Player Matchup

Neith
Neith
Baba_Chefkoch
Neith
Level 28
God Stats
2W - 5L
1,268 SR
Queue Stats
31W - 55L
1,299 Elo+
Party 3
Artio
Artio
HighEndPro2000
Artio
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 69L
1,375 Elo+
Party 3
Janus
Janus
RustigeRushy
Janus
Level 113
God Stats
5W - 10L
1,328 SR
Queue Stats
364W - 369L
1,519 Elo+
Party 1
Ares
Ares
RustigeStormzy
Ares
Level 73
God Stats
4W - 4L
1,523 SR
Queue Stats
124W - 138L
1,495 Elo+
Party 1
Bakasura
Bakasura
kaas-killer
Bakasura
Level 75
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 72L
1,489 Elo+
Party 1
Team Averages
Level 67
1,424 SR
1,436 Elo+

VS

Team Averages
Level 98
1,637 SR
1,388 Elo+
Danzaburou
Danzaburou
EchoLCN
Danzaburou
Level 79
God Stats
20W - 26L
1,384 SR
Queue Stats
156W - 222L
1,352 Elo+
Party 2
Chang'e
Chang'e
InboundYard188
Chang'e
Level 99
God Stats
16W - 9L
1,760 SR
Queue Stats
198W - 228L
1,402 Elo+
Party 2
Artio
Artio
ULikeDizNut
Artio
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 51L
1,366 Elo+
Party 2
Tyr
Tyr
franxo89
Tyr
Level 175
God Stats
2W - 0L
1,802 SR
Queue Stats
128W - 126L
1,422 Elo+
Solo
Mulan
Mulan
miyyura
Mulan
Level 100
God Stats
31W - 14L
1,738 SR
Queue Stats
284W - 340L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,486
432
3,196
8,023
2,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 1
7,499
500
12,543
18,207
11,472
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 1 / 2
7,676
512
5,199
7,468
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 2
6,590
439
5,009
11,108
8,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
kaas-killer
Bakasura
11
2 / 5 / 0
6,540
436
3,886
10,450
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EchoLCN
Danzaburou
14
3 / 1 / 3
8,238
549
6,628
8,465
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
4 / 1 / 2
8,443
563
9,400
7,074
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 1 / 3
7,307
487
10,046
16,045
12,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 0 / 6
8,177
545
6,338
10,382
7,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
miyyura
Mulan
15
4 / 0 / 2
8,029
535
6,532
11,131
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
15
15
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Danzaburou
EchoLCN
Danzaburou
3
1
3
4.5
L
0
3
1
0.17
W
4
1
2
5
L
0
1
2
1
L
0
2
2
0.5
W
1
1
3
2.5
W
3
0
6
6
L
Bakasura
kaas-killer
Bakasura
2
5
0
0.4
W
Mulan
miyyura
Mulan
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,833
Damage
38,944
55,256
Taken
53,097
27,213
Mitigated
29,983
15,997
Healing
25,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,196
746
0
1,063
8,023
2,247
0
539
7,448
0
38,819
W
Danzaburou
EchoLCN
Danzaburou
6,628
1,930
0
3,922
8,465
3,084
586
2,280
6,185
0
71,436
L
12,543
1,229
467
8,138
18,207
11,472
0
7,730
9,089
51,661
3,304
W
9,400
239
1,202
4,808
7,074
2,300
0
2,262
4,558
63,744
1,530
L
5,199
152
0
689
7,468
1,963
0
4,117
2,965
62,632
0
L
5,009
167
0
2,217
11,108
8,166
0
2,560
8,276
22,187
1,755
W
10,046
1,473
1,300
5,784
16,045
12,389
0
9,537
6,477
40,707
0
W
6,338
798
0
5,767
10,382
7,308
90
4,116
6,086
115
29,871
L
Bakasura
kaas-killer
Bakasura
3,886
2,365
0
3,423
10,450
3,365
0
2,156
7,996
0
32,898
W
Mulan
miyyura
Mulan
6,532
1,123
0
2,532
11,131
4,902
0
2,893
8,170
0
70,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,791
Gold Earned
40,194
366
Minions Killed
463
0
Camps Cleared
0
1,436,554
Distance Traveled
1,647,553
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,486
432
67
4
0
264,756
0
W
Danzaburou
8,238
549
110
7
0
278,553
0
L
Artio
7,499
500
86
6
0
251,824
2
W
Chang'e
8,443
563
127
8
0
342,996
2
L
Janus
7,676
512
130
9
0
292,475
0
L
Ares
6,590
439
24
2
0
313,471
4
W
Artio
7,307
487
81
5
0
317,632
0
W
Tyr
8,177
545
43
3
0
346,234
4
L
Bakasura
6,540
436
59
4
0
314,028
0
W
Mulan
8,029
535
102
7
0
362,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role