Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
JusticefulFate
Nu Wa
Level 125
God Stats
4W - 1L
1,392 SR
Queue Stats
100W - 89L
1,485 Elo+
Party 1
Cerberus
Cerberus
UndeadChicken55
Cerberus
Level 59
God Stats
1W - 0L
1,289 SR
Queue Stats
18W - 10L
1,526 Elo+
Solo
Team Averages
Level 110
1,394 SR
1,504 Elo+

VS

Team Averages
Level 96
1,392 SR
1,511 Elo+
Merlin
Merlin
ArchiElement
Merlin
Level 145
God Stats
6W - 9L
1,320 SR
Queue Stats
620W - 575L
1,476 Elo+
Solo
Ratatoskr
Ratatoskr
Brannan
Ratatoskr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,532 Elo+
Party 2
King Arthur
King Arthur
shinsuï
King Arthur
Level 63
God Stats
4W - 7L
1,356 SR
Queue Stats
49W - 38L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
4 / 0 / 6
8,916
892
7,822
7,538
8,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
4 / 0 / 6
9,110
911
8,644
4,216
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
2 / 1 / 7
8,111
811
5,445
9,776
8,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 0 / 1
7,423
742
5,648
4,918
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ratatoskr
Brannan
Ratatoskr
12
1 / 6 / 0
7,052
705
5,263
9,000
2,488
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
shinsuï
King Arthur
13
0 / 4 / 1
6,825
683
4,593
12,651
7,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
0
6
7
L
Merlin
0
0
1
0.5
L
Ratatoskr
Brannan
Ratatoskr
1
6
0
0.17
W
4
0
6
7
W
Cerberus
2
1
7
5.5
L
King Arthur
shinsuï
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,911
Damage
15,504
21,530
Taken
26,569
18,350
Mitigated
11,091
7,735
Healing
2,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,822
376
1,235
3,694
7,538
8,408
0
1,645
5,883
0
29,571
L
Merlin
5,648
72
0
1,865
4,918
1,407
0
2,400
2,064
40,973
0
L
Ratatoskr
Brannan
Ratatoskr
5,263
890
379
501
9,000
2,488
0
4,442
4,076
0
18,827
W
8,644
1,926
0
792
4,216
1,565
611
1,564
2,652
36,690
934
W
Cerberus
5,445
474
0
2,014
9,776
8,377
476
2,523
7,253
15,300
0
L
King Arthur
shinsuï
King Arthur
4,593
471
0
0
12,651
7,196
0
6,313
5,539
0
14,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,137
Gold Earned
21,300
168
Minions Killed
124
0
Camps Cleared
0
579,098
Distance Traveled
566,697
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,916
892
42
4
0
208,203
0
L
Merlin
7,423
742
82
8
0
200,133
2
L
Ratatoskr
7,052
705
27
3
0
196,586
0
W
Nu Wa
9,110
911
77
8
0
178,963
0
W
Cerberus
8,111
811
49
5
0
191,932
0
L
King Arthur
6,825
683
15
2
0
169,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role