Player Matchup

Janus
Janus
Bran_Dan_Man
Janus
Level 34
God Stats
1W - 0L
1,479 SR
Queue Stats
7W - 9L
1,299 Elo+
Solo
Artio
Artio
CorruptTurtle
Artio
Level 144
God Stats
4W - 2L
1,553 SR
Queue Stats
223W - 217L
1,436 Elo+
Solo
Ares
Ares
IanMG3469
Ares
Level 109
God Stats
2W - 4L
1,323 SR
Queue Stats
475W - 456L
1,437 Elo+
Solo
Lancelot
Lancelot
RAUNCHY RABB1T
Lancelot
Level 140
God Stats
7W - 2L
1,923 SR
Queue Stats
81W - 76L
1,499 Elo+
Party 1
Medusa
Medusa
THS Drako
Medusa
Level 84
God Stats
8W - 8L
1,422 SR
Queue Stats
274W - 263L
1,514 Elo+
Party 1
Team Averages
Level 102
1,540 SR
1,437 Elo+

VS

Team Averages
Level 131
1,544 SR
1,512 Elo+
Zeus
Zeus
CheekinWing4325
Zeus
Level 149
God Stats
9W - 5L
1,591 SR
Queue Stats
91W - 86L
1,570 Elo+
Solo
Athena
Athena
EclipseDreem
Athena
Level 128
God Stats
0W - 2L
1,231 SR
Queue Stats
50W - 54L
1,541 Elo+
Solo
Mercury
Mercury
IXxSatoruxXI
Mercury
Level 108
God Stats
4W - 1L
1,867 SR
Queue Stats
170W - 149L
1,454 Elo+
Solo
Izanami
Izanami
NBK WATER
Izanami
Level 125
God Stats
1W - 4L
1,391 SR
Queue Stats
148W - 152L
1,441 Elo+
Solo
Shiva
Shiva
kevqb1
Shiva
Level 147
God Stats
87W - 57L
1,639 SR
Queue Stats
580W - 575L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
9,684
605
6,877
9,635
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
0 / 3 / 1
8,931
558
6,867
19,868
12,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
12
3 / 4 / 4
8,158
510
7,569
18,544
15,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
15
11 / 2 / 3
10,061
629
12,319
10,512
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
THS Drako
Medusa
15
2 / 2 / 5
8,415
526
11,483
11,530
4,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,566
535
6,142
9,274
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
15
5 / 1 / 3
9,436
590
13,863
15,729
14,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Mercury
IXxSatoruxXI
Mercury
12
1 / 8 / 4
6,957
435
3,554
13,863
4,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
NBK WATER
Izanami
13
3 / 3 / 3
8,064
504
9,104
11,062
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
kevqb1
Shiva
14
4 / 2 / 3
7,771
486
13,594
17,338
9,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
19
Kills
15
15
Deaths
20
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
L
2
6
1
0.42
W
0
3
1
0.17
L
Athena
5
1
3
6.5
L
Mercury
IXxSatoruxXI
Mercury
1
8
4
0.38
W
Ares
3
4
4
1.25
L
Izanami
NBK WATER
Izanami
3
3
3
1.5
W
Lancelot
11
2
3
6.25
W
Medusa
THS Drako
Medusa
2
2
5
2.25
L
Shiva
kevqb1
Shiva
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,115
Damage
46,257
70,089
Taken
67,266
40,312
Mitigated
32,798
18,064
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,877
177
0
0
9,635
3,427
754
4,440
5,103
67,693
0
L
6,142
321
0
1,128
9,274
2,079
415
4,248
4,687
52,945
1,734
W
6,867
1,328
0
9,274
19,868
12,072
209
10,314
8,552
57,676
1,509
L
Athena
13,863
3,417
0
1,000
15,729
14,331
0
7,774
7,889
51,213
1,912
L
Mercury
IXxSatoruxXI
Mercury
3,554
1,090
0
979
13,863
4,412
0
1,693
12,052
0
37,246
W
Ares
7,569
779
0
4,387
18,544
15,173
41
521
17,981
21,311
1,451
L
Izanami
NBK WATER
Izanami
9,104
6,978
0
1,395
11,062
2,920
465
3,622
7,400
0
58,768
W
Lancelot
12,319
2,829
0
743
10,512
4,755
22
3,124
7,290
0
56,784
W
Medusa
THS Drako
Medusa
11,483
3,632
0
3,660
11,530
4,885
147
203
11,327
0
70,002
L
Shiva
kevqb1
Shiva
13,594
2,147
935
4,024
17,338
9,056
27
3,125
14,213
473
45,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,249
Gold Earned
40,794
478
Minions Killed
407
0
Camps Cleared
0
1,681,887
Distance Traveled
1,573,548
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,684
605
143
9
0
311,601
0
L
Zeus
8,566
535
100
6
0
243,133
0
W
Artio
8,931
558
109
7
0
284,952
0
L
Athena
9,436
590
96
6
0
298,799
0
L
Mercury
6,957
435
67
4
0
326,105
1
W
Ares
8,158
510
33
2
0
342,500
2
L
Izanami
8,064
504
100
6
0
308,441
0
W
Lancelot
10,061
629
69
4
0
393,145
0
W
Medusa
8,415
526
124
8
0
349,689
1
L
Shiva
7,771
486
44
3
0
397,070
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role