Player Matchup

Awilix
Awilix
 
Awilix
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Jedi Oogie
Jing Wei
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,345 Elo+
Solo
Guan Yu
Guan Yu
SpawnVision2001
Guan Yu
Level 146
God Stats
3W - 4L
1,414 SR
Queue Stats
111W - 110L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
diagonal-umlaut7
Cthulhu
Level 159
God Stats
7W - 4L
1,872 SR
Queue Stats
42W - 38L
1,439 Elo+
Solo
Nu Wa
Nu Wa
monsterzilla410
Nu Wa
Level 90
God Stats
246W - 193L
1,520 SR
Queue Stats
577W - 603L
1,384 Elo+
Solo
Team Averages
Level 111
1,561 SR
1,425 Elo+

VS

Team Averages
Level 47
1,330 SR
1,367 Elo+
Persephone
Persephone
Baetoevin
Persephone
Level 56
God Stats
7W - 12L
1,502 SR
Queue Stats
97W - 108L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Ganch0o0-
Kuzenbo
Level 27
God Stats
3W - 5L
1,350 SR
Queue Stats
16W - 22L
1,309 Elo+
Party 1
Achilles
Achilles
Landyn22
Achilles
Level 40
God Stats
0W - 2L
1,285 SR
Queue Stats
52W - 83L
1,336 Elo+
Solo
Nut
Nut
drykiller7845
Nut
Level 44
God Stats
7W - 10L
1,216 SR
Queue Stats
28W - 38L
1,319 Elo+
Party 1
Mercury
Mercury
zPriimee-
Mercury
Level 69
God Stats
0W - 2L
1,299 SR
Queue Stats
55W - 64L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
8 / 1 / 4
8,543
570
9,104
8,643
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jing Wei
Jedi Oogie
Jing Wei
12
2 / 4 / 2
7,407
494
5,562
6,734
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 1
8,552
570
5,413
7,650
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 4
5,953
397
4,395
10,823
8,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 3
8,229
549
6,078
5,406
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Baetoevin
Persephone
13
0 / 1 / 1
7,157
477
3,773
6,310
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Ganch0o0-
Kuzenbo
12
3 / 1 / 6
8,022
535
4,574
8,991
10,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
Landyn22
Achilles
11
0 / 3 / 0
6,395
426
4,976
12,340
11,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 3
6,831
455
6,412
11,171
3,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
zPriimee-
Mercury
14
2 / 5 / 2
7,176
478
4,531
11,656
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
14
Kills
9
10
Deaths
14
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
1
4
10
L
Persephone
Baetoevin
Persephone
0
1
1
0.5
L
Kuzenbo
Ganch0o0-
Kuzenbo
3
1
6
6
W
Jing Wei
Jedi Oogie
Jing Wei
2
4
2
0.75
L
Achilles
Landyn22
Achilles
0
3
0
0
W
2
0
1
2.5
W
0
4
4
0.5
L
4
4
3
1.38
W
2
1
3
3.5
L
Mercury
zPriimee-
Mercury
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,552
Damage
24,266
39,256
Taken
50,468
21,956
Mitigated
31,728
6,167
Healing
14,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,104
2,847
0
205
8,643
3,863
37
947
7,656
0
52,710
L
Persephone
Baetoevin
Persephone
3,773
151
0
3,817
6,310
1,573
0
2,991
3,310
45,870
2,251
L
Kuzenbo
Ganch0o0-
Kuzenbo
4,574
1,808
0
2,281
8,991
10,078
279
1,625
7,194
26,776
1,941
W
Jing Wei
Jedi Oogie
Jing Wei
5,562
3,053
0
966
6,734
2,095
651
2,180
4,554
0
42,601
L
Achilles
Landyn22
Achilles
4,976
1,814
0
3,729
12,340
11,665
0
624
11,716
0
33,228
W
5,413
1,206
0
2,540
7,650
6,024
0
0
7,091
0
58,193
W
4,395
255
158
1,322
10,823
8,334
180
2,065
8,758
24,893
0
L
6,412
3,827
0
4,269
11,171
3,870
183
2,614
8,154
0
40,637
W
6,078
1,260
38
938
5,406
1,640
22
2,806
2,600
44,282
3,035
L
Mercury
zPriimee-
Mercury
4,531
2,944
0
0
11,656
4,542
526
2,011
9,612
0
53,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
35,581
368
Minions Killed
318
0
Camps Cleared
0
1,426,072
Distance Traveled
1,382,403
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,543
570
71
5
0
332,568
2
L
Persephone
7,157
477
76
5
0
253,664
4
L
Kuzenbo
8,022
535
35
2
0
317,991
0
W
Jing Wei
7,407
494
86
6
0
259,945
0
L
Achilles
6,395
426
59
4
0
220,767
0
W
Guan Yu
8,552
570
104
7
0
309,507
6
W
Cthulhu
5,953
397
31
2
0
291,869
1
L
Nut
6,831
455
64
4
0
254,150
0
W
Nu Wa
8,229
549
76
5
0
232,183
3
L
Mercury
7,176
478
84
6
0
335,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role