Player Matchup

Ganesha
Ganesha
ChippyConnor26
Ganesha
Level 67
God Stats
8W - 4L
1,500 SR
Queue Stats
34W - 29L
1,481 Elo+
Party 2
Hou Yi
Hou Yi
DeucesWild20040
Hou Yi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 106L
1,409 Elo+
Party 2
Sobek
Sobek
Jayslayer1
Sobek
Level 63
God Stats
0W - 2L
1,204 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Pele
Pele
Passionoia
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 77L
1,409 Elo+
Solo
Discordia
Discordia
maxbookpr0
Discordia
Level 80
God Stats
1W - 6L
1,218 SR
Queue Stats
67W - 87L
1,393 Elo+
Party 2
Team Averages
Level 77
1,385 SR
1,391 Elo+

VS

Team Averages
Level 62
1,397 SR
1,259 Elo+
Ymir
Ymir
ITz__Bate
Ymir
Level 44
God Stats
38W - 82L
1,311 SR
Queue Stats
91W - 187L
1,237 Elo+
Party 1
Loki
Loki
ITz__Keso
Loki
Level 25
God Stats
2W - 8L
1,240 SR
Queue Stats
18W - 62L
1,083 Elo+
Party 1
Poseidon
Poseidon
darkgun03
Poseidon
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 119L
1,171 Elo+
Party 1
Hel
Hel
rocket_15rt
Hel
Level 45
God Stats
11W - 19L
1,337 SR
Queue Stats
79W - 168L
1,250 Elo+
Party 1
Freya
Freya
stampylongnos930
Freya
Level 149
God Stats
9W - 6L
1,595 SR
Queue Stats
133W - 137L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,809
558
3,019
9,589
7,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 2 / 0
6,987
499
5,385
6,883
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
1
0 / 0 / 0
2,783
199
0
0
0
13
1 / 5 / 0
7,570
541
4,305
10,646
5,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
maxbookpr0
Discordia
14
6 / 4 / 0
8,578
613
8,753
7,556
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
3
0 / 1 / 0
4,747
339
242
920
264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Loki
13
1 / 0 / 3
7,318
523
2,226
9,244
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
darkgun03
Poseidon
16
5 / 7 / 0
9,551
682
6,432
7,906
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 2
7,882
563
4,724
7,155
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 0 / 1
9,623
687
6,425
9,153
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
10
Kills
12
12
Deaths
10
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
L
3
2
0
1.5
W
Ymir
0
1
0
0
W
Loki
1
0
3
2.5
L
Sobek
0
0
0
0
L
1
5
0
0.2
W
Poseidon
darkgun03
Poseidon
5
7
0
0.71
L
Discordia
maxbookpr0
Discordia
6
4
0
1.5
W
2
2
2
1.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,462
Damage
20,049
34,674
Taken
34,378
17,593
Mitigated
10,312
8,427
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,019
738
0
2,377
9,589
7,508
188
3,547
5,948
28,696
3,939
L
5,385
1,772
0
2,347
6,883
2,294
542
3,474
3,393
0
50,651
W
Ymir
242
138
0
0
920
264
0
124
796
1,473
0
W
Loki
2,226
515
0
3,679
9,244
2,541
290
2,430
6,688
0
45,853
L
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
4,305
1,149
0
3,009
10,646
5,699
168
5,719
4,436
0
45,542
W
Poseidon
darkgun03
Poseidon
6,432
955
0
344
7,906
1,703
0
4,910
2,536
58,343
1,516
L
Discordia
maxbookpr0
Discordia
8,753
485
0
694
7,556
2,092
730
4,030
3,180
57,678
1,338
W
4,724
330
2,011
3,743
7,155
2,715
342
1,865
5,170
52,336
0
W
6,425
1,833
0
2,697
9,153
3,089
892
1,037
8,072
64,465
2,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,727
Gold Earned
39,121
319
Minions Killed
453
0
Camps Cleared
0
1,060,114
Distance Traveled
1,227,958
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,809
558
3
0
0
279,094
0
L
Hou Yi
6,987
499
139
10
0
254,037
0
W
Ymir
4,747
339
1
0
0
43,627
0
W
Loki
7,318
523
71
5
0
331,954
0
L
Sobek
2,783
199
0
0
0
0
0
L
Pele
7,570
541
76
5
0
272,043
0
W
Poseidon
9,551
682
116
8
0
291,141
0
L
Discordia
8,578
613
101
7
0
254,940
0
W
Hel
7,882
563
116
8
0
299,156
1
W
Freya
9,623
687
149
11
0
262,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role