,709
L
Merlin
ProGoHard
Merlin
9,388
382
151
1,129
10,167
3,269
140
5,318
4,849
24,193
306
W
12,060
2,892
318
4,559
9,470
3,397
1,302
4,994
3,972
0
39,136
L
8,429
4,721
179
1,224
11,559
3,570
639
3,391
8,168
0
12,760
W
18,033
537
360
2,047
12,523
4,361
1,261
3,788
8,249
38,944
0
L
Janus
sokeytor
Janus
8,230
195
881
1,516
11,661
3,343
300
4,894
6,767
15,164
1,060
W
Jormungandr
xMr614DagreeZx
Jormungandr
8,105
805
933
3,121
14,702
14,544
0
2,543
11,691
21,539
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,417
Gold Earned
55,564
110
Minions Killed
168
0
Camps Cleared
0
959,971
Distance Traveled
1,038,623
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,361
1,030
36
3
0
191,972
0
L
Cernunnos
8,895
741
30
3
0
204,103
0
L
Surtr
10,010
834
9
1
0
184,684
0
W
Da Ji
11,011
918
24
2
0
194,896
0
L
Merlin
10,012
834
39
3
0
210,037
0
W
Neith
11,457
955
51
4
0
231,667
0
L
Anhur
9,074
756
11
1
0
183,465
0
W
Agni
10,857
905
37
3
0
222,786
0
L
Janus
9,426
786
21
2
0
177,682
0
W
Jormungandr
9,878
823
20
2
0
197,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role